geicogeko
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| Joined: 27 Apr 2010 |
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| 22 Jan 2012 05:25 PM |
All commercial game engines cost money to lease, but how much, is there an average cost, or is it base on the engine itself.
~Legal Lizard~ |
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Varp
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| Joined: 18 Nov 2009 |
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| 22 Jan 2012 05:29 PM |
| Well, not only does it heavily depend on the engine (some are free, some aren't for sale unless you're REALLY rich), it's not always just a single number. Often, non-commercial uses of an engine are free, but commercial uses require payment. It really varies wildly. |
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geicogeko
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| Joined: 27 Apr 2010 |
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| 22 Jan 2012 05:31 PM |
Is it in the million for large commerical engines?
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myrkos
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| Joined: 06 Sep 2010 |
| Total Posts: 8072 |
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| 22 Jan 2012 05:33 PM |
| I would think a couple thousand for commercial use of most engines. |
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geicogeko
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| Joined: 27 Apr 2010 |
| Total Posts: 2727 |
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| 22 Jan 2012 05:46 PM |
10k 100k 1k?
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geicogeko
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| Joined: 27 Apr 2010 |
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| 22 Jan 2012 05:46 PM |
10k 100k 1k?
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geicogeko
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| Joined: 27 Apr 2010 |
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| 22 Jan 2012 05:48 PM |
Stupid double post glitch :L
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sam6175
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| Joined: 16 Aug 2008 |
| Total Posts: 1391 |
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| 22 Jan 2012 07:47 PM |
| Some engines are free but you must pay royalities |
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MajorTyco
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| Joined: 09 Apr 2010 |
| Total Posts: 1989 |
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| 22 Jan 2012 09:06 PM |
It should always say on the engine developers' website, somewhere.
"I remain just one thing, and one thing only — and that is a clown. It places me on a far higher plane than any politician."-- Charlie Chaplin |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 22 Jan 2012 09:11 PM |
Depends on your product as well. Is your product a AAA game? Then the finest commercial engines are a little over a million to license.
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stravant
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| Joined: 22 Oct 2007 |
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| 22 Jan 2012 11:00 PM |
I think it's useless to try to attach an "average" figure to it considering that it probably not only varies from engine to engine, but with every single game made for a given engine.
Even if we could come up with an "average" the deviation would be so large that it would be almost meaningless. |
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geicogeko
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| Joined: 27 Apr 2010 |
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| 23 Jan 2012 04:13 PM |
Ok, with costs like that, might as well make my own, like that could ever happen.
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Varp
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| Joined: 18 Nov 2009 |
| Total Posts: 5333 |
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| 23 Jan 2012 04:15 PM |
"Ok, with costs like that, might as well make my own, like that could ever happen."
Or use one that DOESN'T cost a million dollars? There are plenty of game engines that are completely free, especially if you don't intend to use the engine commercially. |
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| 23 Jan 2012 04:26 PM |
last I checked, the most expensive engine to acquire a license for is Unreal, which depending on your team size could cost over a million dollars.
A lot of the AAA engines go on how many installs for devs/relationship with the client/how many platforms you are developing for. |
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| 23 Jan 2012 04:26 PM |
| As an alternate, Ogre is a free engine that has been around for a long time, in fact it might of been one of the first free 3d engines. |
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geicogeko
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| Joined: 27 Apr 2010 |
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| 23 Jan 2012 05:26 PM |
But makin' an engine sounds fun.
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| 23 Jan 2012 06:59 PM |
If I remember correctly, Unreal Engine is VERY good and open source.
@geicogeko
That will take an EXTREMELY long time and effort.
But that's what us programmers do. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 23 Jan 2012 07:06 PM |
"But makin' an engine sounds fun."
And if you plan on doing it don't expect to actually get anything you can use out in the end other than a lot of experience in knowing what sort of architecture doesn't work well =P |
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LPGhatguy
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| Joined: 27 Jun 2008 |
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| 23 Jan 2012 07:15 PM |
"...other than a lot of experience in knowing what sort of architecture doesn't work well =P"
And given enough of that, you can *almost* know what architectures **do** work well.
I've got a lot of experience in knowing what sort of architectures don't work. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 23 Jan 2012 07:19 PM |
| Takes a lot though. I wrote about 6 C++ GUI systems before I actually got something without any fatal errors that made it pretty much unusable. |
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LPGhatguy
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| Joined: 27 Jun 2008 |
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| 23 Jan 2012 07:21 PM |
It took me 7 in C# to get something that kind of worked. I think I might have ironed out the fatal errors by about revision 5. But that's C#.
I spent like 3 hours on Saturday wrestling with C++ pointer and array mixing stuff. |
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| 23 Jan 2012 07:33 PM |
| Doesn't solve all problems involved with pointers in c++, but if you're ever bored, check out the boost library for c++, it features safe pointers (or relatively safe at least). Also, boost is typically the stomping ground for potential new features to be rolled into the next revision of c++ |
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| 23 Jan 2012 07:58 PM |
Just wondering, will there every be a C+++? I mean, who's in charge of developing the language anyways?
~Techboy6601: The IDE guy~ |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 23 Jan 2012 07:59 PM |
"Just wondering, will there every be a C+++?"
Maybe D is what you're thinking of |
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geicogeko
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| Joined: 27 Apr 2010 |
| Total Posts: 2727 |
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| 23 Jan 2012 08:12 PM |
There is D, owned by Digital Mars, but experience > profit thus it sounds like fun.
~Legal Lizard~ |
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