|
| 26 Jan 2012 03:49 PM |
So, here's my idea.
You start in a modern military outpost's sleeping quarters. You have a Smith and Wesson SW1911 as your only weapon. Out the window, all you see is open desert and an Osprey gunship flying overhead patrolling. Walking down the hallway into the fort, there is a lobby room with snack machines and Bloxxy Cola, etc. There are two different halls from there, the armory and control room. In the armory, it is a guy behind a counter that functions as a shop to buy new weapons, and a hallway to a shooting range. The purchasable weapons are: Steyr M1912, Sterling Submachine Gun, Ithica Model 37, HK MP7, Barrett REC7, Steyr HS .460, and M249 SAW. Through the path to the control room, it is a large high-tech room with computers. Each computer is assigned a name corresponding to the area it teleports you to, and has a map of the area on the monitor. If you touch the computer, it will check your level to make sure you are of sufficient level to enter the area. The areas are: Open Desert, Village, Nuclear Facility, Airstrip, and Compound. In these areas are increasingly tough enemies. The enemies are as follows with the lowest area they first appear in (they appear in every area afterward but with higher health and damage): Knifer- Open Desert, Pistol- Open Desert, Light Assault (SMG)- Village, Suicide Bomber- Village, Shotgunner- Airstrip, Fragger- Airstrip, Assault (Assault Rifle)- Nuclear Facility, Sniper- Nuclear Facility, Heavy Assault (Minigun or LMG)- Compound, Guard- Compound, Terrorist Leader- final room of Compound.
I'll be making this soon, but I can't script. I will build it, I just need someone to script everything for it and make all of the guns. The description will have a note that this was collaborated on by cheesencrackers5 and *Insert Scripter's Name Here*. |
|
|
| Report Abuse |
|
| |
| |
scrin445
|
  |
| Joined: 10 May 2011 |
| Total Posts: 3955 |
|
|
| 26 Jan 2012 08:55 PM |
| Could you put it into paragraphs? I can barely read it |
|
|
| Report Abuse |
|