bongo555
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| Joined: 21 Nov 2010 |
| Total Posts: 132 |
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| 04 Feb 2012 08:40 PM |
Very simple but very efective. First step: Open ROBLOX studio and open insert then click object. Second step: Find mesh and click ok. Third step: Now mesh is in Workspace, copy and paster it into any brick you want and BAM, you have meshed brick! (you can edit the shape!) |
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| 04 Feb 2012 09:07 PM |
What is object? Where do I find mesh? -If you arent specific enough, It makes the tutorial harder to comprehend for people who want to know this stuff, Sometimes it wont be helpful at all because people arent specific enough. |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 05 Feb 2012 01:29 AM |
| Actually you are not making a mesh here. To make mesh, you need anim8tor or 3dmax. Nice tutorial anyway. |
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| 05 Feb 2012 11:58 AM |
the description is not specific at all
♠ I be rainbow dashing. ♠ |
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| 05 Feb 2012 12:05 PM |
Making "How to ,guides in the forums doesn't work, because anyone who reads these ARE building helpers. The people who need to know, just create a new thread instead of searching for guides. I think it's great that you want to help , but try answering questions instead of making threads that are never read by the people there made for. |
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bongo555
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| Joined: 21 Nov 2010 |
| Total Posts: 132 |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 06 Feb 2012 05:59 PM |
Here, more revised version with more specific content.
First, open ROBLOX Studio. Second, click a brick. Third, from the dropdown menu at the top of the screen, click Insert, then Object. From there, click anything ending with "Mesh." Finally, the mesh should be in the part you selected, and you can change around the properties.
DISCLAIMER: You cannot upload meshes, you can only use the default meshes, and the ones from hats, gear, and heads.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way." ~pauljkl |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 06 Feb 2012 10:07 PM |
| So technically the title should be 'How to insert a mesh!' |
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