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| 16 Feb 2012 06:59 PM |
| Well, im making a paintball game, and i have 1 map made, nothing else, i need to know how to make the lobby, the ither maps to appear, and how to pick the maps randomly. PLEASE HELP!! |
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| 16 Feb 2012 07:02 PM |
http://wiki.roblox.com/index.php/Random_numbers Just build a building and call it a lobby, and use a minigame script to eddit it into a paitball game. |
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Rukiryo
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| Joined: 04 Sep 2009 |
| Total Posts: 1490 |
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| 16 Feb 2012 07:04 PM |
This is not a place to request scripts. This is a place where you ask for a quick method to do something, or post your script and tell us where it's broken, and we fix it. Therefore, here is your appropriate answer: Make a table with all the maps, pick a random number between 1 and the number of maps, then get that item in the table ( table[randomNumber] ) then clone it into workspace. Enjoy. |
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Rukiryo
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| Joined: 04 Sep 2009 |
| Total Posts: 1490 |
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| 16 Feb 2012 07:04 PM |
This is not a place to request scripts. This is a place where you ask for a quick method to do something, or post your script and tell us where it's broken, and we fix it. Therefore, here is your appropriate answer: Make a table with all the maps, pick a random number between 1 and the number of maps, then get that item in the table ( table[randomNumber] ) then clone it into workspace. Enjoy. |
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Rukiryo
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| Joined: 04 Sep 2009 |
| Total Posts: 1490 |
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| 16 Feb 2012 07:04 PM |
This is not a place to request scripts. This is a place where you ask for a quick method to do something, or post your script and tell us where it's broken, and we fix it. Therefore, here is your appropriate answer: Make a table with all the maps, pick a random number between 1 and the number of maps, then get that item in the table ( table[randomNumber] ) then clone it into workspace. Enjoy. |
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| 16 Feb 2012 07:04 PM |
| Thanks, i still need to know how to make it pick the maps, i plan on making 5. Also, if you are good at scripting perhaps you could to it, and i will give you credit. If not its ok, just an offer. |
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Rukiryo
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| Joined: 04 Sep 2009 |
| Total Posts: 1490 |
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| 16 Feb 2012 07:05 PM |
| Sorry, ROBLOX is being slow. The post button wasnt working so I spammed it. Nice HTML there ROBLOX. |
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| 16 Feb 2012 07:08 PM |
| make a tbale with all the maps, thats what i dont know what to do, once i make the maps how do i like assign them (map1, 2 3, ETC.) and like how do i make them just appear in the game? |
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| 16 Feb 2012 07:09 PM |
math.randomseed(tick()) while true do g = game.Lighting.Maps:GetChildren m = math.random(1, #g) if m == 1 then game.Lighting.Map1:clone().Parent = game.Workspace wait(100) game.Workspace.Map1:Remove() end
This would be a very basic outline, but you could make a very good version of this kind of game using an edited minigame script. |
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| 16 Feb 2012 07:10 PM |
| Like i said earlier just get a minigame script and edit it to your likings, |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 16 Feb 2012 07:17 PM |
math.randomseed(tick());
local maps=game.Lighting.Maps:GetChildren() local map=maps[math.random(1,#maps)]
<'+1 Post. Ujelly?'> |
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| 16 Feb 2012 07:19 PM |
| As i've said, i don't know what to change it to, i don't know how to assign maps, like map 1 and two and stuff. thats all i need to know is how to assign maps |
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| 16 Feb 2012 07:28 PM |
Heres a very basic script, for what you need.
while true do wait(5) local m = math.random(1,1) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = game.Workspace msg.Text = "Choosing Map." wait(1) msg.Text = "Choosing Map.." wait(1) msg.Text = "Choosing Map..." wait(1) msg.Text = "A Map has been chosen!" wait(3) msg.Text = "The Map is..." wait(3) msg.Text = "Insert Map Name Here!" wait(2) msg.Text = "Insert Map Description Here!" wait(5) msg.Text = "The game will be starting in:" wait(1) msg.Text = "...3..." wait(1) msg.Text = "..2.." wait(1) msg.Text = ".1." wait(1) msg.Text = "Begin!" wait(1) player[i].Character:MoveTo(Vector3.new(-37,4.2, -479)) msg:remove() game.Lighting.Map1:clone().Parent = game.Workspace game.Lighting.WeaponNameHere:clone().Parent = player[i].Backpack wait(10) msg.Parent = game.Workspace msg.Text = "Winner(s)!" wait(3) msg:remove() game.Workspace.Map1:Remove() end end end
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| 16 Feb 2012 07:35 PM |
| Thanks, but what i mean is, i dont have the maps made yet but when i do how do i like save them as maps so that when in the script it says map 1 it goes to that? |
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| 16 Feb 2012 07:38 PM |
| Put them in lighting, then use this script to choose them. |
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| 16 Feb 2012 07:39 PM |
| You are using Edit mode right? |
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| 16 Feb 2012 07:44 PM |
| Do you have explorer open? |
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| 16 Feb 2012 07:52 PM |
Now find "Lighting" under explorer, and copy and paste the maps in there. I have to get off my computer now,so i wont be aboul to help you again until tommarow. |
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