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| 27 Jan 2012 06:31 PM |
(Inspired largely by croc45268's thread, Undersiege (GO FIND IT IT'S AWESOME.))
This is set in the middle ages.
You and your group of friends stumble across a large cave in the side of a mountain. Stalactites hand from the ceiling, stalagmites jut out from the floor below. Two torches burn brightly on the sides of the cave. An ancient inscription, written in an ancient language is chiseled into a wall. Suddenly, the "cave" opens it's huge eyes. The stalactites and stalagmites are actually teeth, and the monster swallows you and your friends whole. You are inside a dungeon that is inside the beast. You see a sign, it tells you of an ancient treasure horde at the end of the dungeon! More treasure than one could ever want or need. You decide to go with your friends, and try to get the treasure. At the same time, you want to escape the dungeon. Let the adventure begin!
You may be up to 2 adventurers. If you die, you die. You can make another. You may command up to 3 monsters, one at a time. I will choose what floor of the dungeon the monster is put on. I can insert as many adventurers and monsters as I want. (Problem? Solve it.)
Your goal: As Adventurer: Help you and your party get to the bottom and plunder the treasure! You will encounter monsters along the way, it is your job to slay them
As a monster: You will hunt down and kill the adventurers invading your home. Note: Monsters may kill other monsters. Note 2: Adventurers may tame some monsters.
My goal: Make things intresting. I command the living Dungeon. I can make the entire floor rigged with mines or make the walls cave in. I also decide how much damage attacks do, how stuff reacts when you interact with it, and decide when you die.
RULES:
No godmodding No mary-sues or gary-stus (google it if you don't understand.) No cheating. To show me you read my post, put blargh after your CS. If you want to tame a monster, you must say how, and ask the monster owner's permission. No controlling other people's characters, unless you have their permission. IF YOU DIE, YOU DIE. MAKE ANOTHER CHARACTER. No hate.
This list is uncomplete, if you do something stupid then I can just exile you from the RP.
Adventurer CS Name: Class:(Warrior, Mage, Archer, Druid, Necromancer, etc.): Race:(only rule is that it must be able to use weapons and be bi-pedal) Inventory(3 items max): Intresting traits: Weaknesses:(atleast 3):
Monster CS Name: Species:(Dragon, minotaur, gorgon, hydra, werewolf, anything that can be killed!): Powers:(minimum of 3, Max of 6): Tamablity:(either yes or no): Intelligence( Dragons would be a 10, Wormtunnelers would be a 0): Diet:(usually adventurers):
Adventurer CS Name: Ancalagon
Class:(Warrior, Mage, Archer, Druid, Necromancer, ect.): Warrior/Mage(dragon traits)
Race:(only rule is that it must be able to use weapons and be bi-pedal): Axylian Drake (humanoid dragon)
Inventory(3 items max): Nothing.
Intresting traits: Can do anything, can control anything. I mean ANYTHING. He can turn a stick into a gigantic diamond, he can mind control, he can shoot fire, ANYTHING. However, he is a child of the dungeon, and only comes down to dish out punishment or to help the adventurers with a particularly tough puzzle.
Weaknesses:(atleast 2): None. Umad? |
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| 27 Jan 2012 06:35 PM |
I would join, but then I saw the CSheet.
Sorry. |
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| 27 Jan 2012 06:37 PM |
| I'm not actually going to play as him in the RP. Just if there's some sort of plot twist I see, I can use him. I'll only RP as him when something like that happens. Unless, you're referring to something else. |
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| 27 Jan 2012 06:47 PM |
.... Alrighty. As a member of Underseige, I shall join.
Adventurer CS Name: Ratana (second try.) Class:(Warrior, Mage, Archer, Druid, Necromancer, etc.):Heavy magic. (it's stronger than the usual magic, but she needs scrolls to use them.) Race: A halfing (fire) demon. Inventory(3 items max): A leather bag to keep things in, and a bunch of scrolls to cast magic with. Light steel armor. Intresting traits:Silver hair, Red eyes the usual stuff. She can summon anything, if she has enough magic and paper. She's also decent with light weaponry. Weaknesses:(atleast 3): Has a strange fear of large bodies of water (meaning one large enough for her to get in.), can't use magic without scrolls (she can improvise with normal paper and pencil though) She also tends to be slightly drunk at times.
(The only similarities is that they have silver hair, and female.) |
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| 27 Jan 2012 06:51 PM |
| (Accepted, any other halfling demons will be instantly obliterated by Ancalagon.) |
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croc45268
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| Joined: 04 Sep 2009 |
| Total Posts: 13503 |
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| 27 Jan 2012 07:01 PM |
Name:Hydross Class:(Warrior, Mage, Archer, Druid, Necromancer, etc.): Hunter(Master of ranged combat and traps. Also tames ferocious beasts and is not very good in ranged combat. Race:(only rule is that it must be able to use weapons and be bi-pedal) Naga(a snake-like being with arms, fins and long whiskers from it's chin. Inventory(3 items max): Northbow, Pet calling contch, and a Spear. Intresting traits: Very smart, can speak reptillian, and doesn't really like humans..at all. Weaknesses:(atleast 3): Having no legs, he has a hard time jumping, his spear ain't too good in melee, is weak vs fire.
