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{-Survival of The Fittest-}
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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| 08 Feb 2012 07:04 PM |
(Created via PiratePad) {Survival of the Fittest}
Creators: jjjmmm08, iFLYxShasta, mikeyman10ash, Xzerizon
Plot- Hello there adventurer! It is I, the king, here to test if you are worthy enough to escape this death trap. You are one of the fifteen other people/adventurers in this dungeon, and there are tens, hundreds, maybe even thousands of floors here! Only the fittest will be able to actually survive living in this horrendous area. If you make it, you will be awarded the grand prize, which you won't know till the end. Don't mind the messages on the walls that says it's fake, nor the rotting flesh and bones tucked into the corner. You may work with other teams of contestants, but do know that they will try to kill you at all costs. Only one, two, or more people will survive this test. Now then little adventurers, GO! ~The King, Sir Marlanas ----------------------------------------------- Actions/Battle System- When you attack, we generate a random number that is between 1 and your base attack. If your opponent's base defense is higher then that number, your opponent will take 0% damage of the attack. If you're attack is higher than their base defense, then they add their armor defense to their base defense. If it is now higher than your attack's damage, they take 50% of the attack's damage. If it's still not higher, they take 100% of the attack's damage. If they use an ability, that adds on to their armor, or is like a spell/trap, it may either help them, or hurt you, but they still gain damage from your attack. Everyone starts off with three of two types of potions, which can give you back 20 of your health, or 20 of your mana. Mana is required to use magic spells. There are 3 types of magic, which are: Black Magic: Offensive/Status Affection White Magic: Healing/Defensive Red Magic: Both/Elemental Eventually, you will reach checkpoints and shops. They will be after every two floors in the beginning of this test,and it will sooner take longer to find them. Checkpoints: Once you reach a checkpoint, you'll see shops, hotels, and a church occasionally. Shops: You can buy items to aid you on your adventure here. Everyone starts off with 30 gold, but you can earn more by defeating other adventurers or monsters.You may also earn them by visiting an inn, and asking some people to give you a quest for a reward. Churches: You will be able to find a priest, and a revival monument. You may visit the revival monument so that you (or your party) will respawn there if they get killed. However, if you have to respawn, your experience to the next level is lost. The priest can fully heal you (or your party) or any status affections and he will fully heal your party's HP. Inns: In an inn, you can rest, or you can get quests from people.You may also recruit some mercenaries here, but they quit after a week of joining, regardless of level or experience. They may be paid more if you want them to accompany you longer. It costs you about 20 gold for each person to stay at an inn, but if you don't get sleep in an inn, you may faint on an adventure. Quests: You get quests from people in inns. If you complete them, you will get a reward. You will get bigger reward for more difficult quests. You may even get some special surprises!
Taverns- Taverns are places where you can replenish your hunger, and talk to the locals there about the next floor. Sometimes, special quests can be issued from some locals here, if your level is high enough.
Alchemy Shop- A small shop which is filled with cauldrons of all sorts, and some basic ingredients.
Taming System- You may tame some animals/monsters and make them helpful enough to aid you in battle. To tame them, you'll have to lower their health to at least 40%, unless you are the Beastmaster, and give them a special item of their liking.
Mining System- You may mine some ores randomly found in cave-like environments, and sometimes overworld places. You may visit a blacksmith to smelt them into a piece of armor of their choice. It costs about 40 gold to smelt something.
ARMOR DESIGNS-
Helmet- 4 Items Chestplate- 9 Craftable Items Leggings- 6 Craftable Items Boots- 4 Craftable Items
Hunger System- To make this RP as realistic as possible, we have added a hunger system. Now then, you should usually eat at least 1 meal a day to avoid fainting in most situations. You could also die if you don't eat. Sometimes, food may be poisonous, like mushrooms, or rotten flesh. You may also occasionally find poisonous berries on the upper dungeon floors,and those won't be available when you get lower down.(Eat those in emergencies.) Their effects on your body may also vary depending on the color. Some may even mean death, but they significantly decrease your hunger.
