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Re: ITT: What makes a good roleplay

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ChineseFanboy is not online. ChineseFanboy
Joined: 01 Oct 2011
Total Posts: 3570
02 Feb 2012 05:09 PM
Most RPs barely make it out of the stable and drop at 3 pages before

To keep this from happening to your amazing and well thought out ideas, let's have a little round-table discussion about how to construct a good RP that lasts.

For me, letting the people add in their own ideas to the roleplay is really important. If you just give pre-set elements without any chance for another person to contribute in their CSs, then the RP is going to flop.
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PickachuGirl is not online. PickachuGirl
Joined: 19 Apr 2008
Total Posts: 42645
02 Feb 2012 05:12 PM
Simplicity.
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ChineseFanboy is not online. ChineseFanboy
Joined: 01 Oct 2011
Total Posts: 3570
02 Feb 2012 05:13 PM
"Simplicity."

There IS a point where it gets so simple that there's not enough information to actually run a good thread, but yeah. No one's really going to bother to read a great text wall of China on a role-play and would rather want a short explanation.
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PickachuGirl is not online. PickachuGirl
Joined: 19 Apr 2008
Total Posts: 42645
02 Feb 2012 05:14 PM
I'm glad you agree with me.

It's also the activity of the other players, that determine the life of RPs.
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ChineseFanboy is not online. ChineseFanboy
Joined: 01 Oct 2011
Total Posts: 3570
02 Feb 2012 05:17 PM
Yeah, on this board when you post a thread RP you're basically rolling a dice. Sometimes you get good roleplayers that are fun to work with, sometimes you get the uncooperative, sometimes you get no one at all because no one's really online by chance.
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moutaindew101 is not online. moutaindew101
Joined: 14 Apr 2009
Total Posts: 5417
02 Feb 2012 05:34 PM
Original ideas? I've had this time travel idea for a while but it doesn't seem like it would work out....
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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
02 Feb 2012 05:38 PM
Detail.

And mystery. I'm not implying that the whole RP should be mystery, but you should leave one or two details anonymous; the RPers would be given the privilege to unravel these secrets throughout the RP.
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PickachuGirl is not online. PickachuGirl
Joined: 19 Apr 2008
Total Posts: 42645
02 Feb 2012 05:41 PM
I personally think detail is just a spice. If you use too much of it, it suddenly becomes a giant wordwall.
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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
02 Feb 2012 05:44 PM
Word-walls are okay. :P

Besides, detail specifies what you're trying to get across. And it gives readers a clear understanding of the situation or whatever is being described.
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PickachuGirl is not online. PickachuGirl
Joined: 19 Apr 2008
Total Posts: 42645
02 Feb 2012 05:46 PM
I wasn't saying it was bad or anything, I was just saying it could be irritating/intimidating to some readers.

And yes, it could give a clearer understanding to the reading, and what you are trying to get at. Detail is a double edged sword, it can either help, or hurt a piece of writing.
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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
02 Feb 2012 05:48 PM
But so can simplicity.

How do I know this?

Because it's happened to my RPs/
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PickachuGirl is not online. PickachuGirl
Joined: 19 Apr 2008
Total Posts: 42645
02 Feb 2012 05:49 PM
Agreed.
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