acealeam
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| Joined: 16 Oct 2009 |
| Total Posts: 14875 |
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| 24 Jan 2012 02:55 PM |
Or hopperbin?
Because that's gonna be really stupid to have a separate tool for this..
~It's not that I hate you, it's just that, if you were on fire and I had water... I would drink it~ |
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| 24 Jan 2012 02:57 PM |
| Yes you can only use the mouse on a Tool and HopperBin |
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Cyrok
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| Joined: 11 Jan 2012 |
| Total Posts: 630 |
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| 24 Jan 2012 02:58 PM |
I head that ROBLOX may come out with a Mouse property of the player.
{ I have an OCD when it comes to non-camelCase variables/custom functions. } |
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| 24 Jan 2012 02:58 PM |
Yeah pretty much. You can do some mouse stuff using GUI hax, but if you want moar useful stuff like where the mouse is pointing in the 3d space or when a key gets pressed, then you need a tool/hopperbin.
I used GUI hax to make a cool single player game, but it doesn't work in multiplayer and it's really laggy in single player once you get to like wave 2 :c |
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acealeam
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| Joined: 16 Oct 2009 |
| Total Posts: 14875 |
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| 24 Jan 2012 03:17 PM |
@crazy
Hey! Long time no see.
Yeah, thanks but they really need to implement that one way or another. Now while I'm here, does anyone know what the Numbers would be called with the KeyUp event.
~It's not that I hate you, it's just that, if you were on fire and I had water... I would drink it~ |
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| 24 Jan 2012 03:26 PM |
| I don't think that you can use the number keys with KeyDown/KeyUp. If I'm wrong, though, you can just use key:byte() to figure it out yourself (or just check an ASCII table to see what numbers those keys would give you when you use key:byte()) |
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acealeam
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| Joined: 16 Oct 2009 |
| Total Posts: 14875 |
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| 24 Jan 2012 03:31 PM |
I'll try it out.
~It's not that I hate you, it's just that, if you were on fire and I had water... I would drink it~ |
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