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| 27 Jan 2012 12:59 PM |
How can I get the 'AddCustomStatus' to work for a NPC's humanoid?
What are the requirements for it to work? |
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| 27 Jan 2012 12:59 PM |
| I don't even know what the Statuses in Humanoids are used for. It should work though, just use the method on the NPC Humanoid, right? |
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yoyoman2
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| Joined: 07 Mar 2009 |
| Total Posts: 2170 |
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| 27 Jan 2012 01:01 PM |
| if you put a huminoid in it, it will have the property |
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| 27 Jan 2012 01:06 PM |
Does not seem to work at all. I just get nothing from it; no custom status added, and no error or exception error in the output... |
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| 27 Jan 2012 01:10 PM |
This is the test script I used to add the status: script.Parent:AddCustomStatus("Dance") print("Done; 'Dance' has been added")
Its not much, but its for a robot for a future project, it will correspond to a feature that I added into a animation script to activate a animation (it does not get removed from any script yet). |
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| 27 Jan 2012 01:17 PM |
| Hmm. Don't see any errors. Sorry, I have no idea. |
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| 27 Jan 2012 01:23 PM |
Do you have a copy of the method's code so I can look at a possible solution? I really do not like this method of problem solving, but it works... |
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| 27 Jan 2012 01:28 PM |
Here's the wiki page:
http://wiki.roblox.com/index.php/AddCustomStatus_%28Method%29" |
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| 27 Jan 2012 01:33 PM |
That only tells me how to use it, but it does not say any requirements for it.
Any idea of ware I could find the internal components for it? Does the method use any core script or other method? |
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