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Re: ogm new properties

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Cyrok is not online. Cyrok
Joined: 11 Jan 2012
Total Posts: 630
02 Feb 2012 09:01 PM
"There's two new properties: Tool.ToolTip, and Tool.CanBeDropped, if someone can doc them." - Anaminus

Sounds pretty good to me, especially the second one. No more .Parent = nil, ​>:D

{ Intermediate scripter/programmer. }
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
02 Feb 2012 09:02 PM
AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

YYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
02 Feb 2012 09:05 PM
What's ToolTip?
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
02 Feb 2012 09:08 PM
Probably either an object value so when you put your mouse over a part, it shows a tooltip (kind of unlikely), but more likely, it's a Text value that states what it says when you put your mouse over it. (The GUI button).
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
02 Feb 2012 09:09 PM
Ohhhh
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
02 Feb 2012 09:20 PM
http://wiki.roblox.com/index.php/ToolTip_(Property)
http://wiki.roblox.com/index.php/CanBeDropped_(Property)
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
02 Feb 2012 09:29 PM
"fall on the ground." Assuming there is a ground to fall on

­<'+1 Post. Ujelly?'>
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
02 Feb 2012 09:30 PM
I think it would be better worded and explained as "Parented to workspace", or something along those lines.

­<'+1 Post. Ujelly?'>
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
02 Feb 2012 11:38 PM
There's also functionality for script-side manipulation the tool-strip of some form coming, such as possible being able to automatically select given weapons or programetrically equipping things.
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
02 Feb 2012 11:40 PM
"such as possible being able to automatically select given weapons or programetrically equipping things."

That would be a great update.

­<'+1 Post. Ujelly?'>
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
03 Feb 2012 12:04 AM
Yep. Looking forward to this.

I guess what we really need is Mouse access without tools... but. :D
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
03 Feb 2012 12:10 AM
It's better to be able to force tool selection (disable deselection) than non-tool mouse access.
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jeditkacheff is not online. jeditkacheff
Joined: 25 Mar 2010
Total Posts: 231
03 Feb 2012 12:25 PM
So we are probably going to release Humanoid:EquipTool(tool) and Humanoid::UnequipTools() at some point. UnequipTools will only work on Players and not NPCs however, as NPCs don't have a designated backpack.

And before someone says 'why don't you just set the parent', these functions keep the tool equip in sync with the server, so you don't see tools falling out of your hand/potentially never equipping because the weld doesn't form in time.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
03 Feb 2012 12:34 PM
[ Content Deleted ]
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sdfgw is not online. sdfgw
Top 50 Poster
Joined: 08 Jan 2009
Total Posts: 41681
03 Feb 2012 12:39 PM
"So we are probably going to release Humanoid:EquipTool(tool) and Humanoid::UnequipTools() at some point."

Thunderwant.
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
03 Feb 2012 12:40 PM
No more creating a part, naming it 'Handle', putting it in a created tool then into the character :O

­<'+1 Post. Ujelly?'>
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
03 Feb 2012 01:34 PM
Lol, i moved away from using roblox tools for any serious places i bother to finish 10% of like... a long time ago.

I like custom toolbars better, theyre way faster to use (q and e to toggle tools woo) and i can add whatever custom features i want.
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
03 Feb 2012 03:56 PM
I hope there's an option to not let the player unequip the tool at all.
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sdfgw is not online. sdfgw
Top 50 Poster
Joined: 08 Jan 2009
Total Posts: 41681
03 Feb 2012 03:56 PM
"I hope there's an option to not let the player unequip the tool at all."

LIGHTNINGwant
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
03 Feb 2012 04:46 PM
"I hope there's an option to not let the player unequip the tool at all."

There already is?

[The silence answered my question.]
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
03 Feb 2012 04:47 PM
And if that's the case you can always reuse the method when they deselect...

[The silence answered my question.]
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
03 Feb 2012 04:49 PM
"I hope there's an option to not let the player unequip the tool at all."
Remove the tool when equipped (after you have the mouse).

­<'+1 Post. Ujelly?'>
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Shobobo99 is not online. Shobobo99
Joined: 30 Dec 2008
Total Posts: 5754
03 Feb 2012 05:43 PM
I would be happy if the Tool Grip was able to be set with a CFrame value.
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Aaaboy97 is not online. Aaaboy97
Joined: 05 Apr 2009
Total Posts: 6612
03 Feb 2012 05:46 PM
Tool.Grip = CFrame.new()
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
03 Feb 2012 06:49 PM
Ok, then how about 'Player:GetMouse()'
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