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Re: GlobalGuis should be a service

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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
13 Feb 2012 02:02 PM
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
13 Feb 2012 02:04 PM
CameraGuis could come in handy too to make custom cameras.

[Gamer for life]
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pighead10 is not online. pighead10
Joined: 03 May 2009
Total Posts: 10341
13 Feb 2012 02:05 PM
Yes, or some other functionality that allowed you to draw to everyone's GUI at once. How many times has that been annoying
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Sorcus is not online. Sorcus
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Joined: 29 Nov 2010
Total Posts: 3775
13 Feb 2012 02:12 PM
So, you want a service, that replicates GUIs for you. I can see it becoming rather nasty. Because there is so many non-trivial things we would want.

~Sorcus
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Tenal is not online. Tenal
Joined: 15 May 2011
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13 Feb 2012 02:16 PM
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
13 Feb 2012 02:18 PM
Now, I am not sure what you are talking about. The PlayerGui service is replicated. So if you clone some Gui into it, then it will replicate to all Clients.

~Sorcus
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su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
13 Feb 2012 02:26 PM
Couldn't it just be like billboardguis without 3D location?
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KingBoo is not online. KingBoo
Joined: 16 Jul 2007
Total Posts: 8495
13 Feb 2012 02:33 PM
@Sorcus,
I honestly agree with tenal. Its a hassle to have to create a manager to keep track of all players, insert the gui, and constantly update that gui; AND inserting it on player added. Wouldn't it be much better to have that C sided?
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pighead10 is not online. pighead10
Joined: 03 May 2009
Total Posts: 10341
13 Feb 2012 02:35 PM
We want something to be able to, in some way, draw a Gui to everyone.
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Tenal is not online. Tenal
Joined: 15 May 2011
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13 Feb 2012 02:36 PM
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KingBoo is not online. KingBoo
Joined: 16 Jul 2007
Total Posts: 8495
13 Feb 2012 02:37 PM
If you want to make GUIs more "beginner friendly", then add this.
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1Ra is not online. 1Ra
Joined: 02 May 2010
Total Posts: 2400
13 Feb 2012 02:37 PM
if you were to remove something from player GUI it will not change on every player's screen. all it does is clone huge laggy GUIs into everyones GUI.
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Sorcus is not online. Sorcus
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Joined: 29 Nov 2010
Total Posts: 3775
13 Feb 2012 02:44 PM
I don't think Tenal knows what he/she is talking about, so ignoring for now. Anyway, explain this to me. I did a simple experiment here.

If you know what GUIs you need to make beforehand, you simply make a LocalScript, which acts as a manager for you and does stuff, like what I do for the BaseWars game. This is in the StarterGui and is replicated.

Else, if you want to make some GUIs on the fly that auto replicate, ideally you would take that into account in your LocalScript, while coding it. Still, there is only 1 manager that you need to code, correct? Worst case,

In a server script, you do,

wait()
local s = Instance.new("ScreenGui")
s.Parent = game.StarterGui -- A random example

So, this will replicate to your client, when your character dies. Which might be a problem. Give me a real example.

P.S. The second example is rather terrible, I think.

~Sorcus
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
13 Feb 2012 02:59 PM
@Sorcus

They don't mean that, I think they mean actually constant replication rather than on-spawn.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
13 Feb 2012 05:57 PM
@Sorcus

That wouldn't be very good for 2D games, and you can't bash on 2D games in Roblox seeing as you made the two gear ones yourself. What if I wanted to do a multiplayer version of that? Hmmmm?

"Locked" - Sorcus
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xSIXxStorage is not online. xSIXxStorage
Joined: 22 Aug 2010
Total Posts: 1811
13 Feb 2012 06:26 PM
@Sorcus

1. insert gui into global gui service.
2. everyone sees the global gui.
3. change the single gui in the global gui service.
4. everyone sees the changed gui.

u know now?
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
13 Feb 2012 06:26 PM
aboy, I am not sure you understand. I love making 2D stuff. But doesn't mean, the API needs to support it, you see. So, if I really want it, I will try and do it, because I know its possible with the existing API, just a little harder.

So you guys basically want like a bit on the PlayerGui, that updates Client GUIs on the fly.

~Sorcus
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
13 Feb 2012 06:30 PM
We just want a server sided GUI that replicates to the client ​>.< Easy enough?

"Locked" - Sorcus
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Sorcus is not online. Sorcus
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Joined: 29 Nov 2010
Total Posts: 3775
13 Feb 2012 07:13 PM
Thats the PlayerGui

~Sorcus
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Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
13 Feb 2012 07:18 PM
They mean a service in the datamodel in which you simply add a gui to it and all players instantly see it. And if you remove that gui, then no one sees it any longer.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
13 Feb 2012 07:21 PM
A service like the workspace that constantly replicates to the client not on spawn... Geez you narb, trolling isn't funny to us anymore

"Locked" - Sorcus
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xSIXxStorage is not online. xSIXxStorage
Joined: 22 Aug 2010
Total Posts: 1811
13 Feb 2012 07:37 PM
yea, he is trolling.
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KingBoo is not online. KingBoo
Joined: 16 Jul 2007
Total Posts: 8495
13 Feb 2012 08:38 PM
Sorcus, be srs. GlobalGui.. Please.
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Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
13 Feb 2012 08:49 PM
"yea, he is trolling."

Hehe, my first guess actually.
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smurf279 is not online. smurf279
Joined: 15 Mar 2010
Total Posts: 6871
13 Feb 2012 08:55 PM
GlobalGuis would be a cool feature, but they really aren't _that_ hard to make yourself
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