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Re: "Eagerly awaiting ROBLOX on iPad!" - Telamon

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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
13 Jan 2012 07:40 PM
OH MAI GAWD!

Does he mean the old plain app or roblox studio? I'll be so glad, it's metatables to go!
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LocalDimensions is not online. LocalDimensions
Joined: 08 Oct 2011
Total Posts: 2929
13 Jan 2012 07:42 PM
no no no NO NO NO NO NO.

-Smith
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Jellyfish403 is not online. Jellyfish403
Joined: 12 May 2010
Total Posts: 951
13 Jan 2012 07:45 PM
Roblox on iPad?!?! If only I had one xD
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LocalChum is not online. LocalChum
Joined: 04 Mar 2011
Total Posts: 6906
13 Jan 2012 07:59 PM
iPad.

256MB RAM.
1GHz CPU.

Not possible.
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Quenty is online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
13 Jan 2012 08:00 PM
Us PC people might see a sharp improvement in efficiency soon.
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
13 Jan 2012 08:11 PM
I have a video of ROBLOX running on IPad, LocalChum, umad

~Sorcus
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LocalChum is not online. LocalChum
Joined: 04 Mar 2011
Total Posts: 6906
13 Jan 2012 08:11 PM
Can I see it? :O
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NecroBumpist is not online. NecroBumpist
Joined: 12 Sep 2010
Total Posts: 4198
13 Jan 2012 08:12 PM
SORCUS, WILL THERE BE SCRIPTING ?!?!
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Presentable is not online. Presentable
Joined: 10 Jul 2011
Total Posts: 735
13 Jan 2012 08:15 PM
WILL THERE BE HATS ?!?!
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
13 Jan 2012 08:17 PM
Sorcus. VID NAO!!
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Presentable is not online. Presentable
Joined: 10 Jul 2011
Total Posts: 735
13 Jan 2012 08:19 PM
WILL THERE BE A PLACE STEALING EXPLOIT, BECAUSE THERE ALREADY IS ON A NORMAL MAC !?!?


/macsareevil
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
13 Jan 2012 10:52 PM
Pretty much any tablet running android > ipad|ipad2
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
13 Jan 2012 10:55 PM
Now that would be a magic trick...
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ggfunny1234 is not online. ggfunny1234
Joined: 09 Jul 2010
Total Posts: 3432
13 Jan 2012 10:58 PM
AAAHHHHH

SORCUS, I DEMAND SCRIPTING CAPABILITIES ON-THE-GO

GIMMEEEE
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Person299 is not online. Person299
Joined: 28 Feb 2008
Total Posts: 7952
13 Jan 2012 11:03 PM
omg...
Those controls are gonna be so crappy...
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
13 Jan 2012 11:09 PM
What person299 said
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
13 Jan 2012 11:16 PM
Multi touch is the future

~Sorcus
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
13 Jan 2012 11:18 PM
...of lag...
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
13 Jan 2012 11:23 PM
"Multi touch is the future"

Touch ALL the things.


----------
    ~ pwnedu46, the unicorn ~
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
13 Jan 2012 11:24 PM
"...of lag..."

Not necessarily. It drains the battery slightly faster, but the difference in execution speed is negligible.


----------
    ~ pwnedu46, the unicorn ~
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
13 Jan 2012 11:28 PM
Well, I mean, the whole entire setup is prone to lag. If you try to run ROBLOX on a less-than-decent computer, you get lag. Try running it on a dinosaur - well, you probably won't even be able to. But really, 256M RAM? And this is supposed to run a graphics engine, a physics engine, a Lua interpreter, API calls, and cache without lag?
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
13 Jan 2012 11:42 PM
Who said tablets are limited to 256M RAM? Mine has 467M RAM and has a dual core OMAP4 CPU @ 1GHz. Of course, tablets and smartphones are relatively new to the market and haven't had time to develop hardware to adequately run something like Roblox without lagging up. Pretty soon, hardware specs won't be an issue.


----------
    ~ pwnedu46, the unicorn ~
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MajorTyco is not online. MajorTyco
Joined: 09 Apr 2010
Total Posts: 1989
13 Jan 2012 11:51 PM
Well think about it; Mojang managed to port Minecraft on to the Xperia Play with about 60% of the full game's features. And the controls are only somewhat horrible.




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Quenty is online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
13 Jan 2012 11:54 PM
"Multitouch"

Great. We now will have to RECODE all of our tools to be compatible with a 2 finger drag technique, and a click and drag technique.

-__-
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
14 Jan 2012 12:04 AM
"Great. We now will have to RECODE all of our tools to be compatible with a 2 finger drag technique, and a click and drag technique."

While that isn't a realistic complaint, I already pointed out the more "real" issue that with muli-touch it may be possible that both the in-game mouse and a GUI can be clicked at the same time, which is not a state the game can ever be in right now, in fact, some of my plugins even assume and rely on it being the case.

However, you'll just have to deal with it. Multi-touch is the future and I would be more happy that we got mult-touch functionality in the API than angry that my stuff had to be changed if it was introduced.
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