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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 04 Feb 2012 11:08 PM |
that's what they said with terrain
THEY LIED MAN |
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| 04 Feb 2012 11:09 PM |
| Roblox peeked my interest again and now it is lost. Goodbye. |
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| 04 Feb 2012 11:11 PM |
What if they have the technology to make all the stuff we want, but they're withholding it because they want us to think we have to pay them?
What if all the computer and game companies are in on it?!
MY LIFE IS A LIE! |
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| 05 Feb 2012 12:42 AM |
"that's what they said with terrain
THEY LIED MAN"
Actually, you can have 16 million blocks with terrain. And that's not a lie, trust me. |
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| 05 Feb 2012 01:02 AM |
Hmmm...
A terrain with the size 512 x 10 x 512 is really 1536 x 30 x 1536 studs, so you could fit 8,847,360,000 parts (sized 0.2 x 0.2 x 0.2) in the same space with none inside of others...
Wow, so terrain can really be about 8.8 billion parts. |
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| 05 Feb 2012 01:07 AM |
Workspace.Terrain:SetCells(Workspace.Terrain.MaxExtents, 1, 0, 0) print(Workspace.Terrain:CountCells()) --> 16450623
16 450 623 blocks. |
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| 05 Feb 2012 01:12 AM |
Just as a note, you can also calculate it this way (with less lag too! :D):
min, max = Workspace.Terrain.MaxExtents.Min, Workspace.Terrain.MaxExtents.Max print((max.X - min.X) * (max.Y - min.Y) * (max.Z - min.Z)) --> 16450623 |
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| 05 Feb 2012 01:17 AM |
"Terrain.MaxExtents"
Oh, is that new? I didn't know it existed. |
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| 05 Feb 2012 01:18 AM |
| No, it's definitively not new. It was there when terrain was released. |
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| 05 Feb 2012 06:16 AM |
I count terrain as a big complex shaped part with a huge laggy mesh.
I only consider parts that can move independly of each other as different parts. |
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| 05 Feb 2012 06:54 AM |
| there's a major difference between a voxel cell and a physics-enabled rectangle. |
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| 05 Feb 2012 08:58 AM |
"I only consider parts that can move independly of each other as different parts."
That's the reason I'm calling them blocks, not parts. Nobody can say that they aren't 4 studs x 4 studs x 4 studs blocks, right? They're not parts, but who said blocks are parts? |
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| 05 Feb 2012 09:01 AM |
| You dont call pixels "boxes", do you? >_> |
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| 05 Feb 2012 11:46 AM |
Yes, yes you CAN add millions of bricks, but you can't upload them.
"Knowledge talks, wisdom listens." |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 05 Feb 2012 11:56 AM |
I've had 45k parts in play mode. 66k parts in edit mode(I couldn't upload it, nor save it without crashing).
It took some 1.3 GBs to create that Golden Gate Bridge. Had everything I didn't need closed to spare some RAM. It also took like 6 minutes to generate the bridge.
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| 05 Feb 2012 11:57 AM |
^roblox starts to freeze up with more than 10,000 parts stacked in a tower, while everything else on my computer is still running smoothly.
~I script Awesome sauce to go with my spaghetti code |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 05 Feb 2012 12:00 PM |
I was in my infinite dig game, with the 45k parts, so they were spread out. But it was lag all around, no matter what. Lag unlike normal lag.
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 05 Feb 2012 02:02 PM |
| terrain blocks count as bricks now? |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 05 Feb 2012 02:13 PM |
Let's define a part as: Physically able to move
There. :D |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 05 Feb 2012 03:44 PM |
"that's what they said with terrain"
They said terrain doesn't lag. Clearly, it lags quite a bit.
<'+1 Post. Ujelly?'> |
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| 05 Feb 2012 06:35 PM |
| Except terrain isn't actually parts, it's voxels. |
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