Experience System- We won't tell you what your experience percentage is, and we decide when you level up, and we'll tell you what level you are incase you forget. If you are a high enough level, you may open some special chest, take on special quests, tame more animals, etc. Whenever you level up to a specific level of your character's, you might gain new skills.
Weapon Durability System- Every weapon has a set weapon durability. Your starting weapon (EX: Dagger) has a durability of 75. As your weapons get stronger, the durability will increase. If your weapon's durability hits 0, it will break and will no longer be useable. But don't worry, weaker weapons wear down faster, and if they break, you can have a nearby blacksmith repair them for a fee of gold depending on the quality of the weapon and damage done to it. Don't worry about no blacksmiths, there is one on each checkpoint floor, and occasionally dungeon floors.
Potion Brewing System- To make this RP seems more "magical" or whatever you want to call it, it will have a potion brewing system. Some basic potions are heal, poison, strength, mana, and defense. The names are self-explanatory. The combonations, however, will not be revealed until further notice. Certain potions, such as the wacky potion, are exclusive to the trickster class. When you hit a checkpoint, there will most likely be a building with alchemy pots and the basic potion ingredients on the upper floors. If you REALLY want to stay that long, you may find a potion-master to teach you. -------------------------------------------
Rules- No godmodding No Mary Sues/Gary Stus No saying stuff like "Survives till teh end and wins prize". One step at a time. Be realistic, don't say "My character has the ability to teleport to the end of the maze and win using no dumb effort." Seriously. No raging if you die. Death IS permenant, but you may be able to revive, under special circumstances. No Flaming/Trolling. Yes, that includes saying "YOUR AN UNNORIGINAL NUB". If a troll/flamer appears, then ignore him/her. No romance Regular ROBLOX rules. Other RP rules if I had forgotten any. Also, you can't be younger than 13. Put GEAR in a random space at the bottom of your C.S.
Floor Data:
Well, the first floor that we will be starting on is: The Dungeon Floor, Floor 1.
Dungeon Floor Rank: Super Easy Monsters: (Medium, and Small) Slimes, Mediocre Cave Spiders, and Skeletons. Noticable Traps: None Appearance- The Dungeon Floor is a regular labyrinth, covered with moss and rotting flesh on the ground from dead adventurers. You may be able to get some stuff from them.
Monster Data:
Skeletons- HP- 80 Height- 5'00" Weight- 50 Lbs. Attack Style- Melee Armor- Possible, but none usually. Damage- 20 Data- These skeletons are the reanimated bodies of the dead adventurers that have failed the King's quest. Tameable?: Nope. Dropped Items- Bones
Mediocre Cave Spiders- HP- 55 Height- 3'00" Weight- 35 Lbs. Attack Style- Melee Armor- None, but they have a lot of hair. Damage- 15 Data- They were inserted in this floor because the exterminators couldn't manage to kill them. Tameable?: Yep, chance's 30% Dropped Items- None
Medium Slimes- HP- 65 Height- 4'00" Weight- 30 Lbs Attack Style- Melee Damage- 25 Data- These surprisingly cute monsters are reanimated globs of goo, which pounce on you and break down your skin. You should be experienced enough to kill them. Tameable: Nope. Dropped Items: Slimeballs
Small Slimes- HP- 10 Height- 2'00" Weight- 15 Lbs Attack Style- None Damage- None Data- A smaller version of a medium slime, but they can't fight. Tameable: Yep, chance's 100% Dropped Items: Slimeballs.
Sarlan Death Spider- HP- ??? Height- 7'05" Weight- ??? Attack Style- Melee and ranged Damage- ??? Data- One of the bosses in this floor, and it's pretty big. It is capable of shooting acid up to 6'00" away. The acid is capable of burning bones, and pretty much anything not as hard as metal. It's fangs are sharper than knives, and it can tear through metal. Tameable-If you try, you'd die. Dropped Items-Sarlan Sword (Stronger than iron,but weaker than metal.)
