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Re: I heard you can add MILLIONS of bricks now. Is this true?

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tomtheflutist is not online. tomtheflutist
Joined: 14 Dec 2009
Total Posts: 5388
04 Feb 2012 11:07 PM
rawr
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mage11561 is not online. mage11561
Joined: 03 Sep 2008
Total Posts: 13217
04 Feb 2012 11:08 PM
that's what they said with terrain

THEY LIED MAN
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tomtheflutist is not online. tomtheflutist
Joined: 14 Dec 2009
Total Posts: 5388
04 Feb 2012 11:09 PM
Roblox peeked my interest again and now it is lost. Goodbye.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
04 Feb 2012 11:11 PM
What if they have the technology to make all the stuff we want, but they're withholding it because they want us to think we have to pay them?

What if all the computer and game companies are in on it?!

MY LIFE IS A LIE!
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ggfunny1234 is not online. ggfunny1234
Joined: 09 Jul 2010
Total Posts: 3432
05 Feb 2012 12:12 AM
IT'S A CONSPIRACY
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
05 Feb 2012 12:42 AM
"that's what they said with terrain

THEY LIED MAN"

Actually, you can have 16 million blocks with terrain. And that's not a lie, trust me.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
05 Feb 2012 01:02 AM
Hmmm...

A terrain with the size 512 x 10 x 512 is really 1536 x 30 x 1536 studs, so you could fit 8,847,360,000 parts (sized 0.2 x 0.2 x 0.2) in the same space with none inside of others...

Wow, so terrain can really be about 8.8 billion parts.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
05 Feb 2012 01:07 AM
Workspace.Terrain:SetCells(Workspace.Terrain.MaxExtents, 1, 0, 0) print(Workspace.Terrain:CountCells()) --> 16450623

16 450 623 blocks.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
05 Feb 2012 01:12 AM
Just as a note, you can also calculate it this way (with less lag too! :D):

min, max = Workspace.Terrain.MaxExtents.Min, Workspace.Terrain.MaxExtents.Max print((max.X - min.X) * (max.Y - min.Y) * (max.Z - min.Z)) --> 16450623
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
05 Feb 2012 01:17 AM
"Terrain.MaxExtents"

Oh, is that new? I didn't know it existed.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
05 Feb 2012 01:18 AM
No, it's definitively not new. It was there when terrain was released.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
05 Feb 2012 06:16 AM
I count terrain as a big complex shaped part with a huge laggy mesh.

I only consider parts that can move independly of each other as different parts.
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
05 Feb 2012 06:54 AM
there's a major difference between a voxel cell and a physics-enabled rectangle.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
05 Feb 2012 08:58 AM
"I only consider parts that can move independly of each other as different parts."

That's the reason I'm calling them blocks, not parts. Nobody can say that they aren't 4 studs x 4 studs x 4 studs blocks, right? They're not parts, but who said blocks are parts?
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
05 Feb 2012 09:01 AM
You dont call pixels "boxes", do you? >_>
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
05 Feb 2012 11:46 AM
Yes, yes you CAN add millions of bricks, but you can't upload them.

"Knowledge talks, wisdom listens."
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
05 Feb 2012 11:56 AM
I've had 45k parts in play mode. 66k parts in edit mode(I couldn't upload it, nor save it without crashing).


It took some 1.3 GBs to create that Golden Gate Bridge. Had everything I didn't need closed to spare some RAM. It also took like 6 minutes to generate the bridge.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
05 Feb 2012 11:57 AM
^roblox starts to freeze up with more than 10,000 parts stacked in a tower, while everything else on my computer is still running smoothly.

~I script Awesome sauce to go with my spaghetti code
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
05 Feb 2012 12:00 PM
I was in my infinite dig game, with the 45k parts, so they were spread out.
But it was lag all around, no matter what. Lag unlike normal lag.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
05 Feb 2012 02:01 PM
[ Content Deleted ]
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mage11561 is not online. mage11561
Joined: 03 Sep 2008
Total Posts: 13217
05 Feb 2012 02:02 PM
terrain blocks count as bricks now?
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
05 Feb 2012 02:08 PM
no
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
05 Feb 2012 02:13 PM
Let's define a part as: Physically able to move

There. :D
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
05 Feb 2012 03:44 PM
"that's what they said with terrain"

They said terrain doesn't lag. Clearly, it lags quite a bit.

­<'+1 Post. Ujelly?'>
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NINJAKID09 is not online. NINJAKID09
Joined: 27 Aug 2009
Total Posts: 14392
05 Feb 2012 06:35 PM
Except terrain isn't actually parts, it's voxels.
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