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Re: Truck Racing/Battle game. Make it Realistic or BrickBattle-esque?

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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
12 Jan 2012 04:13 PM
So, I'm working on a class-based game inspired by a TF2 map, in which each of 2 teams has to drive a truck while attacking the opponent team.

Classes so far are: Commando (all-around class, fairly versatile), Heavy (defensive class, wields a Minigun and is pretty slow), Medic (heals people), Engineer (builds Sentries, health dispensers, etc.), Sniper (snipes :P) and Spy (May turn partially invisible, main weapon is a knife that 1 hit KOs on lung attack).

My question is more about the weapons than anything, should I aim to use realistic weapons (i.e. assault rifles, etc.), or use mostly existing ROBLOX Gear and BrickBattle weapons for a more "cartoony" style? Give me your thoughts please.
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
12 Jan 2012 04:42 PM
I take it the commando is a soldier-based-thing?
Also, which map are you referencing? Or is it your own?
You should have a pyrotechnician class, if you can, and make the weapons realistic.
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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
12 Jan 2012 04:47 PM
The Commando is more of my own class actually. He has slightly above average HP but lower speed, so he is like the Soldier in that way. Differences are that he wields an Assault Rifle, a Medkit that he may use on himself and my own item, the Rush Potion* which lets him become faster, though weaker.

The map is Wacky Races, there's many gameplay videos of it in Youtube.

Pyro class might be good, but I don't really want to clutter the game with classes and a Flamethrower would kill everyone inside the truck. :P But oh well, I could see if I can balance it later.

*http://www.roblox.com/item.aspx?setItemId=8254737&avID=166470523
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
12 Jan 2012 04:47 PM
Oh yes, and more people in/around the payload make it go faster.
cwutididthar
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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
12 Jan 2012 04:49 PM
Hah. What I thought for speed bonuses is, the longer the driver stays alive, the faster the truck goes.
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
12 Jan 2012 04:53 PM
Close enough.
And for the pyro class, make the flamethrower do minimal damage.
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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
12 Jan 2012 04:55 PM
Yep, most damage should be afterburn damage (doesn't the Flamethrower gear do this?) and if you're on fire you can get near a Dispenser or call a Medic, or simply wait.
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
12 Jan 2012 05:00 PM
Right, but dont do airblasting. Probably way too complex scripting, unless you're 'good enough'.
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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
12 Jan 2012 05:04 PM
Not like there'd be any point to airblasting, no projectile/explosive weapons and pushing people wouldn't do much either.
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Monork is not online. Monork
Joined: 24 Jul 2007
Total Posts: 6950
12 Jan 2012 05:16 PM
>airblasting complex

make transparent brick(wider than character size) fly in one direction and push other players. make it disappear after like, a half second and shoot it at 90 velocity.


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