Sarlan Goblin Rider- HP- ??? Height- (Without the Spider) 2'00" Weight- ??? Attack Style- Melee Damage- (Without the Spider) 30 Data- A rare type of goblin that has learned to tame a Sarlan Death Spider. Tameable- Nope. Dropped Items- Sarlan Goblin Pearl necklaces
------------------------------------------- (Stars mean you have to fill them out.)
CS:
*Name: *A.ge: **Bio: *Personality: *Appearance: *Weapons: *Class: Magic Type: *What Belongs Here?: ---------------------- Skill Sheet Points Left- 100 Attack: 10 Defense: 10 Magic: 10 Intelligence: 10 Speed: 10 Health: 100
The point numbers should equal to 250 points in all. If it is higher than that number, I'm not accepting it. ------------------------ RULES - Teams ------------------------ There are 3 teams, with 5 players each.
Once you have your team, you cannot get new players. If someone drops out,
an admin will take control of the character, until a replacement arrives. If the
character dies, he/she dies.
You will select the below 15 classes to fill your teams. They can only be
chosen once, first come, first served.
Team roster is below, followed by class list.
Team A [Leader]- jjjmmm08, Paladin 2. iFLYxShasta, Archer 3. 4. 5.
Team B [Leader]- mikeyman10ash, Rogue 2. 3. 4. 5.
Team C [Leader]- Xzerizon, Bard 2. 3. 4. 5.
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Class List-
Dwarf-----
Offensive/Defensive
Weapon- Rusty battlehammer.
Abilities: (Passive) Improved Armor Add +4 to your Armor Defense. (Manual) Hammer Strike LV.1 This attack deals 10 damage to opposing players,and it deals confusion sometimes. Cost = 50 Mana (Passive) Collect If you find any ores, (Iron, gold, steel,etc.) you may instantly collect them, without any effort, and without mining.
Elf----
Offensive
Weapon- A straight, oak bow with a flax string.
Abilities: (Passive) Nature's Healing In nature based floors, such as forests, the HP of your elven character will go up by +30 HP. That boost only lasts for that floor. (Manual) Vine Snare LV.1 This attack will allow you to summon large thorny vies that will ensnare the opponent, causing 70 damage, and poison. Cost = 80 Mana (Manual) Life Blast LV.1 This attack will allow you to fire a projectile, (such as an arrow, a magic ball, etc.) fused with the power of nature, inflicting 60 Damage, and making the opponent not move for about 1 post. Cost = 95 Mana
Knight----
Offensive
Weapon- Rusty shortsword. Abilities: (Manual) Arrow Strike LV.1 This attack allows you to summon an arrow rain on your opponent for 2 turns, inflicting 40 damage each. Cost = 40 Mana (Manual) Sword Strikes LV. 1 Inflict a combo of 4 strikes, causing 40 damage in all. Cost = 85 Mana (Manual) Medic LV.1 Heal yourself/an ally for 40 HP. Cost = 50 Mana
Paladin----
Healing/Offensive
Weapon- A rusty longsword, with a custom handle with golden designs on it.
(Passive) Helping Hands At a random time in battle, an ally/or yourself can be healed for 15 HP. (Manual) Excalibur Strike LV.1 This attack will allow you to strike a group of 3 enemies, dealing 20 damage to each enemy. Cost = 90 Mana (Passive) Holy Ressurection This will randomly revive an ally/yourself if you/or an ally dies.
Exclusive Potion?: Holy Potion. Healing potion, but heals twice as much health, but if used on the paladin, in fully heals his health.
Archer----
Weapon- A twisted oak bow, with a flax string.
Ranged Offensive
(Passive) Bullseye Strike an opponent in the direct spot where you want the arrow to land. (Manual) Rapidfire LV. 1 Shoot a light rain of arrows, strinking the enemy for 3 turns, dealing 20 damage each hit. Cost = 45 Mana (Passive) Flame Arrows Your arrows will be on fire for 1 shot, inflicting your number of damage to the enemy +10 more damage, with possible burning.
