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Re: Scariest Game on ROBLOX: Concept

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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
04 Feb 2012 01:13 PM
I'm thinking of making the scariest game on roblox, through atmosphere, not sudden pop-ups.

What do YOU think make games scary?

Is it the sounds?
Is it the atmosphere?

You tell it!
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jackisback12321 is not online. jackisback12321
Joined: 07 Mar 2010
Total Posts: 1536
04 Feb 2012 01:19 PM
Seems interesting.
I think it's a mixture of both, to be honest.
The following game by 1dev2 did scare me, slightly, although it achieved that through half-pop-ups, rather than atmosphere.
http://www.roblox.com/F-E-A-R-First-Encounter-Assault-Recon-READ-DESC-place?id=21140258
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jetpackguy05 is not online. jetpackguy05
Joined: 06 Apr 2011
Total Posts: 93
04 Feb 2012 02:25 PM
Go to Lighting in explorer. Look for ambience. Turn this to a dark color. (Perhaps black.) Voila, one of the ways to make your game scarier!
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Thunderx10 is not online. Thunderx10
Joined: 17 Jun 2009
Total Posts: 2316
04 Feb 2012 02:27 PM
Darkness, unexpected zombies from behind, sounds... I think having like a shadow around your character/fog is good.
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jetpackguy05 is not online. jetpackguy05
Joined: 06 Apr 2011
Total Posts: 93
04 Feb 2012 02:27 PM
Oh, and also make transparent sensor blocks. If you know how to script you can make it so when you step on it it makes a pop-up of a scary face or something. PM me if you want me to script it for you.
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Thunderx10 is not online. Thunderx10
Joined: 17 Jun 2009
Total Posts: 2316
04 Feb 2012 02:43 PM
@jetpack

> not sudden pop-ups.
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
04 Feb 2012 02:48 PM
Way to scare the poop out of someone:

Make it seem like something is going after them.

Only way to do it. But not the normal stupid way. Make it like a lingering presence
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banshee7 is not online. banshee7
Joined: 22 Jan 2010
Total Posts: 5691
04 Feb 2012 03:28 PM
Cutscenes, Parts where you must run from hordes of undead, dark atmosphere, and pop-ups in the form of creatures.

Like a few parts of Condemned: Criminal Origins. Specifically the Mannequin scene and the part when the dead dude in the locker actually isn't dead yet and asks for help suddenly.

Also, make it seem kinda creepy by making stuff randomly move. Maybe a chair falls over the balcony above you, or suddenly a can falls of a shelf behind you. Make it feel like there is always someone behind you, after you.

Maybe areas where the creepiness dulls, but suddenly something happens that scares your pants off. Fake sense of security, then BANG! you got them terrified.
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IAmNotWise is not online. IAmNotWise
Joined: 28 Jul 2011
Total Posts: 1418
04 Feb 2012 03:34 PM
[ Content Deleted ]
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Alpha5001 is not online. Alpha5001
Joined: 06 Mar 2011
Total Posts: 10745
04 Feb 2012 04:15 PM
Both, but also put darkness! Rad the above as well.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
04 Feb 2012 09:20 PM
I'm thinking of remaking Amnesia: The Dark Descent.
Have any of you heard that game? I played it and it's really scary.

I'm thinking of making it like, story-based and will have LOTS of cutscenes and adrenaline, I think that the idea of something chasing you in the darkness with no way to attack is pretty scary...

"Knowledge talks, wisdom listens."
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chris061192 is not online. chris061192
Joined: 21 Apr 2010
Total Posts: 4922
04 Feb 2012 09:35 PM
@banshee

>not sudden popups
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
05 Feb 2012 08:09 AM
Thanks guys! I especially like the 'Fake scary triggers' such as hissing noises, the random moving objects, the cutscenes, the fog, and the chases...

I'll make sure I add all of those elements.

"Knowledge talks, wisdom listens."
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
11 Feb 2012 08:11 AM

http://www.roblox.com/Dissimulo-place?id=16671907

That's all I've got right now.

I know I'm still missing the sounds and the monsters and the 'being chased' feeling, but still... I don't think it's scary, but please post feedback!

Post feedback please!
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jackisback12321 is not online. jackisback12321
Joined: 07 Mar 2010
Total Posts: 1536
11 Feb 2012 08:35 AM
It's looking great so far.
My only concern is the following.
When you get to the door where you must throw a crate at it, it's already wide open, and you can walk through it, and push the doors on their hinges. Apart from that, it look brilliant.
I've added it to my favourites. :D
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
11 Feb 2012 08:37 AM
@jackisback;

I wonder how it's already wide open, in solo mode it was locked perfectly, and then when you throw a crate, it opens...

All I did was add in glue to the 2 doors, lol. Gotta fix that...
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yoda9801 is not online. yoda9801
Joined: 08 Feb 2010
Total Posts: 1160
11 Feb 2012 08:40 AM
Put a bunny in it.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
11 Feb 2012 09:36 AM
You'll see a bunny in the game sometime later.
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yoda9801 is not online. yoda9801
Joined: 08 Feb 2010
Total Posts: 1160
11 Feb 2012 11:54 AM
Make a room at the end like a kids room with a huge bunny in it, then when you walk in the bunny blows up
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jackisback12321 is not online. jackisback12321
Joined: 07 Mar 2010
Total Posts: 1536
14 Feb 2012 06:13 AM
It's looking great. :D
I went into the sewer and :0.
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KillerDollAlex is not online. KillerDollAlex
Joined: 15 Nov 2010
Total Posts: 4215
14 Feb 2012 07:02 AM
Make Doors that Close Behind you. Maybe you could add some Zombies in some Points that are Slow, Well Made and Move with C-Frame. You can't fight them but you can Escape, where the only way is a Room with Blood in it, then the Door Closes behind you and a Scary Cutscene starts, showing Blood Flow from the Walls and such.

" I'm grabbing a Shotgun. You will Sleep with the Cows. " - Unknown
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Smithica is not online. Smithica
Joined: 31 Aug 2011
Total Posts: 2344
14 Feb 2012 09:13 AM
Sound and random objects popping out into the screen unexpected
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
14 Feb 2012 10:30 AM
I already have random objects moving when the player touches a trigger.

I'm gonna add an inventory GUI and the player to be able to pick up items, such as keys, needles, poisons, and more. Then, I'm gonna add more story elements, such as emails, letters, and cutscenes.

I'm working on AI scripts right now..

"Knowledge talks, wisdom listens."
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jackisback12321 is not online. jackisback12321
Joined: 07 Mar 2010
Total Posts: 1536
14 Feb 2012 10:31 AM
I can't wait!
*Bounces up and down in excitement.*
:D
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
14 Feb 2012 10:49 AM
Well, all I can say is, thanks for the support guys!

"Knowledge talks, wisdom listens."
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