Newbcaek
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| Joined: 22 Jun 2010 |
| Total Posts: 2593 |
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| 29 Jan 2012 07:54 PM |
| Just wanted some community thoughts on the ROBLOX Game Engine. I read a little bit about it, but enough to understand. |
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| 29 Jan 2012 07:54 PM |
| ROBLOX didn't make Ogre... |
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| 29 Jan 2012 07:58 PM |
this does not relate to scripting.
get out. |
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| 29 Jan 2012 07:59 PM |
| I thought it was Implicit Engine or something |
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Newbcaek
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| Joined: 22 Jun 2010 |
| Total Posts: 2593 |
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| 29 Jan 2012 08:09 PM |
I worded that wrong, I know they didn't make Ogre. Just wanted to know if there was any news on it, except it being an extremely old version.
Don't know if they made their own or are still using it... |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 29 Jan 2012 08:10 PM |
Haven't bothered checking out Orge yet. I've been playing around with Love2D lately, though (I think it's horrible),
<'+1 Post. Ujelly?'> |
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| 29 Jan 2012 08:13 PM |
@ArceusInator
ImPlicitNgine, or something like that.
@Newbcaek
Yes, they still use Ogre. And they still use an incredibly outdated version.
They should really update it.. :/ |
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Newbcaek
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| Joined: 22 Jun 2010 |
| Total Posts: 2593 |
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| 29 Jan 2012 08:13 PM |
| It's a Free 2D Engine, haven't found many that are decent and free. |
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wii4
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| Joined: 27 Nov 2007 |
| Total Posts: 929 |
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| 29 Jan 2012 08:14 PM |
| With all the money they swipe out of childrens pockets they should have enough for an update. |
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Newbcaek
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| Joined: 22 Jun 2010 |
| Total Posts: 2593 |
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| 29 Jan 2012 08:15 PM |
@Juli
I think they are on 1.8 and we are still at 1.2 or something. |
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Newbcaek
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| Joined: 22 Jun 2010 |
| Total Posts: 2593 |
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| 29 Jan 2012 08:15 PM |
| @wii They should consider making their own engine, seeing the size of the company now. |
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| 29 Jan 2012 08:22 PM |
@Newbcaek
Why would they make their own? Ogre is fine.
But they should really update it.. |
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Newbcaek
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| Joined: 22 Jun 2010 |
| Total Posts: 2593 |
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| 29 Jan 2012 08:24 PM |
| @Juli I would be happy if they brought the engine up to 1.6 |
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| 29 Jan 2012 08:27 PM |
@Newbcaek
They should bring it to the latest version.
Of course, it's a lot of work and everything, but, if they want to ever reach their goal of 100 players in a single server, they'll need to optimize everything, rendering included. And why optimize it themselves if the people that made Ogre already did it for them...?
Anyways, if they're willing to do the work to implement LuaJIT, why wouldn't they be willing to do the work to implement Ogre? |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 29 Jan 2012 08:32 PM |
Creating their own engine is something they would not be looking forward doing.
<'+1 Post. Ujelly?'> |
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Newbcaek
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| Joined: 22 Jun 2010 |
| Total Posts: 2593 |
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| 29 Jan 2012 08:37 PM |
@Juli True, one of the new features in 1.7 made it optimized, but ya I agree. If they're willing to implement LuaJIT, then why not the newest version of Ogre.
You're correct, if they ever want to achieve 100 players to a server no lag. They need it optimized.
@Nate890 Ya, it's definitely not. |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 29 Jan 2012 09:25 PM |
"100 players in a server"
Me and popinman managed to get at least 500 in one server at once. |
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| 29 Jan 2012 09:57 PM |
@mew
I meant 100 clients from a different machine, connected to the same server... |
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Ictis
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| Joined: 01 Sep 2011 |
| Total Posts: 1216 |
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| 30 Jan 2012 10:32 AM |
| ROBLOX uses Ogre as a game engine and use imPlicitNgin for physics computation as far as I know. |
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| 30 Jan 2012 10:57 AM |
*googles implicitngn*
*nothing but few old roblox videos*
So it stands for "The physics computing part of roblox"
??? |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 30 Jan 2012 11:08 AM |
| Ogre is *NOT* the game engine. It is purely the rendering engine - they made their physics engine. |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 30 Jan 2012 01:36 PM |
"I meant 100 clients"
Oh, I just instances 500+ players. |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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