Exclusive Potion?: Quickfire Potion. When poured on arrows, the arrows either burn or freeze the enemy for 4 turns.
Wizard----
Ranged/Status Afflecting
Weapon- A long wooden staff, adorned with a blue jewel.
(Passive) Mana Charge Your Mana Charge will add +20 damage to your regular attack. (Manual) Soul Blast LV. 1 Use the power of your soul to inflict a large amount of damage (80) to your opponent. Cost = 100 Mana (Passive) Mana Heal This ablility will heal an ally for 15 HP.
Necromancer----
Ranged/Black Magic
Weapons- A long metal staff, designed with a white cracked skull on it.
(Passive) Life Absorb You may suck the entire HP of any undead creatures to heal your HP. (Passive) Bone Ressurection When you are in a fight, a skeleton warrior will aid you in battle, only for that specific fight. (Manual) Skeleton Ressurection LV.1 TThis technique is the same as Bone Ressurection,but this summons a platoon (4) of skeleton warriors, armed with wooden swords, and leather armor. Cost = 105 Mana
Orc----
Offensive
Weapons-Two-sided rusty, metal Battleaxe.
(Passive) Intimidate You freeze the opponent with fear for a turn. (Manual) Courage Breaker LV.1 This attack will make you slam a large object/weapon into the ground, causing a tremor dealing 40 damage to each opponent, or if used on a single one, it deals 55 damage. Cost = 30 Mana (Passive) Continue On One time, when your hunger meter reaches 0%, instead of fainting, you continue on with 1/4 of your hunger intact. Once you eat, the ability becomes usable again.
Rogue----
Sneaky
Weapons- Two long, rusty daggers.
(Manual) Dismantle You are given a roll of (1 to 7) to locate a trap, and another roll of (1 to 7) to dismantle the trap. Cost = 25 Mana (Passive) Disguise When an opposing player arrives, you find a way to hide from them, and they make a roll of 1-3 to find you. If you move,or do anything while they're near you,you'll be spotted. (Passive) Silent Takedown When behind a monster or an opposing player, you may take them down, stopping them from acting out their next move, or you might kill them.
Thief----
Sneaky
Weapons- Two rusty daggers.
(Manual) Loot LV.1 This ability will allow you to steal 5-10 gold from an opponent. Cost = 10 Mana (Passive) Sneak You are not detected by enemies if they don't see you (Manual) Item Snatch LV.1 This ability allows you to try and steal an enemy's item. Cost = 10 Mana
Bard----
Leadership
Weapons- Lute, 5 blunt damage. Increased music skills.
(Manual) Song LV.1 You select some music of your choice, and it can have multiple effects. Two categories- Inspirational and depressing. Inspirational music will boost stats, while depressing will lower them. Cost = 15 Mana (Passive) Sound Your hearing and voice volume are increased. (Manual) Inspire LV. 1 5 times on every Dungeon floor, you may heal your teammate or ally. It will heal anywhere from 5-20 health. Cost = 25 Mana
Beastmaster----
Neutral
Weapons- Whip, greater chance at provoking animals to attack someone else. Greater control over tamed animals.
(Passive) Taming Skills You have a better chance at taming animals, increased by 10 (Manual) Pacify Once a day, tame an animal of any health or strength. Cost = 50 Mana (Manual) Beast Frenzy LV.1 If there is a wild animal in the room, send it to attack the enemy. If it is tamed, then increase it's stats by 5. Cost = 15 Mana
Assassin----
Weapons- Rusty long dagger.
(Passive) Sneak You are not detected by enemies if they don't see you. (Passive) Envelop If you step into the shadows, you all but vanish. (Passive) Silent Takedown When behind a monster or an opposing player, you may take them down, stopping them from acting out their next move, or you might kill them.
