jimdotdot
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| Joined: 22 Oct 2010 |
| Total Posts: 215 |
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| 12 Feb 2012 10:27 AM |
This is just a template module for codes and standard protocols for bases and armies and a reference for myself.
Sections: 1)Codes 2)Protocols 3)Actions/Procedures
--CODES-- Green: All clear, standard default presumed code. Can be used if base is clear and no obvius danger
Yellow: Small danger/threat, low risk. Can be used if base has a uncertain possibe attack. Advised to follow PROTOCOL: [A]
Orange: Mild danger/threat, medium risk. Can be used if base has a fair chance of an attack by a an average army. Advised to follow PROTOCOL: [A],[B]
Red: Large danger/threat, high risk. Can be used if base is defiently going to be attacked by a strong army. Advised to follow PROTOCOL: [C]
Black: Giant danger/threat, extreme risk. Can be used if base has high chance of being taken/threat is too big to stop. Advised to follow PROTOCOL: [D]
X: Threat is life threatning, extreme emergancy. Strongly advised to follow PROTOCOL: [X]
--PROTOCOLS-- PROTOCOL [A]: Defend and man nessecary places, check safety of all crew Follow {Action:1}.
PROTOCAL [B]: Follow A, and potential evacuate all hazadous and unsecure areas, follow {Actions:1,2}
PROTOCAl [C]: Follow B, and evacuate all people to a pre-selected area. Send out small scouting/delaying force to prepare {Actions:2,3}
PROTOCAL [D]: Evacuate all base to a small easily defendible area close to escape routes, barricade all entrances. Strategic position is important. If fails follow {Actions:4}
PROTOCOL [X]: Follow D, if no escape possible and defence not working follow {Action:5}
--ACTIONS-- {Action:1}: Secure base and register positions of all crew. Make primitive defences if neccesary.
{Action:2}: Send a scouting force to delay enemy
{Action:3}: Evacuate all unsafe crew to defensive/safe positions
{Action:4}: Evacuate all crew to escape route/space craft
{Action:5}: Termination of Base, with crew and hostiles.
NOTE: This is a template, depending on base/army/surroundings/possible situations, it is recommended that if you use it that you change details to suit the base army. (Also these are more suited to a base rather than a army, i will make one if i feel like it)
-Jim |
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| 12 Feb 2012 10:35 AM |
How dose this have ANYTHING to do with C&G?
~ Like a loose boss ~ |
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jimdotdot
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| Joined: 22 Oct 2010 |
| Total Posts: 215 |
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| 12 Feb 2012 10:49 AM |
| Its for army's which are clans... |
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grimy12
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| Joined: 16 Aug 2008 |
| Total Posts: 13509 |
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| 12 Feb 2012 10:50 AM |
| Theloose, we all you're knew to C&G, but if you cna't get simple stuff, don't post. |
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