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| 05 Feb 2012 01:54 PM |
I've jotted down some scary elements...
I just now need some feedback.
Concept: A story-driven game focused on cutscenes and scary elements. Like, you need to find items to save yourself from the imminent and utterly unknown danger. After you find items, you can go to rooms, like, go to the Prison to find a key, then you could go through the gate, etc. Each time you progress throughout the game, you'll find notes/letters that gives a hint about what had happened while they took out your whole memory. There will also be cutscenes when you progress, an example of a cutscene would be: A man being tortured to accept for his memory to be taken, and used by the corporation, and sending him in the past to relive his genetic memory and see what happens...
It's kind of based on Assassin's creed (Genetic Memory, Evil corporation, using memory to retrieve artefacts, etc), and Amnesia: The Dark Descent (Letters, Cutscenes, some locations, items, etc.)
It's gonna be a long project, but I'll have fun making it as you'll have fun playing it!
"Knowledge talks, wisdom listens." |
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| 05 Feb 2012 03:46 PM |
| Please give it some challenge, rather than just walking around corridors with scripted stuff happening. Add puzzles, enemies to fight, bosses etc. etc. |
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| 05 Feb 2012 04:14 PM |
Enemies to fight and bosses would ruin the scary element.
Have puzzles however. |
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| 05 Feb 2012 04:16 PM |
@atomic200sheep
Amnesia has those tings, so I'm guessing by default he will add those in.
I think it's a great idea, but it will take some building and scripting skills.
If you want I can help you build! :D |
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