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Re: **DUNGEON OF POWERGRAB** The competitive team roleplay discussion thread

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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 02:46 PM
********************
INTRODUCTION
********************

Welcome to the Dungeon of Powergrab roleplay, a competitive team game where

your goal is to reach the end of the dungeon, and collect the reward that

awaits you.

You will be split into teams of four, and will choose from the twelve

classes below. Once a class is taken, it cannot be chosen again!

You may choose to fight the opposing teams, or work together, but know this

- at the end, there can only be one winner.

********************
RULES - Roleplaying
********************

There will not be a preset character sheet, but feel free to fluff up your

character as you see fit.

I will be using a random number generator to decide what happens. When the

dice fall, that's what happens.

I have a system to reward good roleplayers. Roleplaying well might turn an

otherwise fatal blow into something that merely drops you to one health.

In terms of what I throw at you, I will hold nothing back.

No metagaming. If I have a feeling you are using knowledge your character

would not know to your advantage, I will make your character's day worse.

If you attempt an illegal action, you simply lose the action, as I cannot

afford to waste time having people redo moves and posts and such.

********************
RULES - Gameplay
********************

Whomever posts first, gets the first action.

When you attack an enemy, say "I attack _____", and I will make a roll of 1

to 10 (1d10) to see if it hits, accounting for various bonuses and

defenses. Defenses are calculated in this method: (Natural, Evasion, Armor,

Shield)

If the number is within the Natural range, you take no damage, and the

attack misses. If it is in the Evasion range, you take 1/4 damage. If it is

in the Armor range, you take 1/3 damage. If it is in the Shield range, you

take 1/2 damage. If it gets past all ofthese, you take full damage.

Eample: Enemy rolls a 10 to attack, you have 4 natural defense, 0 evasion

defense, 6 armor defense, and 4 shield defense. Enemy rolls to deal 4

damage, so you take 1 damage (all numbers round down.)

If you want to do something else, just say you do something else, like "I

use the Beserker's Rage skill", or "I climb the ladder", or "I move here".

Remember, if it is not possible, the action is wasted, so be careful.

When you drop to 0 health, and cannot do anything to get above 0 health,

you die. Death is permanent, bar certain circumstances that will not appear

early on.

There are experience points and levels, which I will keep track of

seperately. You will never know how much experience you have, but you will

be notified when you level up, which gives you bonuses to stats and a

selection of new skills and spells to choose from.

********************
RULES - Teams
********************
There are 3 teams, with 4 players each.

Once you have your team, you cannot get new players. If someone drops out,

I will take control of the character, until a replacement arrives. If the

character dies, he dies.

You will select the below 12 classes to fill your teams. They can only be

chosen once, first come, first served.

Team roster is below, followed by class list.

Team A
1.
2.
3.
4.

Team B
1.
2.
3.
4.

Team C
1.
2.
3.
4.

********************
Beserker

Starting Stats:
Health - 40
Attack Bonus - 2
Natural Defense - 4

Starting Items:
Greataxe - 4 to 12 (3d4) damage
Hide Armor - 4 armor defense

Spellcasting:
This class cannot cast spells.

Initial Skillset:

Rage (Active) - For 5 posts, gain +20 health, +2 attack bonus, +2 natural

defense bonus, and +4 damage.

Cleave (Selective passive) - You can make consecutive attacks, each one

having a -(number of attacks * 3) penalty to attack.

Aspect of the Animal (Selective daily passive) - Every day, you choose an

animal that gives you bonuses to your stats.

(Tiger) gives +2 attack bonus, and +1 damage.

(Bear) gives +10 health, and +2 damage.

(Turtle) gives +25 health, and +2 natural defense.
********************

********************
Oracle

Starting Stats:
Health - 10
Attack Bonus - 0
Natural Defense - 0

Starting Items:
Dagger - 1 to 4 (1d4) damage
Robe - no armor defense, +1 damage when using skills

Spellcasting:
You can get access to (your level * 2) spells at once. Once you reach this

limit, you cannot get any new spells. You learn spells by reading scrolls

that explain the spells, and can use this to switch spells. You can only

learn spells that affect sight, or knowledge.

Initial Skillset:

Foresight; Battle (daily active, spell) - Once per day, you can look into

the future to see when the next battle for your allies will be.

