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| 17 Feb 2012 09:01 AM |
aayee.
time for true snipers to shine.
-project back in business: coming sooner than episode 3-
-{===>SS |
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| 17 Feb 2012 09:02 AM |
Oh, do you mean the FoV (field of view) function?
Yeah I heard a few people mention it was on gametest about a month ago. |
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| 17 Feb 2012 09:03 AM |
Yes, it's been put in. I really like the feature.
-{===>SS |
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| 17 Feb 2012 09:04 AM |
| Sweet, I dont really do any building, so in terms of creativity its not going to effect me really. |
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eletrowiz
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| 17 Feb 2012 09:06 AM |
| Now if they would unlock panning and tilting and zoom... |
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| 17 Feb 2012 09:07 AM |
Oh, and another feature (which is a bit older than the FOV update) is the addition of camera modes. You can set it to lock-to-first-person, for instance. Which is nice for certain games.
-{===>SS |
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| 17 Feb 2012 09:08 AM |
SS, You should make weapons, that have elemental effects. Like Incidernary, shock, corrosive, and explosive. It'll be a next step for weapon technology for clans and stuff. |
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| 17 Feb 2012 09:08 AM |
That's more like a gimmick, not really an improvement. Well, an improvement in a way, but it seems more like something game specific, and not as 'significant' as in world-changing.
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| 17 Feb 2012 09:09 AM |
@Darkhawk
because that totally isnt a borderlands reference. |
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| 17 Feb 2012 09:12 AM |
Yep. Well, there's such thing as explosive and incindanary rounds in RL. And, possibly ammonution can be custimizable, tracer, buck shot, magnum, and mooooore. |
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| 17 Feb 2012 09:14 AM |
that seems more game specific.
-{===>SS |
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mjo123
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| 17 Feb 2012 09:14 AM |
I only have one thing to respond here..
Uh moo |
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| 17 Feb 2012 09:15 AM |
I can't seem to find the FP lock, where is that located?
I found the FoV. |
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| 17 Feb 2012 09:16 AM |
It's in the player object I think.
-{===>SS |
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mjo123
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| 17 Feb 2012 09:17 AM |
Oh that's interesting. You said this was made..awhile back?
Why havn't I noticed this? >:( |
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mjo123
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| 17 Feb 2012 09:17 AM |
Well, we're all related to military, and the military has variety kinds of ammo.
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| 17 Feb 2012 09:19 AM |
| I have to say, the FoV is actually pretty cool. Because it's located in your player, you'll be able to manipulate it abit. I like. |
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mjo123
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| 17 Feb 2012 09:20 AM |
It's easy to use. Especially in local scripts, where you can easily track the camera with workspace.CurrentCamera.
-{===>SS |
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eletrowiz
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| 17 Feb 2012 09:20 AM |
| No, WIJ should keep to the weapons/similar things as they have now, as they currently resemble laser weapons as they should. |
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mjo123
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| 17 Feb 2012 09:21 AM |
| SAY HELLO TO MJO HE FEELS ALONE |
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eletrowiz
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| 17 Feb 2012 09:21 AM |
| My post is aimed an earlier posts of weapons with acid... |
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| 17 Feb 2012 09:21 AM |
Well, I'll be able to find some creative way to use it with different things.
Yay. |
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