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| 05 Feb 2012 11:03 AM |
I was recently bothered by someone, and then bothered again when he told me that ROBLOX was removing bytecode loading...
Wasn't that exploit fixed?
~+[CROOKITY BANDED SNAKES]+~ |
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bombpaw
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| 05 Feb 2012 11:17 AM |
| Seems not because you are using it >.> |
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stravant
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| 05 Feb 2012 11:18 AM |
| The current exploit is impossible to fix without significant changes to the Lua VM, so really without large amounts of dev-time it would be impossible to "fix" it without simply removing it. |
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| 05 Feb 2012 11:30 AM |
I'm not using bytecode for mine.
~+[CROOKITY BANDED SNAKES]+~ |
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HatHelper
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| 05 Feb 2012 11:59 AM |
| Explain to me what bytecode is what what exploit is happening pl0x? |
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Quenty
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| 05 Feb 2012 02:19 PM |
| popinman32 in hacking ROBLOX again. |
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Legend26
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| 05 Feb 2012 02:21 PM |
| So it's likely that they'll leave it as it is for now? I'd be really annoyed if they simply removed loadstring. |
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| 05 Feb 2012 02:25 PM |
^not removing loadstring, just its ability to load bytecode.
~I script Awesome sauce to go with my spaghetti code |
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Legend26
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| 05 Feb 2012 02:29 PM |
| Oh nvm, I had read that wrong. |
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pighead10
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| 04 Mar 2012 02:52 PM |
What HatHelper said
ijelly of low level programmers, I use computers all the time yet low level stuff seems to be the thing I have no intuition for |
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| 04 Mar 2012 02:59 PM |
Yep, apparently someone found a privilege escalation attack using the original bytecode exploit. Which is exactly what I was hoping for.
Too bad, if I would ever finish my Lua compiler it would be useless for ROBLOX. |
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pighead10
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| 04 Mar 2012 03:01 PM |
| I'm currently piecing together everything that anyone has ever said about exploiting on the scripters forum, and google, to be able to achieve something. |
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pighead10
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| 04 Mar 2012 03:27 PM |
Found the original bytecode exploit. Genius!
Why would you want a privilege escalation with the bytecode exploit - you can access high levels in Studio without using bytecode, what advantage would it give you (I'm not sure on what levels their are, though, I need to be reminded)?
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| 04 Mar 2012 03:35 PM |
"Why would you want a privilege escalation with the bytecode exploit - you can access high levels in Studio without using bytecode, what advantage would it give you (I'm not sure on what levels their are, though, I need to be reminded)?"
I'm not sure to what extent you could escalate your privilege (I think there's a max of 7 levels), but should you reach the max one this way, you could use locked methods in a live game. |
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pighead10
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| 04 Mar 2012 03:42 PM |
"you could use locked methods in a live game." >assuming you can run scripts in a live game
? |
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| 04 Mar 2012 04:06 PM |
@pig
insert object script exit save click play |
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pighead10
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| 05 Mar 2012 06:10 AM |
what
are you freaking serious
I assumed they had patched that when I bought my new computer when I couldn't use it... presumably it's because my computer is too darn fast, if it's the one I'm thinking of |
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| 05 Mar 2012 06:42 AM |
"Explain to me what bytecode is what what exploit is happening pl0x?"
Correct me if I'm wrong, but bytecodes are the ones you use in KeyDown() events which supplement for the lack of a string value for special buttons:
Enter, Shift, Tab, Caps-Lock, Space Bar, Alt, Control, etc.
You use bytecodes so the scripts can recognize those buttons.
"Knowledge talks, wisdom listens." |
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| 05 Mar 2012 06:59 AM |
@candymaniac
Bytecode: compiled Lua code |
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booing
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| 05 Mar 2012 07:12 AM |
| What happens in studio starts in studio, but doesn't have to end in studio. I believe you can join games if you have superman <- inb4linuxucwutididthar permissions. |
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| 05 Mar 2012 09:32 AM |
Ah, those bytecodes. Lol.
"Knowledge talks, wisdom listens." |
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