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| 11 Feb 2012 08:44 PM |
local Monster = workspace.Boss local Legs = Monster.Legs local main = Monster.Head local main2 = Legs.Hip
local w = Instance.new("Motor", main2) w.Part0 = main2 w.Part1 = main w.C1 = CFrame.new(0,-8.8,0)*CFrame.Angles(math.rad(90),0,0) w.C0 = main2.CFrame:inverse()*w.Part1.CFrame*w.C1 w.MaxVelocity = 0.2
main.Anchored = false main2.Anchored = false
The Motor positioning and rotation angle is PERFECT. There's only one problem. When I set the desired angle of the motor to something, the HEAD spins. I want the HIP to spin. I've tried all kinds of stuff, but I can't seem to get the HIPS to spin. Why is this?
I even put a BodyGyro object int he head, and that didn't do anything. >_< |
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Phellem
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| Joined: 04 Aug 2011 |
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| 11 Feb 2012 08:52 PM |
w.Part0 = main2 w.Part1 = main
Did you try w.Part0 = main w.Part1 = main2 |
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| 11 Feb 2012 09:06 PM |
| I've tried both. Same results. |
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Phellem
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| Joined: 04 Aug 2011 |
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| 11 Feb 2012 09:14 PM |
>.< I'm not getting any results either. Sorry. |
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SDuke524
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| 11 Feb 2012 10:27 PM |
> local w = Instance.new("Motor", main2)
Possibly try parenting it to main. I'm guessing that would be the problem. If it is, document it on the wiki for anyone else with similar problems pl0x. |
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| 11 Feb 2012 10:51 PM |
@SDuke
I tried both main and main2. Same problem on both. Also, I wouldn't be able to edit the wiki anyway, as I still have yet to receive my information. I've stopped caring. |
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SDuke524
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| 11 Feb 2012 10:53 PM |
- Is the leg welded to more things than just the head? - Is the head welded to more things than just the leg? - Does the head weigh more than the leg? |
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SDuke524
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| 11 Feb 2012 10:54 PM |
| Also I thought it was just Rensus and TheCap, I didn't know you hadn't either. |
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| 11 Feb 2012 10:55 PM |
- Is the leg welded to more things than just the head? Yes - Is the head welded to more things than just the leg? Yes - Does the head weigh more than the leg? No idea.
The head is 1 cubic stud. The hip is around 5x.2x2 or something. |
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SDuke524
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| 11 Feb 2012 10:57 PM |
| Usually with motors it is which one has the least amount of weight behind them. Or at least in my experience with Motors, that's how it worked. |
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| 11 Feb 2012 10:59 PM |
I have TONS more parts welded to the head compared to the hip. That means my experience contradicts your experience.
STUPID MOTORS!
C0 is the driving CFrame, so it would make sense for the Part1 to ALWAYS be rotated, but nooo. |
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SDuke524
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| 11 Feb 2012 11:19 PM |
I tried experimenting just using the Motor surface and it acted like I said. That shouldn't be different from the Motor object, should it?
Try :GetMass() to figure out which is heavier. |
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| 11 Feb 2012 11:25 PM |
I will post which is heavier tomorrow. Thanks for the help. :) |
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| 12 Feb 2012 10:24 AM |
I'll be darned.
> print( workspace.Boss.Head:GetMass(), workspace.Boss.Hip:GetMass() ) 0.072000004351139 1.4000002145767
Turns out I named my desired head 'Torso' and my desired torso 'Head.' >_> Thanks for the help, will see what happens :) |
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SDuke524
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| 12 Feb 2012 10:25 AM |
| np, gordon says he sent out info to some of the writers. Did you get yours? |
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SDuke524
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| 12 Feb 2012 10:30 AM |
| Send him a PM saying you didn't. I think he just gave it to the guys he saw complaining on roblox wiki group. |
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| 12 Feb 2012 10:35 AM |
I just sent him a PM. :P
Another question. I have some joints in my boss that are the same size. If two parts are connected via motor, and the two parts have the exact same mass, which would move? Should I just make my desired joint smaller? |
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| 12 Feb 2012 10:35 AM |
| Should I just make my desired moving joint smaller?* |
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