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| 27 Jan 2012 07:06 PM |
| (Cool. What does the conch do? If it's okay with me, you can join.) |
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| 27 Jan 2012 07:18 PM |
Monster CS Name: Shadama Species: Shadow Wraith Powers: Darkness, Soul Eat, Magic Skull, Possess, Transform (Turns to black n purple dragon), Final Fire Tamablity: Yes. (skull of a dragon needed) Intelligence: 9.9 Diet: Anything minus adventurers, adventurer meat is deadly poison against Shadow Wraiths |
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| 27 Jan 2012 07:20 PM |
| (Floor one. When we get three more adventurers, we will start RPing. You're welcome to make an adventurer as well.) |
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croc45268
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| Joined: 04 Sep 2009 |
| Total Posts: 13503 |
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| 27 Jan 2012 08:22 PM |
| (the conch summons Hydross's pet Crocodile, which can aid him in combat.) |
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gwebster2
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| Joined: 29 Aug 2010 |
| Total Posts: 5671 |
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| 27 Jan 2012 08:27 PM |
Name:Stekkius Class:(Warrior, Mage, Archer, Druid, Necromancer, etc.):Heavy Warrior Race:(only rule is that it must be able to use weapons and be bi-pedal)Human Inventory(3 items max):An enchanted battle axe he named "Igneous" as the enhantment is a small blast or fire everytime it strikes something. He also has an enchatned shield,that is more resistent to magic. Lastly,he carries a couple small healing potion in his pouch,can heal minor wounds,small slash wounds,headaches and some poison effects. Intresting traits:He knows one spell. He learned how to shoot an arching fireball thats about the size of a dinner plate.,He can also just wield it to make a light source. He also wears heavy armor. Weaknesses:(atleast 3):Being covered in heavy armor,hes not the fastest person in the world. Hes not dumb,but hes not smart,like a mage or something. He is pretty much an all melee class besides his fire ball.
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croc45268
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| Joined: 04 Sep 2009 |
| Total Posts: 13503 |
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| 27 Jan 2012 08:39 PM |
*I meant Not very good at melee in the hunter desc. Sorry.
*Hydross sharpens his weaponry and checks his mail armor for gaps. His armor is encrusted with barnacles and urchins, which can help him in combat.
A close resemblence to what Hydross looks like.
http://www.wowwiki.com/Warlord_Krellian
Look at the pictures. Imagine Azure Blue with cyan fins, and armor and spear. Boom, you got Hydross. |
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| 27 Jan 2012 08:40 PM |
Adventurer CS Name: Taldor
Class:(Warrior, Mage, Archer, Druid, Necromancer, etc.): Thief though he does know basic spells.
Race: Human
Inventory(3 items max): A set of lockpicking supplies, a fairly sharp iron broadsword, and fifty feet of hemp rope.
Intresting traits: Once an wizards apprentice, he was cast out for stealing important and rare alchemical supplies from his master, and selling them on the black market. He is fairly good at sneaking about and superb at picking locks.
Weaknesses:(atleast 3): Taldor is extremely greedy, and willing to betray allies if it means more gold. He is also afraid of heights, and not a paticularly good swordsman.
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| 27 Jan 2012 08:52 PM |
Adventurer CS
Name: Ular 'Thk Class:(Warrior, Mage, Archer, Druid, Necromancer, etc.): Barbarian
Race: Human
Inventory(3 items max): A elvish greatsword salvaged from the first person he killed. Named "Keris." It is extremely sharp and capable of chopping through even metal. As well as a full set of hide armor.
Intresting traits: After orcish raider burned down his caravan as a child, they took him in and raised him as their own. Training him in the arts of combat in the way only an orc can. He is at peak strength for a human, and an excellent swordsman.
Weaknesses:(atleast 3): Uneducated and illiterate. Barely speaks the english language. As well as is prone to extreme boughts of temper. |
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| 27 Jan 2012 08:53 PM |
| Change fifty feet of hemp rope on Taldor to a set of padded leather armor. |
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croc45268
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| Joined: 04 Sep 2009 |
| Total Posts: 13503 |
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| 27 Jan 2012 08:53 PM |
| *I forgot. Hydross also hates Elves of all kinds. Long back story. |
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| 28 Jan 2012 11:03 AM |
(6 adventurers! RP commence!)
You all slide down a slippery corridor. The walls are soft and pink, and there is stringy, wet liquid everywhere. You are deposited into a wide open space, that you notice is overgrown with trees.
FLOOR ONE
Environment: Forest
Light level: Not too dark, not too light. Aaaaahh....
Hazards: None.
Floor one is a paradise compared to what you will face in the future. Gather your motivation, take a breather, and proceed to the door at the opposite end of the floor. |
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| 28 Jan 2012 11:05 AM |
| "... Nice," Ratana said, looking around the place and taking in the scenery. She would stay here for a while, but she has other things to do. She starts to proceed to the door. |
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croc45268
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| Joined: 04 Sep 2009 |
| Total Posts: 13503 |
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| 28 Jan 2012 11:16 AM |
Hydross: Thisssss seemssss too safe....stay on your toessss.
*Hydross slithers around looking for anything deadly, Northbow notched with a venom arrow. |
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| 28 Jan 2012 11:26 AM |
| Suddenly, a trap door opens on the ceiling. |
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