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Re: Drew8732's Weapon Guide -[V.2]-

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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
27 Jan 2012 09:59 PM
Welcome to the second version of my weapon guide. Now more explanitory and even easier to finally make your own detailed weapon! Version 2 inspired by blocker[Insert Numbers Here]'s Gun Guide.
PREPARATIONAL PROCEDURES
Enter Studio mode.
Open up an empty baseplate. I usually go to EmptyBasePlate's place in Edit Mode when building my weapons.
Find a "Minimap script" in Free Models.
Once you have all of the things you will need, let's get started!
PROCEDURES
The first thing you need is some inspiration. Once you've got your idea, start building what is going to be the "template" of your weapon. This will be a rather large model. Don't worry, you will make it smaller. Making it large as such provides for being able to add as much detail as you want. One part in the model MUST be named "Handle" (with a capital H.) This will be what the player holds the weapon by. I recommend saving this template as well.
Now take out your minimap script and look inside it. The first line should look like this: "Scale: 1/25." This script will be what shrinks your weapon template down to a legitamate size. Change the scale to you liking. The scale will vary with how big your template is. I usually end up with 1/20.
Now press the "Play" button on the toolbar. Once your minimap forms, which should be in the center of the baseplate, pause the game once more using the "Pause" button. Now ungroup your newly made minimap and delete the template. Delete the minimapped baseplate and make these parts into a tool. You can access a tool by using Insert>Object>Tool.
Now, you have what will become your gun! Now, you can refer to the wiki to review making a projectile and keeping all the parts together. You will need a "raycasting" script and a "welding" script.
Now your weapon is nearing completion! Be sure to name it as well. It can be anything from THGRFWET ARG DGFG-76657643 to PM8.
Next, look in the tool's properties. There should be a "GripPosition, GripRight," (etc.) Be sure not to mess with the second one, this will make your weapon look as if it's not in your character's hand. I usually end up with 0, 1, 0, 0, 0, -1, -1, 0, 0, or something along the lines of that. You my do this is solo. Once you have your GripPosition right, do Tools>Test>Play Solo and check out your very own, custom weapon!

If you have questions or comments, please post. If you are having trouble, you can also message me. Thanks for reading!

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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
27 Jan 2012 10:10 PM
bUmP

No one needs to know how to make a gun? I thought this was a big thing :|
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theopfor is not online. theopfor
Joined: 08 Feb 2011
Total Posts: 11003
27 Jan 2012 10:29 PM
My NPC's hand doesn't turn perpendicular, when I put the tool into its model. D:

"Death to lazy builders. Remove the CFrame tools. Command bar all the way." ~pauljkl
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theopfor is not online. theopfor
Joined: 08 Feb 2011
Total Posts: 11003
27 Jan 2012 10:31 PM
Also, nice guide.

"Death to lazy builders. Remove the CFrame tools. Command bar all the way." ~pauljkl
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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
28 Jan 2012 08:47 PM
Bump, for the sake of young gunsmiths.
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surge905 is not online. surge905
Joined: 04 Dec 2010
Total Posts: 3118
29 Jan 2012 12:31 PM
thanks, awesome guide. but i really need help with the projectile script.
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DragonOfSpace is not online. DragonOfSpace
Joined: 09 Jan 2010
Total Posts: 2690
29 Jan 2012 02:04 PM
also make sure to make your handle a forward facing brick (as in it faces the same direction as the barrel) or your character will hold the weapon at an angle

if it turns out your handle is oddly positioned then all you need to do is copy and paste the barrel, then cframe the new brick to the position of the handle (without rotation or you run the risk of messing it up!) and making it invisible
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natjdog09 is not online. natjdog09
Joined: 16 Jan 2010
Total Posts: 1370
29 Jan 2012 02:11 PM
Nice guide! Easy-to-read and well worded! :D Thanks.
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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
29 Jan 2012 07:42 PM
@Dragon

What? :|
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
29 Jan 2012 10:10 PM
Nice guide , good work. Too bad nobody reads them. When someone wants to know something they usually create a new thread instead of searching for their inquiries. So the best help you could give is to answer these questions instead of making guides that no-one reads.
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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
05 Feb 2012 05:49 PM
Raig bump.
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hoboboy119 is not online. hoboboy119
Joined: 15 Mar 2010
Total Posts: 1157
08 Feb 2012 02:16 PM
I recommended this guide to someone.

Although, a Minimap script isn't ALWAYS needed...

~♫ 01001000011011110110001001101111 ♫~
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JustinJoseph is not online. JustinJoseph
Joined: 20 Feb 2011
Total Posts: 508
08 Feb 2012 04:10 PM
Nice. Did your guide exactly how it says and it didnt work. I think it has to do with the PaintballShooter, but it seems as if nothing it wrong. Also do you need to anchor it? or just connect it with studs/welds? Ive seen in a couple Weapons that some people add a Weld to every part. Shall I do that?

Not to sound nooby,
JustinJoseph
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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
08 Feb 2012 07:21 PM
You need to weld it through a script, and yes, the template should be anchored. If it's unanchored, the template will fall apart when you go to minimap it. (I learned that the hard way.) And for starters, just grab the scripts from a slingshot or superball and then get a weld script.
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
09 Feb 2012 04:43 AM
Could somebody put that into paragraphs?
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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
12 Feb 2012 06:45 PM
bUmP.
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ryan3859 is not online. ryan3859
Joined: 20 Nov 2010
Total Posts: 646
13 Feb 2012 09:01 PM
U should get a weld script.
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JustinJoseph is not online. JustinJoseph
Joined: 20 Feb 2011
Total Posts: 508
16 Feb 2012 08:24 PM
Oh yeah, I have a weld script, but it hought i was something else, derp.
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FisherPenguin is not online. FisherPenguin
Joined: 14 Jun 2010
Total Posts: 1157
26 Feb 2012 07:10 PM
Awesome. I've always wondered how to do this. V3 should include the projectile script, etc.

+-Fishy
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blocker8000 is not online. blocker8000
Joined: 08 Jun 2009
Total Posts: 775
11 May 2012 05:08 AM
LOL

it's blocker8000

:P

Thanks for revising though.
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Nervaara is not online. Nervaara
Joined: 16 Aug 2010
Total Posts: 84
13 Jun 2012 08:32 PM
Thank you very very much for your guide!
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Alkmar is not online. Alkmar
Joined: 17 Feb 2012
Total Posts: 264
18 Jun 2012 10:52 AM
time to make Mosin-Nagaint
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coolrod97424 is not online. coolrod97424
Joined: 17 Jul 2009
Total Posts: 1578
20 Jun 2012 12:44 PM
bump
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JustinJoseph is not online. JustinJoseph
Joined: 20 Feb 2011
Total Posts: 508
29 Jun 2012 06:37 PM
WHOA! Ty so much! After reading this I made my FIRST GUN! Now I can make guns very well. Again, TY!!!!!!
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jiskete is not online. jiskete
Joined: 23 Dec 2008
Total Posts: 283
25 Oct 2012 09:41 PM
Cool Guide! If I wasn't that lazy, I'd make a gun myself, but I want it to show where the bullet went, like a laser sort of thing. I know, I sound newby. It's fine.

~Ji
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