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Re: How many of you have actually completed a major project?

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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
16 Jan 2012 09:28 PM
In ROBLOX. I always find myself getting bored of a project halfway through, so I drop it and start a new one. I may or may not go back to the old one. Anyway, am I the only one that's like this?
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Rensus is not online. Rensus
Joined: 19 Jun 2008
Total Posts: 454
16 Jan 2012 09:30 PM
I get like one save through and then drop it. e_o

I'm working on my problems.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
16 Jan 2012 09:32 PM
Projects complete: 0
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
16 Jan 2012 09:35 PM
I say no project is ever complete. You should always try to keep it up-to-date and optimized.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
16 Jan 2012 09:36 PM
The only one that I can think of off the top of my head that is really as complete as it could be is my LuaText parser generator:
http://wiki.roblox.com/index.php/User:XLEGOx/luatext

Plus 5 or so games that were *complete* in the sense that they were playable and interesting, but not really finished as they could be.
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
16 Jan 2012 09:37 PM
stravant, you've done a lot of major projects. ibjelly :(
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
16 Jan 2012 09:38 PM
Stravents projects have content. Mine just have fancy API.
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crazytomato4 is not online. crazytomato4
Joined: 09 Feb 2011
Total Posts: 1368
16 Jan 2012 09:39 PM
i "finished" a game

but it doesnt work online

and it gets really laggy offline, but that might just be my computer sucking when i have studio + test window with game with liek 10 humanoids and a bunch of parts being instantiated at once and stuff
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Merlin11188 is not online. Merlin11188
Joined: 20 Dec 2007
Total Posts: 4158
16 Jan 2012 09:44 PM
I get too caught up in the possibilities of all of my projects. My only ever *complete* game was just a simple maze game... No, wait. I'm not done with that. I didn't make difficulties.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
16 Jan 2012 09:51 PM
I know. You make a project, then you are like. "This will be a simple project", and in this case, you realize soon that your project is super inefficient/the coding needs to be redone, and then you stop working on it.

Or if you're making a big project, 1 concept (usually making a pseudo something) catches me, and I am forced to quit/stop.

Basically ROBLOX's limitations of

- Brick count
- Premade content

Makes me stop. :( It's not ROBLOX's fault, but.... I guess.... IDK.
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Merlin11188 is not online. Merlin11188
Joined: 20 Dec 2007
Total Posts: 4158
16 Jan 2012 09:53 PM
My phase of projects:
-Come up with great idea
-Start writing efficient code
-Come up with more ideas
-Don't have enough time or patience to implement it all
-Project abandoned

The only exception is my RPG. I just need them to make terrain water...
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NecroBumpist is not online. NecroBumpist
Joined: 12 Sep 2010
Total Posts: 4198
16 Jan 2012 10:13 PM
The only significant project I've completed are relating to Lua assembly.
Though I never did finish my Lua compiler ;_;
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1Ra is not online. 1Ra
Joined: 02 May 2010
Total Posts: 2400
16 Jan 2012 10:22 PM
i've finished a few.
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LPGhatguy is online. LPGhatguy
Forum Moderator
Joined: 27 Jun 2008
Total Posts: 4725
16 Jan 2012 10:37 PM
A good way to actually finish a larger project is to make something small, and figure out *everything* it'll have beforehand (keeping it simple) and not adding anything else or making it expandable. And then you can finish something and feel good.

Here's the last project like such I finished:
http://www.roblox.com/A-Game-of-Guns-1-1-1-place?id=51816627
(it was also a way to spread the use of ROBLOX's raycasting to people who aren't too up-to-date)
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RoAnt is not online. RoAnt
Joined: 14 Jul 2008
Total Posts: 16794
16 Jan 2012 10:55 PM
I promise myself I wouldn't quit a project...
Next day later I lost interest.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
16 Jan 2012 11:02 PM
@LPChat

Doesn't work. My internal quality control doesn't allow it.
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LPGhatguy is online. LPGhatguy
Forum Moderator
Joined: 27 Jun 2008
Total Posts: 4725
16 Jan 2012 11:03 PM
@Quenty
Mine normally doesn't either.

If you'll notice, the coding in that game is pretty... erm, bad.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
16 Jan 2012 11:16 PM
You should see all the hacks in my current game (that I'm suppose to be rewriting the code for). I break like 3 different ROBLOX Scripts. :D

Most of my 'Cheap' completed projects were fighting games or building games. Each had better building, and better scripting/GUI's then the average game, but it still wasn't what I wanted.

However, I did get lots of experience, like creating a 40 item GUI shop in a 60 line script. :P

However, now every single one of my games that is really a project includes fancy camera manipulation, usually an inventory with items in it, a monetary system, and GUI tweening, and some even have custom UI's.

That's like ALL of my games. -___-

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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
17 Jan 2012 12:00 AM
I don't really begin projects, though currently I'm starting a small project with RavenShield. I like to make 'games' with cool concept, not full-out game play. Most of the games in my showcase are like that.

­<'+1 Post. Ujelly?'>
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
17 Jan 2012 08:06 AM
I have 50+ uncompleted places.

My only completed place was a place with a baseplate on it...
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blueymaddog is not online. blueymaddog
Joined: 23 Sep 2009
Total Posts: 5459
17 Jan 2012 08:12 AM
my lighting places are the only exceptions for me :P
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
17 Jan 2012 08:39 AM
@RoAnt

I have that problem too.
But I manage to motivate myself again to work on it after a break.
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Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
17 Jan 2012 08:43 AM
I've "completed" a few places. Namely my first game which I created before I knew as much as I know now. I'm working on something else and did notice my quality control tried to take over, but I think I fixed that problem. Somewhat. From what I have now, I divided the entire thing into different classes with a single main script calling all those functions and such. The code is cool, but will the game itself be? Dunno yet.
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blueymaddog is not online. blueymaddog
Joined: 23 Sep 2009
Total Posts: 5459
17 Jan 2012 08:47 AM
good luck!
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
17 Jan 2012 09:53 AM
I usually just half finish my stuff. :|
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