generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Game Engine Licencing

Previous Thread :: Next Thread 
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
22 Jan 2012 05:25 PM
All commercial game engines cost money to lease, but how much, is there an average cost, or is it base on the engine itself.

~Legal Lizard~
Report Abuse
Varp is not online. Varp
Joined: 18 Nov 2009
Total Posts: 5333
22 Jan 2012 05:29 PM
Well, not only does it heavily depend on the engine (some are free, some aren't for sale unless you're REALLY rich), it's not always just a single number. Often, non-commercial uses of an engine are free, but commercial uses require payment. It really varies wildly.
Report Abuse
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
22 Jan 2012 05:31 PM
Is it in the million for large commerical engines?

~Legal Lizard~
Report Abuse
myrkos is not online. myrkos
Joined: 06 Sep 2010
Total Posts: 8072
22 Jan 2012 05:33 PM
I would think a couple thousand for commercial use of most engines.
Report Abuse
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
22 Jan 2012 05:46 PM
10k 100k 1k?

~Legal Lizard~
Report Abuse
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
22 Jan 2012 05:46 PM
10k 100k 1k?

~Legal Lizard~
Report Abuse
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
22 Jan 2012 05:48 PM
Stupid double post glitch :L

~Legal Lizard~
Report Abuse
sam6175 is not online. sam6175
Joined: 16 Aug 2008
Total Posts: 1391
22 Jan 2012 07:47 PM
Some engines are free but you must pay royalities
Report Abuse
MajorTyco is not online. MajorTyco
Joined: 09 Apr 2010
Total Posts: 1989
22 Jan 2012 09:06 PM
It should always say on the engine developers' website, somewhere.

"I remain just one thing, and one thing only — and that is a clown. It places me on a far higher plane than any politician."-- Charlie Chaplin
Report Abuse
Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
22 Jan 2012 09:11 PM
Depends on your product as well. Is your product a AAA game? Then the finest commercial engines are a little over a million to license.

~Sorcus
Report Abuse
stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
22 Jan 2012 11:00 PM
I think it's useless to try to attach an "average" figure to it considering that it probably not only varies from engine to engine, but with every single game made for a given engine.

Even if we could come up with an "average" the deviation would be so large that it would be almost meaningless.
Report Abuse
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
23 Jan 2012 04:13 PM
Ok, with costs like that, might as well make my own, like that could ever happen.

~Legal Lizard
Report Abuse
Varp is not online. Varp
Joined: 18 Nov 2009
Total Posts: 5333
23 Jan 2012 04:15 PM
"Ok, with costs like that, might as well make my own, like that could ever happen."

Or use one that DOESN'T cost a million dollars? There are plenty of game engines that are completely free, especially if you don't intend to use the engine commercially.
Report Abuse
jeditkacheff is not online. jeditkacheff
Joined: 25 Mar 2010
Total Posts: 231
23 Jan 2012 04:26 PM
last I checked, the most expensive engine to acquire a license for is Unreal, which depending on your team size could cost over a million dollars.

A lot of the AAA engines go on how many installs for devs/relationship with the client/how many platforms you are developing for.
Report Abuse
jeditkacheff is not online. jeditkacheff
Joined: 25 Mar 2010
Total Posts: 231
23 Jan 2012 04:26 PM
As an alternate, Ogre is a free engine that has been around for a long time, in fact it might of been one of the first free 3d engines.
Report Abuse
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
23 Jan 2012 05:26 PM
But makin' an engine sounds fun.

~Legal Lizard~
Report Abuse
bigevan333 is not online. bigevan333
Joined: 12 Jul 2010
Total Posts: 900
23 Jan 2012 06:59 PM
If I remember correctly, Unreal Engine is VERY good and open source.

@geicogeko

That will take an EXTREMELY long time and effort.

But that's what us programmers do.
Report Abuse
stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
23 Jan 2012 07:06 PM
"But makin' an engine sounds fun."

And if you plan on doing it don't expect to actually get anything you can use out in the end other than a lot of experience in knowing what sort of architecture doesn't work well =P
Report Abuse
LPGhatguy is not online. LPGhatguy
Forum Moderator
Joined: 27 Jun 2008
Total Posts: 4725
23 Jan 2012 07:15 PM
"...other than a lot of experience in knowing what sort of architecture doesn't work well =P"

And given enough of that, you can *almost* know what architectures **do** work well.

I've got a lot of experience in knowing what sort of architectures don't work.
Report Abuse
stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
23 Jan 2012 07:19 PM
Takes a lot though. I wrote about 6 C++ GUI systems before I actually got something without any fatal errors that made it pretty much unusable.
Report Abuse
LPGhatguy is not online. LPGhatguy
Forum Moderator
Joined: 27 Jun 2008
Total Posts: 4725
23 Jan 2012 07:21 PM
It took me 7 in C# to get something that kind of worked. I think I might have ironed out the fatal errors by about revision 5. But that's C#.

I spent like 3 hours on Saturday wrestling with C++ pointer and array mixing stuff.
Report Abuse
jeditkacheff is not online. jeditkacheff
Joined: 25 Mar 2010
Total Posts: 231
23 Jan 2012 07:33 PM
Doesn't solve all problems involved with pointers in c++, but if you're ever bored, check out the boost library for c++, it features safe pointers (or relatively safe at least). Also, boost is typically the stomping ground for potential new features to be rolled into the next revision of c++
Report Abuse
Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
23 Jan 2012 07:58 PM
Just wondering, will there every be a C+++?
I mean, who's in charge of developing the language anyways?

~Techboy6601: The IDE guy~
Report Abuse
stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
23 Jan 2012 07:59 PM
"Just wondering, will there every be a C+++?"

Maybe D is what you're thinking of
Report Abuse
geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
23 Jan 2012 08:12 PM
There is D, owned by Digital Mars, but experience > profit thus it sounds like fun.

~Legal Lizard~
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image