IcyTea
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| Joined: 01 Jun 2010 |
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fenrir24
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| Joined: 30 Oct 2010 |
| Total Posts: 24868 |
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| 26 Jan 2012 04:08 PM |
A water duck shoot.
Like when they pass by and you shoot at them for points. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:10 PM |
Seems like a good idea. I would make it a Guest Shoot Out or a Noob one.
The points are optional, I might make it for fun if you get bored. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:12 PM |
| Or a tornado simulator. Be inside this box and you be flying around in there. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:13 PM |
| Any other ideas? Dumb threads killing this good one. :( |
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Bignate32
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| Joined: 10 Jan 2012 |
| Total Posts: 4211 |
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Terrarian
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| Joined: 19 Jan 2012 |
| Total Posts: 3740 |
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| 26 Jan 2012 04:14 PM |
| a game where you have to kill me but my coolness will automatically instakill you |
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fenrir24
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| Joined: 30 Oct 2010 |
| Total Posts: 24868 |
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| 26 Jan 2012 04:15 PM |
A shoot out game where you have to beat the CPU to shooting the other.
Or something else. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:16 PM |
"Ice Minigame Ya spin around in an ice cube and get killed by ya players"
Nice concept, but how about slidding ice cubes and you have to climb on ice blocks that get taller and taller to the top, but someone is using controls to ruin your chances of winning, like death run? |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:17 PM |
"A shoot out game where you have to beat the CPU to shooting the other."
Oh like Xiaoxiaoman's game with the shootout with heavy?
I might make one. Seems good. |
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jasonvo
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| Joined: 08 Jul 2008 |
| Total Posts: 2074 |
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| 26 Jan 2012 04:17 PM |
a minigame where you start off with 2 decals, then their is a giant decal. After you memorize that it will go to 3 decals and another big decal and you have to pick the big decal in wave 1. sorry if it was confusing. :[
.winfaic. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:18 PM |
"a minigame where you start off with 2 decals, then their is a giant decal. After you memorize that it will go to 3 decals and another big decal and you have to pick the big decal in wave 1."
Like a memory game to figure out patterns in a maze?
Seems cool.
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Soesson
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| Joined: 18 Jan 2012 |
| Total Posts: 132 |
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| 26 Jan 2012 04:18 PM |
Die In a Hole:
The first one to die in the hole, wins. All that matters is luck. |
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Paramore2
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| Joined: 07 Sep 2009 |
| Total Posts: 6402 |
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| 26 Jan 2012 04:18 PM |
| Make your Minigames very different. My minigames tend to be 'Out of the Box' because I usually create them in my brain. When you have your own unique ideas that you can build off of it will create something unique. Unique games are, to me, the best. I also love places with a twist on an older game. |
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| 26 Jan 2012 04:19 PM |
No no no
you must put points when people play games, they play for fun, and points. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:20 PM |
"The first one to die in the hole, wins. All that matters is luck."
I for one think it's awesome. Maybe like trying to find the right one that kills you to win? :D |
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jasonvo
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| Joined: 08 Jul 2008 |
| Total Posts: 2074 |
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| 26 Jan 2012 04:20 PM |
@Icy. Yup. You basically made my idea simple-fied. :]
.winfaic. |
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fenrir24
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| Joined: 30 Oct 2010 |
| Total Posts: 24868 |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:21 PM |
| I might get 1WOOF1's help or NINJAKID09's for being rewarded with tokens. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:22 PM |
"@Icy. Yup. You basically made my idea simple-fied. :]"
Actually, its much difficult, because there will be a games master that will choose out of 10 holes which is correct. :) |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:24 PM |
| Bumper Cars, yeah I might get more help to make it where the bumper car has health so you dont get bumped once and you loose. It will be a survival game but you have to be tactical and know the enemy's moves. |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 26 Jan 2012 04:25 PM |
| I like these ideas, I am tracking so I can make these minigames. |
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| 26 Jan 2012 04:25 PM |
How about you have a target practice minigame? The person to hit the most targets wins.
Sometimes I use my sig, sometimes I don't. This is one of those times. |
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fenrir24
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| Joined: 30 Oct 2010 |
| Total Posts: 24868 |
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| 26 Jan 2012 04:26 PM |
How about you have to choose the correct hat combo from certain hat givers? The correct answer could be randomized, or chosen by a controller. You could make it so they could only pick up a set amount of hats at a time.
Or a game where whoever picks up the most amount of, say, chocolate bunnies for example, wins the game.
Or just a jump down a hole filled with bouncing scripts and whoever gets to the bottom first wins? |
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