Exclusive Potion?: Sarlan Poison. This poison utilizes deadly Sarlan Spider poison to kill his enemies.
Trapmaster----
Careful/Tricky
Weapons- Rope, 2 Slash Damage
(Passive) Sharp Eyes You have a 75% chance at spotting any trap. (Manual) Trap Set LV.1 You can set a trap once a day. Cost = 25 Mana (Manual) Sniff Out LV.1 If your team has an animal tamed, you can make it sniff out any traps in the area. Cost = 25 Mana
Trickster----
Tricky/Sneaky
Weapons- A long, wooden jester's stick.
(Manual) Illusion Images LV.1 You can create simple illusions to distract your enemies, from as simple as a spinning wheel, to as complicated as your double. Cost = 35 Mana (Manual) Crazy Clown LV.1 Place two "Crazy Clowns" in the battlefield, attacking random enemies, even if you're in an alliance in them. "Crazy Clowns" look like tall puppets, with two curved pyraminds on one of their arms. To the trickster, they're only illusions, causing the enemy to stab/hurt themselves Cost = 50 Mana (Passive) Nimbleness Agility is increased by 5.
Exclusive Potion?: Wacky Potion. Makes the victim lose all sanity and go crazy. Decreases attack damage by 2, depending on how much was drank.
====== Team A ===== You guys appear in a musty,old cobblestone building, and see a small spider, scuttling from some larger,scutlling thing, about 80 feet away from you. There are also some dead bodies with some bags on them. You might be able to loot them, but they may be trapped.
====== Team B ===== You awake in a small wooden room, about ground level, leading to a flight of cobblestone stairs.The only problem getting there, is that you're chained to the wall. There are some empty shelves, a blank map, and a rusty door, barricaded shut. Your weapons seem to be placed in the far corner of them room, tied up in a bag.
====== Team C ===== You wake in a corner of a metal room, and stand up. Then you realize that you're feet are chained to the ground. Right next to you is a longsword with it's blade broken, but it still looks sharp enough to cut the chains. |
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Xzerizon
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| Joined: 16 Aug 2011 |
| Total Posts: 2174 |
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| 08 Feb 2012 07:33 PM |
CS:
*Name: Rendid Clienlee, 'Keeper of Secrets'
*A.ge: Thirty-one years.
**Bio: A hailed bard, he was renowned for his story telling skills, his music, and the stories themselves. But when he found himself in this adventure, he discovered that he must live one of the deepest, darkest tales he has ever encountered.
*Personality: Calm, defensive, firm.
Calm in the face of danger, defensive when considering his team, firm when giving his orders.
*Appearance: A rather tall man, at about 5'6". Rendid's hair is simple, short cut black hair, and he has a goattee protruding from his face. The shape of his head is a disregular oval, and his eyes are purple. He wears a brown, leather shirt with long sleeves and a hood. His pants are black. He has light plates of rusted armor strapped to his elbows and knees. His boots are worn and snakeskin.
*Weapons: His lute.
*Class: Bard.
Magic Type: Black. A little bit, anyways.
*What Belongs Here?: GEAR. |
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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| 08 Feb 2012 07:39 PM |
(Forgot the skill sheet underneath it...)
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| 08 Feb 2012 07:40 PM |
CS:
*Name: Geovanny Devian *A.ge: 32 **Bio: He has fought for the Imperial Army at one time, but was pulled out and inserted in the competition. *Personality: Nice, friendly. Not afraid to start a fight. *Appearance: Geovanny is about 6'2" and weighs 234 pounds. He has smooth, black hair, and aqua blue eyes. He always wears Leather Robe and metal gauntlets. He has blue pants. *Weapons: Hunter Bow *Class: Archer Magic Type: Red *What Belongs Here?: GEAR
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| 08 Feb 2012 07:42 PM |
Skill Sheet
Points Left- 0
Attack: 40 Defense: 20 Magic: 20 Intelligence: 30 Speed: 30 Health: 100
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CapRex213
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| Joined: 14 Mar 2009 |
| Total Posts: 15981 |
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| 08 Feb 2012 07:46 PM |
*Name: Alomyr Stolkrvlad
*A.ge: Fourty one.
