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| 02 Feb 2012 07:54 PM |
If you dont like to read, skip to the end, if you want to read full detail, start reading below the line. ======================================================= Okay, here is the deal, You should get SOME type of money for makng good/sucsessful advertisements.
-In order to get the money, (BC) you have to bid at LEAST 1k tix.
-In order to get the money, (NBC) you have to bid at LEAST 500 tix.
Why? Because good nobody will waste 1k tix (BC) or 500 tix (NBC) on a crappy and suckish ad. Makes sence?
(BC) If you're advertisement gets 10 clicks, you will get 3 r$. 20 clicks, 6 r$, 30 clicks, 9 r$. You don't get loads of money at first, but if you get lots of clicks, you get lots of money!
(NBC) If you're advertisement gets 10 clicks, you will get 5 tix, 20 clicks, 10 tix, 30 clicks, 15 tix. Why? Because NBC'ers can't really buy many things with tix, so they get more. So if you get lots of clicks, you get lots of money!
If your ad leads to you're place, and they clickers visit it, you get place traffic tix, so thats more money!
If your ad leads to you're group, you get 10 tix (NBC) or 10 r$ (BC) if the clicker decides to join the group!
If your ad leads to you're model or decal, you get 5 tix (NBC) or 5 r$ (BC) if the clicker decides to take/fave the model or decal!
TL;DR ======================================================== money for ads |
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| 02 Feb 2012 08:29 PM |
Support. I make 8.4k tickets a day ads aren't really a problem but I still support. |
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rp069
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| Joined: 22 Apr 2011 |
| Total Posts: 6206 |
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| 03 Feb 2012 06:55 AM |
| support, except no minimum bid, that's sucky. some ads get alot of clicks even if they're crappy because the 'runner' of the ad spent 2k tix on it |
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Hakan1218
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| 03 Feb 2012 07:38 AM |
No.
~How many licks does it take to get to the center of ROBLOX?~ |
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| 03 Feb 2012 08:35 AM |
| I can't properly criticize or support this idea, because I don't know how the bidding system works for advertisements. Could someone explain it to me? |
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352ynnhoj
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| Joined: 21 Sep 2010 |
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| 03 Feb 2012 08:50 AM |
| That system can be abused by the owner clicking his own ad. |
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tofwap
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| 03 Feb 2012 08:53 AM |
No you see this is how it works.
YOU PAY FOR ADS and if the product (your place) is good. people will visit it repeatedly (daily preferably) and you get 1 Tix for every visit every day.
Simple yes? Just like in real life, YOU GET PAID FOR THE QUALITY OF THE PRODUCT. advertising is just to lure people into trying said product. |
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| 03 Feb 2012 08:56 AM |
@tofwap
Yes, but unlike real life, ROBLOX's community is immature, and judges the quality of the place by the quality of the ad. Most people also judge a place by it's front picture and number of visits.
Therefore, people should get some extra money for spending so much money on an advertisement only to realize that people are judging their places and leaving the page without visiting it once. |
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tofwap
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| Joined: 06 Dec 2007 |
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| 03 Feb 2012 08:58 AM |
@Recruit
"and judges the quality of the place by the quality of the ad."
That would make it EASIER to get people to visit your place daily.......
Which makes my case even more valid. |
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| 03 Feb 2012 11:48 AM |
"and judges the quality of the place by the quality of the ad."
Sounds like real life xD
@OP
As tofwap said, you will get the profits when people actually buy or visit the product. Furthermore, earning money from the ad itself encourages people to concentrate in the ad, rather than the place, since many people click ads but don't actually buy or visit whatever the advertisement is about. |
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noaboy
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| Joined: 12 Jul 2009 |
| Total Posts: 176 |
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| 03 Feb 2012 11:50 AM |
Just keep it like how it is now -.-
--Noaboy-- |
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| 03 Feb 2012 12:37 PM |
"and judges the quality of the place by the quality of the ad."
That would make it EASIER to get people to visit your place daily.......
Which makes my case even more valid.
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You don't seem to understand.
I was not referring to ads with good quality, I was simply referring to ads in general. You make an ad with the objective of bringing people to a place. Not all ads are good, and in fact, most ads only get clicked on because they're well drawn or funny.
Obviously, you're not trying to make a funny ad, and you don't even necessarily need a well-drawn one. An ad is to let people know about your place. Your drawing skills should have nothing to do with the place. Yet people judge the place by the ad, and other things, like visits, or the place picture.
Even if it is a good-quality ad, the place picture or the visits may make the user change his mind. Therefore, a lot of clicks but not a lot of visits shows that people were interested in your place because they were interested in your ad, but are simply too lazy or too judgemental to visit anyways, and it shouldn't work like that.
