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| 01 Feb 2012 11:02 PM |
I spent all afternoon scripting what I believe is truly a masterpiece :) The game is an arrangement of randomly generated solar systems that players can conquer using ships they build on the planets. Every planet you conquer increases your income by 1. The ships are sent to places using a hopperbin and automatically attack enemy ships and planets.
I need ideas for ships though! So far there are only 3, "Corvette", "Destroyer" and "Cruiser". They all have the same weapon and the get progressively bigger, slower and more powerful.
Other ideas I have for ships are 'Frigates' which would fire guided missiles, 'Carriers which would have hard to hit fighters they could deploy, and 'Warp ships' which would be big rings that could teleport ships from one Warp ship to another.
What ideas do you guys have? :)
Thank you for your time, Greendolph. |
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| 02 Feb 2012 09:40 AM |
I don't know, sorry.
By the way - ProjectOOS could use you. (most of our scripters and builders aren't in the group.)
--ProjectOOS-- |
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| 02 Feb 2012 10:01 AM |
Maybe powerful rogue like ships They steal money,turn invisble and have a devasting attack,but have increably low hp. |
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| 02 Feb 2012 10:22 AM |
| Stealing money, there's an idea :D And It would be easy to make an invisible ship by using a local model which projects into the global when visible. |
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