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| 14 Feb 2012 09:24 PM |
Well, why me personally? Because I resize the maps as if it was a toy set. I make them small.
Small? Resizing a few bricks by a few studs isn't good. But who says I do that?
For instance, I have Imperial Legionnaires Fort Shaye as a model of mine. I just uploaded a very small version of it and designed it exactly like the original. I am using the miniature one to test out plan raids/defenses to see if my invention works.
Aside from Model Teleportation, me and New Age Technology (acronym NAT, my organization to help a better future for technology in Roblox) created a new thing for clan wars and especially C&G.
C&G, I present "Fort Toys" (no better name, sorry).
Here is the first succeeded experiment: http://www.roblox.com/Fort-Shaye-Minimap-Exclusive-item?id=72444276
What this is designed to be used for is to take the exact fort and make it a whole lot smaller as if it were toys and make it an easy way to plan raids. Usually you would have decals of Arial views of the maps, right? No more. Now you can be in the game with the model - created by yours truly (me) - and have it somewhere in your headquarters and have your drill areas or surprise attacks planned before hand without the wait.
Also, the fun part is, I have the exact name of the bricks that were placed in the game so you know what they were named.
Yes, apparently people claim this has been done before and I have seen evidence, but I noticed a whole lot of missing bricks, plus it was just too sloppy, disorganized, and not even a good size. Either too big, exact size of enemy map, or just multiple bricks put together.
~YJ |
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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 14 Feb 2012 09:27 PM |
AKA mini-map script/scale function on CmdUtl.
UB3R H@X0R |
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| 14 Feb 2012 09:28 PM |
I tried that a few days ago. Made a bit of lag (I don't lag, hardly) and missed some parts.
~YJ |
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tuckervb
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| Joined: 11 Jul 2009 |
| Total Posts: 34 |
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| 14 Feb 2012 09:32 PM |
Good idea
-Cabooservb, 3 days- |
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surved12
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| Joined: 26 Nov 2008 |
| Total Posts: 385 |
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| 14 Feb 2012 09:34 PM |
| To many words in the beginning to care man... Its a long drag of information that someone will summarize into somehting more intresting ina few words. |
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XNoBoomX
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| Joined: 08 May 2011 |
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| 14 Feb 2012 09:35 PM |
This has already been created.
~Fo Dah' Wimminz!~ |
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| 14 Feb 2012 09:36 PM |
Thanks, Tucker.
And Surved, you need more words to explain what it is. If you have less words, the less you know. It is like taking a test where each question goes "Who is she?" and "What happened to him?" instead of "Who is the one that killed the president?" and "What happened to him after he fell into the well?"
~YJ |
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| 14 Feb 2012 09:37 PM |
NoBoom, I know what you are talking about and those are 100% fake.
Unless you decide to give me an example I can enter and see what you mean, then you will prove me wrong.
~YJ |
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XNoBoomX
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| Joined: 08 May 2011 |
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| 14 Feb 2012 09:38 PM |
You mean Minimap makers that I have used to make miniature models of forts several times in the past. :P
~Fo Dah' Wimminz!~ |
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| 14 Feb 2012 09:39 PM |
It depends on what forts you use.
Provide me an example so I can see if there are missing parts that are important to know.
~YJ |
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| 14 Feb 2012 09:40 PM |
Although it's a perfect copy of the fort scaled down, the meshes come out oddly when you look at it. For me, I would say somewhat useful. But that's because I'm a perfectionist. |
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XNoBoomX
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| Joined: 08 May 2011 |
| Total Posts: 4731 |
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| 14 Feb 2012 09:40 PM |
Man, I don't have any. But, you should check the Minimap script to see about it. See if it does what yours does.
Add me on XFire: XNoboomX
~Fo Dah' Wimminz!~ |
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