Read Movements (passive) - You get +(10 + (level * 2)) evasion defense,

because you can tell what the opponent will do based on their movements.

(Meaning, at first level, you would get +12 evasion defense.)

Find Opening (active, spell) - You give a +3 attack bonus against a target

enemy to a target ally.
********************

********************
Rogue

Starting Stats:
Health - 20
Attack Bonus - 4
Natural Defense - 2

Starting Items:
2 daggers - 1 to 4 (1d4) damage each
Studded Leather Armor - 2 armor defense

Spellcasting:
This class cannot cast spells.

Initial Skillset:

Backstab (passive) - If you attack an enemy that is not using an action

against you, you deal an extra 2 to 8 damage (2d4) to them, and interrupt

the use of any skills they may be attempting to use.

Trapbreaker (active) - You can disable traps. To do so, you make a check

(1d6) to find the trap, and another check (1d6) to disable the trap.

Hide (active) - You can hide. The enemy, or enemies, automatically make a

check (1d6) to notice you every post. If one enemy notices you, they all

notice you. While hidden, actions cannot be taken on you. Taking an action

that is not movement makes you noticed.
********************

********************
Soldier

Starting Stats:
Health - 30
Attack Bonus - 5
Natural Defense - 5

Starting Items:
Longsword - 1 to 6 (1d6) damage
Full Plate - 6 armor defense
Heavy Shield - 3 shield defense

Spellcasting:
This class cannot cast spells.

Initial Skillset:

Shield Bash (active) - If an enemy is targeting you, you can use your turn

to interrupt their next attack, at the cost of all shield defense against

incoming attacks.

Charge (active) - You instantly move to an enemy and attack, dealing (total

defense / 2) damage. (example - At first level, you would deal 7 damage).

This can be used once every three posts, unless there is nobody around you,

in which case it can be used again.

Defend (active) - If an ally is attacked, you can take the attack for them,

using your defense and health.
********************

********************
Ranger

Starting Stats:
Health - 20
Attack Bonus - 6
Natural Defense - 2

Starting Items:
Shortbow - 1 to 6 (1d6) damage, ranged
Chain Shirt - 2 armor defense
Dagger - 1 to 4 (1d4) damage

Spellcasting:
You can get access to (your level - 5) spells at once. If this number is

below 1, you cannot use spells. You can only learn spells that affect

nature, and once you learn a spell, you cannot unlearn it. You learn spells

by seeing them in action.

Initial Skillset:

Eagle-Eyed (passive) - You gain +2 to checks to see hidden objects or

enemies.

Precision (active) - You take no actions on the post this skill is used.

Next post, you can make an attack with a +(level * 2) attack bonus and

double damage.

Trapbreaker (active) - You can disable traps. To do so, you make a check

(1d6) to find the trap, and another check (1d6) to disable the trap.
********************

********************
Sorcerer

Starting Stats:
Health - 10
Attack Bonus - 4
Natural Defense - 0

Starting Items:
Dagger - 1 to 4 (1d4) damage
Robe - no armor defense, +1 damage when using skills or spells

Spellcasting:
You can get access to (your level + 3) spells at once. Once you reach this

limit, you cannot get any new spells. You cannot undo your spell selection.

You learn spells by seeing them in action.

Initial Skillset:

Magical Armor (spell, active) - For three rounds, your target ally gets

+(4+level) armor defense. (At first level, this is 5 armor defense.)

Acidic Spit (spell, active) - Shoot an acid ball out of your mouth at the

target enemy. If it hits, deal 2 to 3 (1d2+1) damage for every level you

have.

Illusory Double (spell, daily active) - Once per day, you can create a

double image of yourself. Your double image has your stats, but cannot deal

damage, and all attacks against it are automatically successful. Once it is

at 0 health, it fades away.
********************

********************
Wizard

Starting Stats:
Health - 10
Attack Bonus - 2
Natural Defense - 2

Starting Items:
Dagger - 1 to 4 (1d4) damage
Robe - no armor defense, +1 damage when using skills or spells

Spellcasting:
You can get access to (your level * 2) spells at once. Once you reach this

limit, you cannot get any new spells. You learn spells by reading scrolls

that explain the spells, and can use this to switch spells.

