Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 10 Jan 2012 06:45 PM |
| Has anyone created a navmesh AND an AI? Anyone even TRIED? |
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curt9043
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| Joined: 10 Jan 2009 |
| Total Posts: 2883 |
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| 10 Jan 2012 06:46 PM |
| That seems like a good idea. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 10 Jan 2012 06:48 PM |
That's why I want someone to make it for me. (Because me no understand navigation)
How about just an AI that you can give a target and a navmesh of somesort. That would also be cool.
It's a love-hate relationship.... |
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curt9043
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| Joined: 10 Jan 2009 |
| Total Posts: 2883 |
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| 10 Jan 2012 06:51 PM |
| Well personally for movement i'd use bodymovement and change it's path using rays whilst moving, not sure how you'd implement the navmesh entirely, however |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 10 Jan 2012 06:53 PM |
*facepalm*
It's a love-hate relationship.... |
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curt9043
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| Joined: 10 Jan 2009 |
| Total Posts: 2883 |
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| 10 Jan 2012 06:54 PM |
| Explain which form of AI you mean... text based or model based? |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 10 Jan 2012 06:59 PM |
Quenty, is it on 2D Nav or 3D?
~Sorcus |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 10 Jan 2012 07:05 PM |
QUENTY IM MAD NOW STOP USING ' IN PLURAL WORDS THAT DO NOT NEED IT ITS NOT THE CAR'S WENT BY. ITS THE CARS WENT BY RAIG
~Atheist, dutch, canadian, programmer, "markuper" |
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curt9043
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| Joined: 10 Jan 2009 |
| Total Posts: 2883 |
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| 10 Jan 2012 07:09 PM |
| ^ When did he use an apostrophe out of place? |
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| 11 Jan 2012 06:36 AM |
Idk.
1.Get polygons of all bricks
2.Remove ones that cant be walked on
3.Find connected edges
4.Make navmesh
5.Make hax algorithm to traverse it
6.Move a brick
7.Repeat the whole 45 minute operation |
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HeckBlock
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| Joined: 09 Jan 2012 |
| Total Posts: 36 |
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| 11 Jan 2012 06:55 AM |
| If this is like a path he will follow cant you use the x,y,z axis and loop it? |
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