RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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| 20 Jan 2012 07:24 AM |
http://www.roblox.com/Welding-failure-item?id=70429358
from the looks of it, roblox uses Floats to determine the position and as a result, even with the objects being close together enough and both having weld surfaces, it won't work.
does anyone have something like a Manual Weld(as in not ManualWeld) plugin? |
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RA2lover
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| Joined: 09 Nov 2008 |
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RA2lover
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| Joined: 09 Nov 2008 |
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| 20 Jan 2012 09:07 PM |
| Anaminus's CmdUtl, OR Weld script in wiki. |
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RA2lover
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| 24 Jan 2012 10:01 AM |
| what about adding manually hinges/motors(preferrably without the yellow part between them - it's protuding below the vehicle at the moment(and still won't attach to the hull's base)). |
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RA2lover
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| Joined: 09 Nov 2008 |
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| 24 Jan 2012 03:42 PM |
| also, i'm not really sure of fhow to add an offset point for those. |
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RA2lover
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| Joined: 09 Nov 2008 |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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RA2lover
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| Joined: 09 Nov 2008 |
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| 27 Jan 2012 09:59 AM |
STOP BUMPING THIS!
Refrase your question so more people understand what you're asking. |
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RA2lover
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| Joined: 09 Nov 2008 |
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| 27 Jan 2012 11:17 AM |
basically, how can I add a hinge/motor through a script?
that's about as simple as i can get |
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RA2lover
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| Joined: 09 Nov 2008 |
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| 29 Jan 2012 05:17 AM |
bump.
additionally, i need to find a way to know if the joint got broken by an explosion or similar. |
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RA2lover
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| 29 Jan 2012 03:06 PM |
| bump. so far the plan involves raycasting through the joint, but from the looks of it its far from being efficient. |
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RA2lover
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| Joined: 09 Nov 2008 |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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RA2lover
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| Joined: 09 Nov 2008 |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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| 31 Jan 2012 05:11 PM |
| another bump. on the scale i'm building at, hinges are too large to look good. |
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| 31 Jan 2012 07:31 PM |
Use a weld or motor6d or something....just stop bumping this O_o
part1 = Workspace.Part1 part2 = Workspace.Part2 local w = Instance.new("Weld", part1) w.Part0 = part1 w.Part1 = part2
Death to free models. |
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