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| 20 Jan 2012 10:04 AM |
is scripting a plane with bodyposition and bodygyro only or .. other things. and if its with bodyposition .. how can I make it move .. properly not instantly -.- ? |
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| 20 Jan 2012 10:25 AM |
......long ago I made a plane .. I clearly got no idea about most of its scripting at that time .. now when I got rbx.Lua inside my mind I can't even find that old tutorial anymore ... I still have the old model with me so I tried to rescript it into simpler short script .. but really got no idea about it although I got it to work..
Now you heard the story help :P |
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| 20 Jan 2012 10:37 AM |
ok another question...
script,Parent.Selected:connect(function(m) m.Button1Down:connect(function() --HERE end) end)
what can I add there to make it the code run while HOLDING the button ? |
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| 20 Jan 2012 10:42 AM |
| ......thought I was so silly asking easy things .. but looks like no body know them .. |
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| 20 Jan 2012 11:18 AM |
hold :Done
not expecting a reply but almost everything is done but how to make the engine strong enouph to move with its velocity when it change ? |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 20 Jan 2012 01:54 PM |
| Scripting planes is not a game you want to get in to, if you're trying to make them work like a seriously legit plane. Heck, I specialize on it and I'm not even in a high enough math class to be able to create planes that work correctly physics-wise. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 20 Jan 2012 01:55 PM |
| Well it's easy to made one with key controls :P |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 20 Jan 2012 01:56 PM |
@crazyman32
-_-
You could just gave him your Plane Kit. x3 |
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| 20 Jan 2012 01:57 PM |
| Making the plane function with controls is the easy part. Simulating the physics is where things get complicated, especially since ROBLOX's physics engine interacts with objects as if they're in a vacuum. |
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| 20 Jan 2012 02:02 PM |
| I find hilarious how planes work, I also love to see how when I shoot with lag, I blow myself up. I encourage any plane maker to make rockets spawn BELOW the plane, taking the rotation into account. (Sort of what you see in movies...) |
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| 20 Jan 2012 05:21 PM |
| @Electric - That's because 99% of all people who make planes on here don't know what they're doing, or don't have enough skills to even program one properly. Else, they would just add a basic check system to make sure the rocket didn't hit its launcher. |
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| 20 Jan 2012 10:31 PM |
But I like how I can kill me, I just don't like it spawning over me, what if a smart enemy does a backflip and goes past me, but my rocket hits me? Its ok for it to have Kill me, I just don't like INSTA Kill me.
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| 21 Jan 2012 12:52 AM |
well... since I mastered the other things thought it time to get into planes and advanced things .. I have good logic and I am good in physics and math but mixing it togother with scripting not knowing where to start is the bad point ..
I would like to find the most simple plane that I could learn the concept so I can improve myself from there. |
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| 21 Jan 2012 12:54 AM |
| and I was almost done .. (didn't save it but, done :P) I just needed to make it move .. it rotates when you hold the button but it just dont move forward even though the velocity is changing .. |
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