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| 29 Jan 2012 01:33 PM |
| I'm working on an rpg and need help making a script that disapears the quest marker after you finish the quest |
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| 29 Jan 2012 01:41 PM |
We don't make scripts, but this might give you some ideas;
quest = script.Parent if quest = false then quest:Destroy()
Quest would be something like NPC chat, if not you can switch up like brick text. |
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| 29 Jan 2012 01:42 PM |
| Forgot some stuff, let me add it next post. |
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| 29 Jan 2012 01:43 PM |
quest = script.Parent if quest = false then quest:Destroy() if quest = true then end end |
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| 29 Jan 2012 01:50 PM |
| My quest marker is a question mark so do i add that stuff into a script and add it to my question mark? |
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Phellem
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| Joined: 04 Aug 2011 |
| Total Posts: 1984 |
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| 29 Jan 2012 01:52 PM |
@Alexrocksdude
Your code won't worst once it hit the if statement. |
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| 29 Jan 2012 01:54 PM |
@Phellem, That's the point. It's just something that you could add to another script. |
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Grove537
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| Joined: 05 Feb 2010 |
| Total Posts: 3478 |
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