To make this argument even more true, you have lots of people who lose a lot of money as a result of no one visiting their place but spending a lot of money and time on an ad. You shouldn't be harsh on people, dude. Telling people to deal with it doesn't always work with a kids game. If they worked hard on it, they deserve money for it, regardless of whether or not people are too lazy to take the time to discover a new place. |
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| 03 Feb 2012 03:43 PM |
"Obviously, you're not trying to make a funny ad, and you don't even necessarily need a well-drawn one. An ad is to let people know about your place. Your drawing skills should have nothing to do with the place."
Exactly. That is why you should oppose this idea, it is unfair to those who concentrate in their place, which is to anyone who cares about the quality of games, what they should help, not only because of morality (making a place clearly requires more effort than making an advertisement, that goes without say), but because it would make sure people aim their efforts at the places themselves.
"Even if it is a good-quality ad, the place picture or the visits may make the user change his mind. Therefore, a lot of clicks but not a lot of visits shows that people were interested in your place because they were interested in your ad, but are simply too lazy or too judgemental to visit anyways, and it shouldn't work like that."
Too lazy? If you click an ad from a game and once you see the picture of it you do not actually visit it, it is not a matter of laziness, but of stupidity. Too judgemental? Explain me why they would have clicked the ad if this were true, other than because the creator concentrated almost completely on the ad, in which case they deserve that.
"If they worked hard on it, they deserve money for it, regardless of whether or not people are too lazy to take the time to discover a new place."
Once again, exactly. If they worked hard then the place would have the attracted players (after all, it is obvious it is harder to build and script a place than anything else in ROBLOX), rejecting this idea will not put us closer to a meritocratic game, but it will make sure we do not get farther from it, which is what this idea would cause. |
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| 03 Feb 2012 06:04 PM |
| It's the point of this forum... |
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Crazace
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| 03 Feb 2012 06:34 PM |
I do recall seeing on the BC page that NBCers can't see ads. So until they change that, this is practically useless.
I look sophisticated, yes? |
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| 03 Feb 2012 07:08 PM |
"Alt abusable."
I can't believe people still you use that argument. Although it would be a problem, it would be such a small one that it would barely be noticeable at all. |
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| 03 Feb 2012 09:59 PM |
Too lazy? If you click an ad from a game and once you see the picture of it you do not actually visit it, it is not a matter of laziness, but of stupidity. Too judgemental? Explain me why they would have clicked the ad if this were true, other than because the creator concentrated almost completely on the ad, in which case they deserve that.
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They clicked the ad for the "Part 2" of judging. They want to look at the visits, place picture, commentary, place name, number of people playing the game, and what the creator's wearing and if he has BC or not next. After they could through all that, then it comes down to whether or not they're in the mood to even play the game. So your chances of getting a popular game without all of the "judging" things I just suggested are pretty small. You have to start out with a lot of visits, and then those visits have to increase in rapidity. That's how you get popular. But if you start low, it can take forever before reaching even the 10th page. |
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| 04 Feb 2012 06:58 AM |
"visits"
A quick look at the 8 places at the top of the front page reveals that only 3 of them are not from either 2010 or 2011 (and that is by creation date of the place, not from the actual game). I do not deny that the views influence the popularity of a place, it's just that a player can overcome those problems.
"number of people playing the game,"
Same conclusion as before.
"place picture,"
If you can make a good ad you can make a good picture.
"commentary,"
If it is a good game it will get good comments together with the spam.
"what the creator's wearing"
Can you give me any evidence of this in which it is clear there is a causation rather than merely a correlation?
"if he has BC or not next."
That only makes sence if he or she added badges, and since they are actually features of the game, it makes sense. Plus, just like ads, buying BC costs money (only that in this case, it is REAL money).
"After they could through all that, then it comes down to whether or not they're in the mood to even play the game."
This is against any kind of common sense. If you click an ad about a place, and after a more exhaustive evaluation you conclude that it IS worth visiting, you decide not to do so because you never actually wanted to, and leave without even adding the place to your list of favourite places, you are the greatest idiot in the world. |
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| 04 Feb 2012 11:54 PM |
@History
I did not say anything about "this always happens."
This happens sometimes. People judge. The community isn't as mature as you'd like me to think it is. You see, people don't like waiting, so they don't like waiting for a game to load that they might not like, so they look for things to judge it by if they're not in the mood to wait two minutes while the game loads.
They assume that some of the evidence around the place should create a stereotypical conclusion about the place. If the ad is bad, no one clicks on it, even if it so happens that the place is good, and vice versa.
Here's the point. There are two things a judgemental user often wants most in a place. A good ad, and a good place. If you don't have that, he'll judge the quality of the one by the other.
The other, minor judging evidence would be place visits, if the creator has BC or not, favorites, pretty much anything the user can find. It's like they don't want to click on "Play" until they absolutely know it's a good place.
How do I know this? To be honest with you, I do it myself. And if I do it, other people probably do it as well. Stick to the argument, please, and refrain from giving me a lecture about how this is a bad habit. |
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