**Bio: A corsair from the Northern Seas, born a scum, and ready to die a scum. He got himself wound up in adventuring after being promised it would end with treasure.
*Personality: Jolly, stupid, odd, and to some, vile.
*Appearance: Alomyr is tall, standing at 6'1. His hair is blonde, medium length, spiky, and messy. He's got the hint of a facial hair growing on his face, and his eyebrows are relatively normal. His teeth are cleaner than some but rather grey, and two of them are made of metal. His eyes are a deep, silly blue.
He wears a blue, but faded and torn, baggy shirt, and white, large pants. He wears rusted iron plating underneath his shirt, covering his chest, and has two iron knee pads on his legs, overtop his pants. He wears floppy sea boots, one with a strap, most likely for a dagger. On his head he wears a floppy hat with a blue coloured feather with a white tip.
*Weapons: A rusted rapier, with designs on the hilt. However, the designs cannot be seen due to rust.
*Class: Rogue.
*What Belongs Here?: Uhh, GEAR?
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Xzerizon
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| Joined: 16 Aug 2011 |
| Total Posts: 2174 |
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| 08 Feb 2012 07:47 PM |
Skill Sheet
Points Left- 0
Attack: 20 (+ 10) Defense: 20 (+ 10) Magic: 30 (+ 20) Intelligence: 50 (+ 40) Speed: 20 (+ 10) Health: 110 (+ 10) |
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CapRex213
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| Joined: 14 Mar 2009 |
| Total Posts: 15981 |
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| 08 Feb 2012 07:48 PM |
Attack: 50 Defense: 30 Magic: 0 Intelligence: 20 Speed: 30 Health: 110
(Skill sheet) |
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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| 08 Feb 2012 08:02 PM |
CS:
Name:Allen D'Autriche
A.ge:Fourteen
Bio:Allen, being at a young age, is really famous in the kingdom, from doing heroic deeds such as:Defeating criminals,vanquishing evil doers, and even united kingdoms together. he has some flaws though, and one of them is hard to cope with, and it's Arachnophobia (Fear of Spiders). It's hard for him to get near a spider, barely even to get 5 feet near it.He has vanquished most monsters, but only in some of the small dungeons where measly goblins would reside.He is a quite intelligent boy, but he lacks knowledge in Math and Science, and he fails in Geography.
Personality:Calm;Persistent;Quiet;Cheerful
Appearance:He has dented silver armor,a small leather holster, to hold his potions and sword. He has two multicolored eyes, which on is Yellow,and the other one, Red.(That is called Heterochromia. In which your eyes are a different color from each other.) he has straight brown hair, with some black soot on it, from fighting in some dungeons.He is 5'03",and has slightly tanned white skin.
Weapons:A rusty shortsword,carved with a custom handle, with spiral designs of gold in it.
Class:Paladin
Magic Type:White,A little of Red.
What Belongs Here?:GEAR ---------------------- Skill Sheet
Points Left- 0
Attack: 50 Defense: 10 Magic: 20 Intelligence: 50 Speed: 20 Health: 100
------------------------ |
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CapRex213
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| Joined: 14 Mar 2009 |
| Total Posts: 15981 |
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| 08 Feb 2012 08:03 PM |
(Dudeski)
(Your char is like, a fourteen year old paladin?) |
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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| 08 Feb 2012 08:05 PM |
| (Eh, I preferred something youngish..) |
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| 08 Feb 2012 08:16 PM |
Team A [Leader]- jjjmmm08, Paladin 2. iFLYxShasta, Archer 3. 4. 5.
Team B [Leader]- mikeyman10ash, Rogue 2. CapRex213, Corsair 3. 4. 5.
