SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 12:22 AM |
| Unfortunately I know absolutely nothing about the joint. If anyone has any information that could help me with my current project or any other knowledge on glue, it would be greatly apreciated. |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 29 Jan 2012 12:26 AM |
| Try Building Helpers? Someone here may know, just wanted to get that out there. . . |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 12:28 AM |
Alright I'll try there too. Currently I'm just trying
local a=Instance.new("Glue",script.Parent.L1); a.Part0=a.Parent; a.Part1=script.Parent.L0; a.C0=CFrame.new(0,-2.1,0);
and all the parts go flying in random directions. Strange. |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 29 Jan 2012 12:36 AM |
http://wiki.roblox.com/index.php/Object:Glue/properties Never used glue before but I'm not sure if it has something to do with this?? |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 12:43 AM |
I saw those earlier. I tried looking them up in the ObjectBrowser, no documentation either, just says that they're Vector3's.
I also tried copying some code from the ragdoll script. Whoever made it tried welding part's to the Part0 of the glue. After attempting this, same results as before. Everything blew up. |
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| 29 Jan 2012 12:45 AM |
There's a nice table here that explains how joints work: http://wiki.roblox.com/index.php/MakeJoints_(Method)
I believe this might interest you too:
http://wiki.roblox.com/index.php/RBX.lua.Glue_(Object)
Oh, and this might interest you too:
http://wiki.roblox.com/index.php/SurfaceType_(Enum)
Teh wiki haz all teh answarz, you just have to search well enough. |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 12:48 AM |
@julien It appears you haven't searched very well either. Please look at those links in which you provided, even the working ones. None of them truly explain how to use the Glue object. |
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| 29 Jan 2012 12:50 AM |
| You need to use the Glue object? Why? |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 12:57 AM |
I thought you were talking about the Glue surface.
What exactly is your project? |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 01:00 AM |
| I'm just wanting to make a lil robot that'll take shots and other basic wrestling moves. I could use welds except they wouldn't interact well with being taken down unless I wrote an entirely new physics engine. |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 01:10 AM |
| I guess I could use motors. Either way, we should try to figure out Glue to further improve the wiki. |
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| 29 Jan 2012 01:47 AM |
| I agree on this, It would make animation much easier i think. :D |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 02:27 AM |
| So any ideas how to use them? |
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SDuke524
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| Joined: 29 Jul 2008 |
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| 29 Jan 2012 10:21 AM |
"Glue" is a joint that acts as connectors, but with glue your block will stick to eachother and NOT fall of unless it collides with another object hard.
Connectors are like glue but it takes less force to knock it off. |
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| 29 Jan 2012 10:22 AM |
| I think glue is good for you. |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 02:02 PM |
| We're talking about the glue object bro. |
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Phellem
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| Joined: 04 Aug 2011 |
| Total Posts: 1984 |
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| 29 Jan 2012 02:05 PM |
They should remove that object because it seem useless. We already have 'weld.' |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 29 Jan 2012 02:08 PM |
| Glue is not at all "useless" I don't know why people keep saying that. Glue can make loose joints that move like in the ragdoll script for when you die. |
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Phellem
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| Joined: 04 Aug 2011 |
| Total Posts: 1984 |
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| 29 Jan 2012 02:21 PM |
Strange... I just looked up in free model of the object glue.
('glue object' in free model)
I found a swinging model. But the model doesn't use F0,F1,F2,ect. but use C1 like weld.
Now I'm interested in this object.
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