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Re: Template Components to Destroyable Buildings

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MrSinLabs is not online. MrSinLabs
Joined: 17 Oct 2009
Total Posts: 1914
17 Jan 2012 06:54 PM
I find that building destroyable buildings would take too long to build and was too tiring by hand, and thus I started a project for creating destroyable building templates.

The idea behind the templates is basically templates for the ground, middle material between floor and cieling, floor, walls, cieling, lights, outer walls, arches, doors, windows, and roofs. The templates are designed to be easily changeable, interconnecting, and neat looking. They also are destroyable.

Only question, and the subject of this post, is if it is efficient with time used. I have to think about if the project is taking too long and is using more time than the amount of time it would have tooken to build many destroyable buildings by hand, as currently its been in the works for 5 months, and has gone through three revisions.

Although I could assemble a neat, destroyable building with realistic architecture and damage in under an hour.
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yomamadude6 is not online. yomamadude6
Joined: 21 Nov 2009
Total Posts: 2151
17 Jan 2012 07:40 PM
If you are good with scripting, you could make a script like the one Wingman8 uses where if an explosion hits, the large wall would separate into many little wall chuncks. This reduces lag and you could build normally.
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