Initial Skillset:

Preparation (passive) - If you have any buffing spells, they are

automatically applied to you for as long as you have them available.

Shocking Steel (spell, active) - You can make an ally's weapon deal an

extra +2 damage of electricity.

Mend (spell, active) - You can heal an ally for 1 health.
********************

********************
Paladin

Starting Stats:
Health - 30
Attack Bonus - 4
Natural Defense - 4

Starting Items:
Shortsword - 1 to 6 (1d6) damage
Scaled Armor - 5 armor defense

Spellcasting:
You can get access to (your level - 5) spells at once. If this number is

below 1, you cannot use spells. You can only learn spells that count as

"holy", or ones that heal wounds, and once you learn a spell, you cannot

unlearn it. You learn spells by seeing them in action.

Initial Skillset:

Weapon of Light (passive) - Your weapon deals +3 damage to monsters, and +6

extra damage to undead or shadow-based monsters.

Healing Hands (daily active) - Three times per day, you can heal an ally

for 15 health.

Resistance (passive) - You are unable to be magically controlled.
********************

********************
Bard

Starting Stats:
Health - 20
Attack Bonus - 3
Natural Defense - 2

Starting Items:
Rapier - 1 to 6 (1d6) damage
Chain Shirt - 2 armor defense

Spellcasting:
You can get access to 5 spells at once. You can only learn spells that

affect sound. You learn a spell by reading a scroll that explains the

spell, and can use this to replace spells.

Initial Skillset:

Diplomat (passive) - When speaking to someone in an attempt to get them to

do something, you get +3 to checks made to convince them to do what you

want.

Attuned Ear (passive) - You get +3 to checks made to sense deceit and to

notice someone that is hiding.

Inspiring Song (daily active) - Three times per day, you can give all of

your allies +10 health, and +1 attack bonus.
********************

********************
Priest

Starting Stats:
Health - 10
Attack Bonus - 2
Natural Defense - 4

Starting Items:
Dagger - 1 to 4 (1d4) damage
Robe - no armor defense, +1 damage when using skills or spells

Spellcasting:
You can get access to (your level * 2) spells at once. Once you reach this

limit, you cannot get any new spells. You learn spells by reading scrolls

that explain the spells, and can use this to switch spells. You can only

learn spells that count as "holy", or ones that heal wounds.

Initial Skillset:

Minor Healing (spell, active) - You heal a target ally for 5 health.

Beacon of Light (spell, active) - You create a sphere of light to see in

dark areas.

Deathblock (daily, spell, active) - Once per day, if an ally drops to or

below 0 health, you can heal them for (1+(level/2) health per turn, while

keeping them alive.
********************

********************
Monk

Starting Stats:
Health - 20
Attack Bonus - 4
Natural Defense - 4

Starting Items:
Robe - no armor defense, +1 damage when using skills or spells

Spellcasting:
This class cannot cast spells.

Initial Skillset:

Unarmed Opponent - (passive) Your unarmed attacks do 1 to 8 (1d8) damage.

You cannot use normal weapons.

Whirlwind of Blows - (passive) You can attack (1 + (level / 4)) times per

post (1 at first level)

Sundering Strike - (active) You can keep an opponent from moving once per

post.
********************

********************
Knight

Starting Stats:
Health - 20
Attack Bonus - 2
Natural Defense - 1

Starting Items:
Full Plate - 6 armor defense
Greatsword - 2 to 12 (2d6) damage

Spellcasting:
This class cannot cast spells.

Initial Skillset:

Bravery - (passive) When attacking, you gain +20 health, +2 attack bonus,

and +2 natural defense. When retreating, you lose -10 health (Health loss

stops at 1 health), -2 attack bonus, and -2 natural defense.

Honor - (active) You may challenge an opponent to a one on one duel,

gaining +20 health, +4 attack bonus, and +2 natural defense against them.

If they do not accept, or when they accept, they attack an ally, you gain

+10 health, +2 attack bonus, and +1 natural defense against them.

Glory - (passive) For every enemy you slay, you get +10 health for three

posts, and may take another action.
********************

********************
OTHER INFORMATION
********************

Feel free to ask questions. I will answer to the best of my ability.

I will make a map on Roblox, and use an alt's place to store it, so that you can have a visual image of how things are set up.

