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| 18 Jan 2012 06:14 PM |
I know how to but I want to know how to lock it while moving it.
It's not easy being cheesy. |
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| 18 Jan 2012 06:15 PM |
game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(math.huge, math.huge, math.huge)
Even thought that's kinda experimental it will probably work. |
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tdog158
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| Joined: 08 Jul 2008 |
| Total Posts: 5413 |
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| 18 Jan 2012 06:15 PM |
| This may help: http://wiki.roblox.com/index.php/Camera |
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| 18 Jan 2012 06:15 PM |
@Waf, I'm not that stupid idiot get out.
It's not easy being cheesy. |
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| 18 Jan 2012 06:15 PM |
| Oh yeah btw, you might want to use a LocalScript also. |
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| 18 Jan 2012 06:16 PM |
| You asked how to lock the camera and I answered, don't have to bite my head off. |
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tdog158
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| Joined: 08 Jul 2008 |
| Total Posts: 5413 |
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| 18 Jan 2012 06:16 PM |
| Yes, use a localscript that is a descendant of the player controlling the camera upi want locked. |
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| 18 Jan 2012 06:18 PM |
Thanks Tdog.
It's not easy being cheesy. |
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| 18 Jan 2012 06:29 PM |
Actually, that didn't help that much.. I'll just post my code.
cam = game.Workspace.CurrentCamera pallace = game.Lighting:FindFirstChild("Pallace"):Clone() pallace:MakeJoints() pallace.Parent = cam pallace:MakeJoints() pall = cam:FindFirstChild("Pallace") pall:MakeJoints() plr = game.Players.LocalPlayer cam.CameraSubject = pall:FindFirstChild("Cam") while wait() do cam.CoordinateFrame = pall:FindFirstChild("Cam")["1"].CFrame * CFrame.new(-8,0,0) wait(2) cam.CoordinateFrame = pall:FindFirstChild("Cam")["1"].CFrame * CFrame.new(2,2,2) end wait(2) --cam.CoordinateFrame = pall:FindFirstChild("Cam")["2"].CFrame * CFrame.new(0,0,5)
It's not easy being cheesy.
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| 18 Jan 2012 06:49 PM |
Bump.
It's not easy being cheesy. |
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| 18 Jan 2012 07:38 PM |
Bump.
It's not easy being cheesy. |
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| 18 Jan 2012 08:06 PM |
Bump.
It's not easy being cheesy. |
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| 18 Jan 2012 08:42 PM |
Bump.
It's not easy being cheesy. |
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DXPower
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| Joined: 21 Oct 2008 |
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| 18 Jan 2012 08:51 PM |
Stop bumping. Personally, I don't know, but try making a while loop with a line setting the CordinateFrame constantly to a set Vector3.
Free Fireworks! |
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| 18 Jan 2012 08:51 PM |
Well, I do need help so why should I stop bumping?
It's not easy being cheesy. |
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DXPower
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| Joined: 21 Oct 2008 |
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| 18 Jan 2012 11:26 PM |
Try doing what I said then. I don't know how to manipulate camera, so I am not much help. But, all I really know is just set a while true do loop on the Coordinate Frame to a certain Vector3, with the quickest amount of wait, wait(.0001). It would probably prevent them from moving the camera.
Vote against SOPA! If we don't, then Ever ████ Will be Censored! So, let ████ vote ████ SOPA! [Free Fire ████!] |
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| 18 Jan 2012 11:41 PM |
I know but I want it so like when I move the camera they can't move it too so like lets say I make the camera to 0,0,0 and then make it were they can't move, How do I make it so the camera moves while they can't move there camera?
It's not easy being cheesy. |
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| 19 Jan 2012 01:50 AM |
Bump.
It's not easy being cheesy. |
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| 19 Jan 2012 03:09 AM |
Bump
It's not easy being cheesy. |
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1WOOF1
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| 19 Jan 2012 03:16 PM |
@Woof, Didn't help.
Oh god, I hate Floodcheck.
It's not easy being cheesy. |
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lordyoman
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| Joined: 10 Jun 2010 |
| Total Posts: 426 |
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| 19 Jan 2012 04:01 PM |
| Mabey you can just set a loop that just keeps it postitioned correctly? |
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| 19 Jan 2012 04:29 PM |
Lord, If you're not going to help get out.
It's not easy being cheesy. |
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| 19 Jan 2012 04:36 PM |
CameraType = "Fixed" doesn't that prevent movement?
~I've been to nil and back. |
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