NeonBlox
|
  |
| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
|
|
| 08 Feb 2012 02:21 PM |
| Okay, so if I understand correctly. If you put a humanoid in a model, it gains health, speed, and other things in the properties of the humanoid. Using the :MoveTo() method gradually moves the model to a location (if you index the humaoind). Say I wanted to make a dog, do I build the dog out of bricks, insert a humanoid and start moving it? Do I have to weld the parts? Are there any extra steps? Thanks. |
|
|
| Report Abuse |
|
|
|
| 08 Feb 2012 02:24 PM |
Yes, parts have to be connected by some sort of method, whether it's Motor6D's (used in character limbs) or Weld objects, or whatever other ones there are.
You basically have to make a pseudo character based around the Humanoid object. |
|
|
| Report Abuse |
|
|
NeonBlox
|
  |
| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
|
|
| 08 Feb 2012 02:27 PM |
| When you say "You basically have to make a pseudo character based around the Humanoid object.", do you mean I must make and name the parts as actual parts of the average character. As in, they must have legs, they must have arms. Also, what's better to use, welds or Motor6D? What's the pro's and con's of each? |
|
|
| Report Abuse |
|
|
|
| 08 Feb 2012 02:29 PM |
Sort of follow the "syntax" of the default character. Names must be the same. Size and location do not matter. You can also add extra parts to it. You don't need the scripts though.
However, you must have a script that connects the parts right away or else the Humanoid will die immediately. |
|
|
| Report Abuse |
|
|
NeonBlox
|
  |
| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
|
|
| 08 Feb 2012 02:32 PM |
| Thank you, one last question however. Is it safe to use Motor6D to animate the character? The wiki says this: "This item is deprecated. Do not use it for new work.". |
|
|
| Report Abuse |
|
|
|
| 08 Feb 2012 02:41 PM |
Hmm...well the character object still uses it.
However I would always prefer to use Welds. |
|
|
| Report Abuse |
|
|
NeonBlox
|
  |
| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
|
|
| 08 Feb 2012 02:43 PM |
| Mhm, welds will do. Say I have a block that is CFramed inside of the torso, would welding it keep it CFramed? |
|
|
| Report Abuse |
|
|
|
| 08 Feb 2012 02:45 PM |
| Yup. When I build planes, I write auto-weld scripts for them as well so I can CFrame parts as much as I want |
|
|
| Report Abuse |
|
|
|
| 08 Feb 2012 04:13 PM |
| Neow Would you want my GUI Script for Studio? |
|
|
| Report Abuse |
|
|
NeonBlox
|
  |
| Joined: 19 Oct 2008 |
| Total Posts: 1462 |
|
|
| 08 Feb 2012 04:16 PM |
| That depends, what does it do? |
|
|
| Report Abuse |
|
|