Once all teams are filled and all classes selected, the Dungeon of Powergrab Roleplay will begin in a new thread. You will be PMed with a link to the new thread.

********************
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 03:03 PM
Bump.
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jjjmmm08 is not online. jjjmmm08
Joined: 09 Sep 2008
Total Posts: 1515
29 Jan 2012 03:06 PM
Sounds interesting... May I join? I'll be a paladin.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 03:09 PM
Sounds good!

A1 jjjmmm08, Paladin
A2
A3
A4

B1
B2
B3
B4

C1
C2
C3
C4
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jjjmmm08 is not online. jjjmmm08
Joined: 09 Sep 2008
Total Posts: 1515
29 Jan 2012 03:10 PM
I'll see if I am able to invite any of my RP friends.
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rachetandclank2 is not online. rachetandclank2
Joined: 27 Feb 2009
Total Posts: 10812
29 Jan 2012 03:19 PM
Oracle for me please.
ORACLE GO! :D
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 03:25 PM
A1 jjjmmm08, Paladin
A2
A3
A4

B1 rachetandclank2, Oracle
B2
B3
B4

C1
C2
C3
C4
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clonetrooper300 is not online. clonetrooper300
Joined: 02 Sep 2010
Total Posts: 5556
29 Jan 2012 03:29 PM
Sorcerer :P
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 03:29 PM
A1 jjjmmm08, Paladin
A2
A3
A4

B1 rachetandclank2, Oracle
B2
B3
B4

C1 clonetrooper300, Sorcerer
C2
C3
C4
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 04:02 PM
Three classes chosen, nine left! Let's fill those slots!
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jjjmmm08 is not online. jjjmmm08
Joined: 09 Sep 2008
Total Posts: 1515
29 Jan 2012 04:03 PM
Lemme bump this... BUMP.
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CapRex213 is not online. CapRex213
Joined: 14 Mar 2009
Total Posts: 15981
29 Jan 2012 04:05 PM
Ranger plox.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 04:29 PM
A1 jjjmmm08, Paladin
A2 caprex213, Ranger
A3
A4

B1 rachetandclank2, Oracle
B2
B3
B4

C1 clonetrooper300, Sorcerer
C2
C3
C4
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 07:47 PM
4/12
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 08:08 PM
When the session ends, I will make a new thread, with a new team list. I will also make changes to the classes, based on what I think needs to be changed.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 08:21 PM
I need to get a star on this thread. That would help.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 08:41 PM
Ding.

Pizza is done.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 09:19 PM
In hindsight, maybe I should have formatted the OP better.

Also, Walyn's Tip #1: Some characters start out far more powerful than others. The Oracle is one of the weaker early classes, while the Barbarian is one of the stronger early classes.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
29 Jan 2012 09:43 PM
There will be powerful magic items. No, they will not be easy to get. Yes, I am going to laugh when a smart play by the undergeared team TPK's the team with the sick loot, and takes the loot.

BTW, TPK means Total Party Kill. Try to avoid this, mmk?

And there will be awards given out, based on certain criteria. One of them is "first to hit level cap", which you will find out soon enough (assuming at least one of you survives, and if you aren't stupid, you should)
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
30 Jan 2012 12:41 PM
Still 4/12.
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Xzerizon is not online. Xzerizon
Joined: 16 Aug 2011
Total Posts: 2174
30 Jan 2012 01:08 PM
(Soldier here, I beseech thee.)
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
30 Jan 2012 01:15 PM
A1 jjjmmm08, Paladin
A2 caprex213, Ranger
A3
A4

B1 rachetandclank2, Oracle
B2 Xzerizon, Soldier
B3
B4

C1 clonetrooper300, Sorcerer
C2
C3
C4
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Xzerizon is not online. Xzerizon
Joined: 16 Aug 2011
Total Posts: 2174
30 Jan 2012 01:24 PM
(I do believe team A is strongest right now.

That means I probably am going to sacrifice myself.

:/ )
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
30 Jan 2012 04:04 PM
It's too early to tell.
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Xzerizon is not online. Xzerizon
Joined: 16 Aug 2011
Total Posts: 2174
30 Jan 2012 04:16 PM
(Too early, yes. I do hope I get the priest on my side, though.

Soldier + Priest.

Hmm.)
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