mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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| 18 Jan 2012 07:13 PM |
Well, who cares about the clan for now. I need ideas on what features should be in a clan gun, I need feedback on what I should put in it to help and make a better gun for raiding and defending, even training.
This is what I am planning on doing: >One tool for all guns (Carry 2 guns at once, pick which ones you want before spawn) >All around animations (reload, switch guns, ect..) >You can see all your guns (either equipped or on back) >ONLY when zoomed in, your gun follows your screen >ADS (3rd and 1st person) >Grenades (Maybe?) >Energy style ammo (like battery)
I don't want ideas on what the guns should look like, but what the gun should be able to do.
Ideas? |
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Flickerdo
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| Joined: 08 Oct 2010 |
| Total Posts: 5011 |
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| 18 Jan 2012 07:14 PM |
All of them, toss themselves upon my blade, because i allowed them to die. |
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| 18 Jan 2012 07:14 PM |
| I'm making one that kills everyone. I call it the "Pistol-that-really-remotely-detonates-a-nuclear-warhead-buried-just-under-the-baseplate." |
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| 18 Jan 2012 07:17 PM |
| A lot of this would be Much too laggy.. |
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mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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| 18 Jan 2012 07:34 PM |
| No, it won't be. You don't know the power of Hopperbins or Lua my friend. Now please stay on topic. |
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mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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| 18 Jan 2012 07:41 PM |
| No, it's nothing like that. It's not like, 50 guns in your backpack its ONE gun. And you can unlock power ups and more, customize your gun before you spawn. That isn't like WIJ. |
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NathanSG
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| Joined: 17 Apr 2011 |
| Total Posts: 987 |
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| 19 Jan 2012 03:10 PM |
GUI Info bro/ Kewlio HUD
Go even more crazy with the gun animations and do hit animations, maybe even a death one.
Depending on what the gun shoots, add recoil or something
Noclip h4x |
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mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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| 19 Jan 2012 04:09 PM |
maybe make it even more realistic and slow the target (for a very short period of time) on hit
i mean if you're being pelted with automatic fire you're not just going to keep going to the store are you |
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| 19 Jan 2012 04:12 PM |
| A gun that shoots nubs that hawp you. |
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| 19 Jan 2012 04:13 PM |
you should make some sort of mechanism for giving free robux
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patgogo12
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| Joined: 19 Mar 2010 |
| Total Posts: 4461 |
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| 19 Jan 2012 04:14 PM |
i just want a gun that goes pew pew. i dont need your advanced crap
Dovahkiin, Dovahkinn naal ok zin los vahriin! |
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| 19 Jan 2012 04:15 PM |
Melee system to the gun. Don't need to bother switching to my sword now do I? |
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mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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| 19 Jan 2012 07:16 PM |
| I guess I should add a melee system. But should I make it something you switch to or just a knife? |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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z5151
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| Joined: 30 Dec 2007 |
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b3njam1n
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| Joined: 05 Nov 2007 |
| Total Posts: 19389 |
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| 19 Jan 2012 07:54 PM |
| If you can manage to make a gun that has flash from the muzzle, makes blood spray on impact, and is not that silly yellow-beam stuff WIJ has than I'd give you like a million bucks |
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mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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| 19 Jan 2012 07:56 PM |
No I don't script for groups I script for my groups or for my studios game. I don't script for people.
More ideas would be nice :).
This is what I've though of: >When you are standing your gun slowly points up and down by a very little increment. >When you are walking your gun moves like it would in real life. >Running [SHIFT] |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 19 Jan 2012 08:16 PM |
Ehh... I really don't like to give out my ideas. :P |
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mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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mat852
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| Joined: 12 Aug 2008 |
| Total Posts: 1411 |
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failbot31
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| Joined: 29 May 2011 |
| Total Posts: 6508 |
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| 20 Jan 2012 07:52 PM |
It should be able to flame people in a GUI called flame GUI. Insert the name, and it hits them and says you from, go frag yourself. Loll loll. Troll. |
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