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| 26 Jan 2012 02:44 PM |
| We're currently running the ImPlicitNgine. It's built by our CEO and, since it's inception in 2004, the updates have attempted to add more consistent physics. However, the engine is now a flawed template. If I hit someone with a car, I want the person to go flying, not my car. If I fall from a great height, I want to come at a stop with less walkspeed, not fall through the floor. Should I get killed with anything non-explosive, I want to be a ragdoll, not burst at the seams! |
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GTA4rox08
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| Joined: 15 Jun 2008 |
| Total Posts: 11365 |
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| 26 Jan 2012 02:50 PM |
| Sadly, physics are low as well. |
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| 26 Jan 2012 02:54 PM |
| Kind of support. Though your character shout be damaged also when falling from great-heights. |
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NorthDrop
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| Joined: 29 Sep 2011 |
| Total Posts: 2613 |
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| 26 Jan 2012 03:06 PM |
Support. I hate how things act in ROBLOX at the moment. |
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helloq
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| Joined: 21 Aug 2008 |
| Total Posts: 689 |
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| 26 Jan 2012 03:44 PM |
| ROBLOX employees are doing their jobs working on this, but if you want this to happen better, than make your own physics with LUA scripting for your places. |
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| 26 Jan 2012 03:47 PM |
| Helloq, I can't code. All I'm asking for is a little more overall realism. |
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ikoviron
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| Joined: 21 Feb 2010 |
| Total Posts: 226 |
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| 26 Jan 2012 05:37 PM |
| I read this carefully, I support when you fall through the floor; I even intended to write my own thread about it but it wasn't a high priority. When you list thing's like a high mass object in this instance it's a car, running into a Human I think it should jolt back that should be simple (What I would expect of the Roblox Admin's), However, what would really impress me from the Roblox Admin's is if you would get run over Literarily where a Robloxian would go under the car, get knocked by the bumper and go up the roof, or possibly getting knocked to the side's if at the correct angle (I expect damage's not to be provided by Roblox Staff I expect Roblox User's to know how to do such thing's). Finally, that leave's the idea of an Official Rag doll death script; I absolutely hate the one's Player's made if Roblox staff are seriously gonna do that then I want a more realistic one then the Player created one. |
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| 26 Jan 2012 06:15 PM |
| It's fine right now. ROBLOX has better things to work on, like Dynamic Lighting and a ton of other stuff. Still support though, kinda. |
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XAXA
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| Joined: 10 Aug 2008 |
| Total Posts: 6315 |
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| 26 Jan 2012 06:29 PM |
You can't code physics XD, specially using flimsy Lua.
"You can't debug a script you wrote with the best of your ability. Therefore never try your best when you're writing a script." |
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Faxu
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| Joined: 08 Feb 2010 |
| Total Posts: 2937 |
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| 26 Jan 2012 06:34 PM |
| XAXA, he means to code the parts that make it HAVE better physics, like making it so you fall like a ragdoll, yea... |
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boomer549
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| Joined: 19 Jul 2008 |
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| 26 Jan 2012 06:35 PM |
"It's fine right now. ROBLOX has better things to work on, like Dynamic Lighting and a ton of other stuff. Still support though, kinda."-rockwell.
Althought the admin's REAL top priority is making hats. In case you haven't noticed. |
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| 26 Jan 2012 06:40 PM |
| Hmmm.......... Increased physics eh?....SUPPORT! |
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Alex4897
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| Joined: 06 Aug 2008 |
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| 26 Jan 2012 06:46 PM |
Oyus.
~~I can swing mah o==|::::::::::> |
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| 26 Jan 2012 06:59 PM |
CHES!
I no jelly, I be peanut butter. |
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theopfor
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| 26 Jan 2012 07:45 PM |
"ROBLOX employees are doing their jobs working on this, but if you want this to happen better, than make your own physics with LUA scripting for your places."
I don't even think that's possible. Also, Lua, not LUA.
I support.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way." ~pauljkl |
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dood97
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| Joined: 09 Mar 2009 |
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| 26 Jan 2012 08:17 PM |
Support!
One thing that would purly AMAZE me though, is Newton's laws.
Law 1: An object at rest will remain at rest unless acted on by an unbalanced force. An object in motion continues in motion with the same speed and in the same direction unless acted upon by an unbalanced force.
Mainly, Inertia would be kinda cool for more realism.
Law 2: Acceleration is produced when a force acts on a mass. The greater the mass (of the object being accelerated) the greater the amount of force needed (to accelerate the object).
So, what if you could have torque on a car? (for advanced building.) This would be great for realistic car creation.
Law 3: For every action there is an equal and opposite re-action.
You hit the Robloxian with a car, but when he flies, the car will not just keep going, maybe get a little jolt back from hitting an object.
Just a thought. Not actually asking it to be scripted. Just kind of adding to the subject.
-Dood97 |
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pugzy
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| Joined: 16 Aug 2007 |
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| 26 Jan 2012 08:30 PM |
"ROBLOX employees are doing their jobs working on this, but if you want this to happen better, than make your own physics with LUA scripting for your places."
Lua*
You can't script this, because the physics engine is slowing the game down itself. Their code is extremely poor.
~Ohne dich bin ich nichts~ |
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papey
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| Joined: 18 Sep 2008 |
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| 28 Jan 2012 08:06 AM |
Yes. To the ones saying "Scriptable." Not everyone can code and overhaul the current physics engine. |
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| 28 Jan 2012 12:56 PM |
| I was actually just considering a comical knockback followed by slight damage to the human and moderate speed loss to the car, but whatever. |
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