nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 06 Feb 2012 10:49 PM |
? if there is can i please have a link...
"Thus Passes The Glory of The World...." |
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| 06 Feb 2012 10:51 PM |
| well there kinda is theres no script that actually removes lag but there are scripts that can make less laggy |
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nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 06 Feb 2012 10:58 PM |
really? can you give me a link? any amount of anti lag reduction will be nice
"Thus Passes The Glory of The World...." |
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Yionee
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| Joined: 03 Oct 2010 |
| Total Posts: 322 |
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| 07 Feb 2012 12:03 AM |
Workspace:ClearAllChildren()
:S Less Lag ? |
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| 07 Feb 2012 05:14 AM |
Debris=game.Debris if Debris.MaxItems <= 5000 then Debris.MaxItems=Debris.MaxItems*.5 end
Dont know if this thing will work :) |
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| 07 Feb 2012 06:13 AM |
=D you read my comments =D
~The shrimp is taller than you~ |
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| 07 Feb 2012 07:31 AM |
| i keep getting lag from noobs idk how |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 07 Feb 2012 07:46 AM |
| There are no scripts that reduce lag, just remove all the bricks you can or get a faster computer, or upgrade your computer which is most likely the cheaper option compared to getting a whole new one. |
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| 07 Feb 2012 03:51 PM |
Try making it a mega place tht way it can handle mass lag
~The shrimp is taller than you~ |
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| 07 Feb 2012 04:01 PM |
| Well if you're loading images or meshes you can always use Preload() method so they don't lag when loading for the first time. |
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| 14 Feb 2012 10:45 PM |
| wow never knew about preload =P I learned something new today and also before waht I meant is stuff like debris removal and stuff |
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| 15 Feb 2012 01:47 AM |
| ways to remove lag: have as little joints as possible and anchore parts that dont need to move, make your own scripts and use dont use free models as they are normally slow and may contain viruses to slow down your game. |
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| 15 Feb 2012 04:05 PM |
| Wow, I hadn't even heard of Preload. I will definitely use that more. |
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