blockoo
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| Joined: 08 Nov 2007 |
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| 19 Jan 2012 08:10 PM |
May as well have a place to request updates for GUI's. I'll start off:
Dynamic text colors. You should be able to set the letters between positions x and y to a certain text color without affecting the rest of the text. Example:
GUI.Text = "Hello world!" GUI:SetTextColor(Color3.new(0, 0, 0), 1, 5)
--Causes "Hello" to be black, while the rest of the text remains the color of the TextColor3 property |
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blockoo
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| Joined: 08 Nov 2007 |
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| 19 Jan 2012 08:12 PM |
^ Though, I kind of want dynamic text colors a little more.
~Would you like some butter with that latetoast? |
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| 19 Jan 2012 08:16 PM |
easier GUI building interfaces and tools or plugins for it.
i absolutely hit UDim |
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blockoo
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| Joined: 08 Nov 2007 |
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| 19 Jan 2012 08:18 PM |
Building GUI's isn't that hard, just time consuming. I don't think it could get much simpler.
~Would you like some butter with that latetoast? |
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| 19 Jan 2012 08:19 PM |
i know its not hard, it's just i hate having to convert it to a gui-generating-script
i would like a gui-to-script creator, too. that would be nice, then i could stop using my friend's lol. |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 19 Jan 2012 08:26 PM |
Here's another: live TextBox updating
If you type in a TextBox, you'll notice that the Text property doesn't change until you click off of the TextBox. I think it should constantly update instead.
~Would you like some butter with that latetoast? |
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Anaminus
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| Joined: 29 Nov 2006 |
| Total Posts: 5945 |
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| 19 Jan 2012 08:30 PM |
- Padding control (integrates with the Style property) - Border side control - Better ZIndexing
I had a look at a bunch of suggestions I once thought up and noticed that most of them were added. |
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Ozzypig
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| Joined: 27 Mar 2008 |
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| 19 Jan 2012 08:38 PM |
- Allowing the selection of text for copy-pasta. - ZIndex can go from 0 to math.pow(2, 16) (PLEASE....) - GUI Rotation should trump everything though |
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stravant
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| Joined: 22 Oct 2007 |
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| 19 Jan 2012 08:40 PM |
"- Padding control (integrates with the Style property)" I'd rather not. Managing screen VS control coordinates is enough of a nightmare as it is. Seems better to build a really robust in-Lua widget toolkit rather than use more C-side properties. (This might actually happen at some point, including an editor to work with the widgets in question as well as normal GUI objects).
"- Better ZIndexing" Long time issue I've pushed for. The trouble is none of the possible implementations are particularly satisfactory. I'd rather standardize the child-order and leave z-indexing as it is.
"- ZIndex can go from 0 to math.pow(2, 16) (PLEASE....)" That's quite hard to implement in an efficient way. At that point you pretty much need a general space partition just like for the 3D rendering to render the GUIs in an efficient manor. |
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Anaminus
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| Joined: 29 Nov 2006 |
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| 19 Jan 2012 08:49 PM |
"I'd rather not. Managing screen VS control coordinates is enough of a nightmare as it is. Seems better to build a really robust in-Lua widget toolkit rather than use more C-side properties. (This might actually happen at some point, including an editor to work with the widgets in question as well as normal GUI objects)."
Well then, at least something that shows how much padding there is for Styled frames. I have a function that does this already, but it would be nice to have.
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blockoo
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| Joined: 08 Nov 2007 |
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| 19 Jan 2012 08:59 PM |
Another: Higher capacity for TextBoxes; I'm thinking thousands of characters.
As an explanation for my first suggestion, I wanted this for a GUI script builder to make words such as true, false, while blue, make make strings purple-pink, etc.
~Would you like some butter with that latetoast? |
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blockoo
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| Joined: 08 Nov 2007 |
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| 19 Jan 2012 09:12 PM |
I also found a minor bug with ClipsDescendants. The descended being clipsed (is that even a word? lol) disappears AFTER the border of its parent, causing it to cover the border. However, I think it should clips the descendant BEFORE the border so the border will still be visible.
