Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 22 Jan 2012 02:39 PM |
Anyone notice that as a property? It is actually pretty cool since you can practically zoom in (like a scope/binoculars) if you set the FieldOfView to the lowest point, and if you set it to the highest point, well, you get a big field of a view. |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 22 Jan 2012 02:43 PM |
| I am guessing Tenal, along with many other people might be pleased to see this :P |
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1Ra
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| Joined: 02 May 2010 |
| Total Posts: 2400 |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 22 Jan 2012 02:53 PM |
It is legit, if you haven't seen it yet, my Red vs Blue game on gametest uses the FieldOfView(its 70 degrees in my game, default is 60, too less for an FPS) and the player.CameraMode.LockToFirstPerson, to have a FPS camera!
I also have added a bunch of other cool features, check it out!
~Sorcus |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 22 Jan 2012 02:56 PM |
| LockToFirstPerson? That's great (just tested it). I'm not too happy with the new explosions though at least in their current state :/ |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 22 Jan 2012 02:57 PM |
The explosions are being fixed currently.
~Sorcus |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 22 Jan 2012 02:58 PM |
| It seems that besides the explosions the features should be ready to be released relatively soon? :D |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 22 Jan 2012 02:59 PM |
| I can't do gametest. Does it just change the CoordinateFrame or does it actually crop a section of the screen? |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 22 Jan 2012 02:59 PM |
Coming week, yes.
sfdgw, what?
~Sorcus |
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1Ra
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| Joined: 02 May 2010 |
| Total Posts: 2400 |
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| 22 Jan 2012 02:59 PM |
| the turn into minecraft-looking explosions whence in fog. |
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sdfgw
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| Joined: 08 Jan 2009 |
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| 22 Jan 2012 03:01 PM |
"sfdgw"
lol
I mean, if you change the field of view-
you know what
I'm being confusing
do you know how long until it's on main roblox / it's properly documented so I can look for myself |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 22 Jan 2012 03:02 PM |
How does just changing CoordinateFrame will give you a wider angle anyway? Its the camera's focus that's being affected.
~Sorcus |
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1Ra
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| Joined: 02 May 2010 |
| Total Posts: 2400 |
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| 22 Jan 2012 03:03 PM |
"on main roblox"
sometime around next month
"properly documented"
never. |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 22 Jan 2012 03:04 PM |
" too low for an FPS"
*Calls grammar police* |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 22 Jan 2012 03:05 PM |
^ Hallucinating, are we?
~Sorcus |
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TheMyrco
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| Joined: 13 Aug 2011 |
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| 22 Jan 2012 03:22 PM |
>an >FPS
There's the mistake, Sorcus. |
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1Ra
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| Joined: 02 May 2010 |
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| 22 Jan 2012 03:24 PM |
| perhaps he means First Person Shooter, not frames or feet per second. |
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TheMyrco
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| Joined: 13 Aug 2011 |
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| 22 Jan 2012 03:29 PM |
Then still there wouldn't be an a or an because it's multiple.
Btw, FPS could also mean Farts per second. |
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| 22 Jan 2012 05:36 PM |
FPS has to many meanings >:|
~I've been to nil and back. |
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| 22 Jan 2012 06:00 PM |
SORCUS SORCUS SORCUS
THE RESET MENU DOES NOT UNLOCK THE MOUSE FROM FIRST PERSON
FIX FIX FIX |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 22 Jan 2012 06:02 PM |
@6
But... it did when I tested it? |
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| 22 Jan 2012 07:21 PM |
Now that there is customer service. All you have to do is post on this forum and all of your needs come true :P
*looks at unpleased scripters*
Well, almost all.
~Techboy6601: The IDE guy~ |
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| 23 Jan 2012 06:13 AM |
Thank you Sorcus! I've been wanting new camera features for months. |
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| 23 Jan 2012 06:39 AM |
Now go and make a feature which does
screenpos=(x,y)/(z^1.1)
instead of
screenpos=(x,y)/z
though that would only work with shaders i guess xD |
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Oysi
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| Joined: 06 Jul 2009 |
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