Team C [Leader]- Xzerizon, Bard 2. 3. 4. 5. |
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CapRex213
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| Joined: 14 Mar 2009 |
| Total Posts: 15981 |
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| 08 Feb 2012 08:16 PM |
| (Changing my class to Corsair, which is like Rogue without the stealth bit, because Fly said I could in said party.) |
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| 08 Feb 2012 08:30 PM |
*Name:Rave Colth *A.ge:17 **Bio:She competed in Archer competions,and has one eery single one so far. Recently,a theif stole from the money she earned for her and her family. When she overheard one of her friends talking about this game,and told they paid,she entered. With a bit of hesitation,but her heart was braver then that. *Personality:Quick thinking and smart,skillful and very good climbing and running. Shes very nice but not to everyone,and her mood depends on the occasion. *Appearance:Long brown hair tied in one ponytail going down her back and brown eyes,white skin,fit and skinny.Shes about 6'0 feet tall,she wears a brown short Archer suit alittle below her waist and black leggings under and an arrow career on her back.She also wears high brown boots up to her knees. *Weapons:An oak bow her dad made for her and arrows. *Class:Archer Magic Type: *What Belongs Here?:Gear
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| 08 Feb 2012 08:34 PM |
Team B [Leader]- mikeyman10ash, Rogue 2.Melwolf122 3. 4. 5.
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| 08 Feb 2012 08:38 PM |
Attack:30 Defense:20 Magic:20 Intelligence:30 Speed:30 Health: 100
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Xzerizon
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| Joined: 16 Aug 2011 |
| Total Posts: 2174 |
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| 09 Feb 2012 11:30 AM |
(Actually, mel, it works like this;)
Team A [Leader]- jjjmmm08, Paladin 2. iFLYxShasta, Archer 3. 4. 5.
Team B [Leader]- mikeyman10ash, Rogue 2. CapRex213, Corsair 3. 4. 5.
Team C [Leader]- Xzerizon, Bard 2. melwolf122, Archer 3. 4. 5. |
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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| 09 Feb 2012 02:33 PM |
| Afternoon bump. (Changing char's age to 18.) |
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| 09 Feb 2012 02:41 PM |
*N,.ame: Alexander Ryla *A.ge: 17 **Bio: Born in Italy, i a family of 4, Him, His mother, His dad (Dead) and his siser, Elena, he moved to (Where ever this RP takes place) And found someone, His team leader, Well, right now, he is... (I didn't know what to put .__.) *Personality: Shy, Friendly (Depends), Lazy in some cases, Stealthy *Appearance: Brown, Wavvy hair, Blue eyes, Tan skin, Standard assasin robes, 5'9 and 137 Ibs *Weapons: Dagger... *Class: Assasin Magic Type: N/A *What Belongs Here?: GEAR |
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Xzerizon
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| Joined: 16 Aug 2011 |
| Total Posts: 2174 |
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| 09 Feb 2012 02:46 PM |
(A few things you need to change, clone.
This is a medievil thread. Italy didn't exist back then.
It is unknown where exactly this RP takes place. So no need to put that.) |
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| 09 Feb 2012 02:46 PM |
Skill Sheet
Points Left-
Attack: 30 Defense: 27 Magic: 10 Intelligence: 30 Speed: 37 Health: 130
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| 09 Feb 2012 02:46 PM |
| (Then just take it off, im not good with bios ._.) |
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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| 09 Feb 2012 02:47 PM |
(You have forgotten about the skill sheet. Everyone seems to forget that,and other than that, it's accepted.)
Team A [Leader]- jjjmmm08, Paladin 2. iFLYxShasta, Archer 3.clonetrooper300, Assassin 4. 5.
Team B [Leader]- mikeyman10ash, Rogue 2. CapRex213, Corsair 3. 4. 5.
Team C [Leader]- Xzerizon, Bard 2. melwolf122, Archer 3. 4. 5. |
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jjjmmm08
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| Joined: 09 Sep 2008 |
| Total Posts: 1515 |
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