~Would you like some butter with that latetoast? |
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blockoo
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| Joined: 08 Nov 2007 |
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| 19 Jan 2012 09:12 PM |
Not even a bug, really. Just a preference.
~Would you like some butter with that latetoast? |
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| 19 Jan 2012 09:14 PM |
since i've said this several times before and it still doesnt seem to be there;
bordertransparency
that is all |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 19 Jan 2012 09:17 PM |
Sorcus/HotThoth/any other dev patrolling this forum, your scripters community is speaking, listen pl0x
~Would you like some butter with that latetoast? |
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Cyrok
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| Joined: 11 Jan 2012 |
| Total Posts: 630 |
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| 19 Jan 2012 09:20 PM |
Something I've personally wanted for quite a while:
BorderThickness. What it basically does it allow you to set the thickness of your GUI's borders, and it could be measured in UDim2 (and of course it would have a reasonable limit for both Scale and Offset).
Good for when you use the .MouseEnter event and you want the player to know that his/her mouse is hovering above that GUI.
{ I have an OCD when it comes to non-camelCase variables/custom functions. } |
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nate890
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| Joined: 22 Nov 2008 |
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| 19 Jan 2012 09:22 PM |
-TextUnderline (Boolean) -TextUnderlineColor (Color3) -TextUnderlineSize (Number 0-1) -ImageTransparency (Number 0-1)
<'+1 Post. Ujelly?'> |
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| 19 Jan 2012 09:54 PM |
-TextUnderline (Boolean) -TextUnderlineColor (Color3) -TextUnderlineSize (Number 0-1) -ImageTransparency (Number 0-1) -Italicized (Boolean) -Bold (Boolean) -BorderTransparency (Number 0-1)
Also, for BorderSizePixel, we should be able to choose other values than 0 and 1..
Also, ZIndex should have an higher range. We should be able to go from 0 to 25, or something like that. Just 10 isn't enough.
Also, being able to copy/paste text from TextBoxes would be nice. We can already paste in them, but not copy from them.
And, also, GUI rotation, even though I'm 100% sure that one is already planned and therefore doesn't need to be suggested.
I think jeditkacheff's gonna have a lot of work to do. |
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Quenty
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| Joined: 03 Sep 2009 |
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| 19 Jan 2012 10:06 PM |
- GUI's as decals/parts. I.E. easy dynamic textures, with tweening. THis would make me REALLY HAPPY. This would allow animated TEXTURES, and STUFF. DO IT DO IT DO IT DO IT DO IT! - Image Transparency (More then rotation) - Rotation - More ZIndexing/Children Control - GetKey() through GUI - Fixed Billboard GUI clicking, ect. - Absolute Screen Position of billboard GUI (DISPARATELY NEEDED)
I don't think we need padding, it's easy enough to do it manually.
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Quenty
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| Joined: 03 Sep 2009 |
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| 19 Jan 2012 10:08 PM |
| BTW, absolute position and size of a billboard GUI would work just as well as fixing the connections. I'm starting to move towards 1 GUI overlay for all of my GUI work, and creating pseudo buttons. |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 19 Jan 2012 10:39 PM |
Keep it alive!
must haz new gui features
~Would you like some butter with that latetoast? |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 19 Jan 2012 10:43 PM |
| That seems to be the recent API/object update trend. |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 20 Jan 2012 08:46 AM |
Bump I hope a dev is reading this...
~Would you like some butter with that latetoast? |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 20 Jan 2012 05:05 PM |
Instead of boolean values for text formatting (strikethrough, sub/superscript, bold, underline, italic, etc.), which would apply for the *entire* textbox, there should be a bbcode (or some other markup language) parser for this because it would be a pain if you only wanted one or two words with formatting ([b]bold[/b], [i]italicized[/i], [u]underlined[/u], etc.)
---------- ~ pwnedu46, the unicorn ~ |
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