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| 23 Jan 2012 04:01 PM |
| I need some people for the crew to develop a self driving car. |
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| 23 Jan 2012 04:05 PM |
Design Manager:Me GUI Design Head: blackhalodude |
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| 23 Jan 2012 04:19 PM |
| A self driving car? Huh? Where does it drive to? |
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| 23 Jan 2012 05:07 PM |
| The car will need a built in map of the game. |
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| 23 Jan 2012 06:06 PM |
| That's why I need a crew. But for the car to be compatible for any map will be the hardest part. So in earlier version we're just gonna have it go to predefined place on the map. For it to work the place needs to have all these different values and names for models and pieces and all that other stuff. So if you want it to work on your game you need to pay us, send us the game, and wait and we'll process it all. |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 23 Jan 2012 06:39 PM |
Already did it.
http://www.roblox.com/AI-Car-item?id=47224891
I could probably make a better one now, that one was made almost a year ago. |
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| 24 Jan 2012 05:46 PM |
| That car spins in circles and explodes. |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 24 Jan 2012 06:16 PM |
| Then you used it wrong. I'll post a video when I can showing it. |
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SDuke524
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| Joined: 29 Jul 2008 |
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| 24 Jan 2012 09:33 PM |
| Look up my username on youtube and you should find the video. |
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| 25 Jan 2012 11:26 AM |
1.Never have more than 1 people actually scripting it unless the scripts are in no way related. The other people might give ideas or figure out how to solve a problem, but always have only 1 guy write the thing. This is because generally everyone on roblox is an epic fail of a scripter and it hardly works even if its written by a single person...
2.The map shouldnt be built in. Instead, place some black boxes to hang on the lights in crossings and so on, and using raycasting, build a map which says from which boxes you can go to which boxes. Then the car can search the shortest path using the A* algorithm.
3.Now that we have the path, we need to make the car follow it and avoid small obstacles, and possibly even update the map if there is an unpassable obstacle on the way and then follow a route got from the new map. Like when its following the route, it could raycast in front of it and maybe even on the sides depending on how much it can lag. If it detects an obstacle, it could send in multiple rays so it gets a better view of it, and decides wether to turn left or right or something. It should also take the things velocity into account so that if its another car, it can just stop and wait until its not in the way anymore.
4.U cant do it go make nub obby llololo |
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| 25 Jan 2012 07:25 PM |
@above Exactly. The kind of car you suggested is the kind im trying to create. But I lost you on RayCasting |
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JMan42064
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| 02 May 2012 03:59 PM |
@Radioak So, basically, the car Google is trying to make that was in the news a while ago X:D! |
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zabba7461
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| Joined: 21 Aug 2011 |
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zabba7461
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| 02 May 2012 06:38 PM |
| Raycasting is when is like sonar, if you know what it is, or how bats see. In a sense I guess, I really don't use that in my scripts. |
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