Vastless
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| Joined: 19 Dec 2011 |
| Total Posts: 113 |
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| 09 Jan 2012 07:58 PM |
| That is C-framed, yet it can be driven, but doesn't fall apart, and the C-framed parts stay C-framed??? |
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Vastless
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| Joined: 19 Dec 2011 |
| Total Posts: 113 |
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LunarEden
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| Joined: 11 Jun 2010 |
| Total Posts: 19663 |
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minnie1
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| Joined: 09 Oct 2009 |
| Total Posts: 5049 |
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| 09 Jan 2012 08:00 PM |
Aren't you too young to drive? Jk, this is wrong forum sorry. |
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Jheyho
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| Joined: 10 Jan 2009 |
| Total Posts: 16335 |
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| 09 Jan 2012 08:00 PM |
| you need to anchor the bricks |
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Vastless
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| Joined: 19 Dec 2011 |
| Total Posts: 113 |
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| 09 Jan 2012 08:01 PM |
| but if I anchor them, I wont be able to drive -_- |
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Jheyho
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| Joined: 10 Jan 2009 |
| Total Posts: 16335 |
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Vastless
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| Joined: 19 Dec 2011 |
| Total Posts: 113 |
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| 09 Jan 2012 08:04 PM |
| I know ive seen it done before, like nfsboy did, but I cant find a weld script that works and lets me drive the car at the same time.. |
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Vastless
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| Joined: 19 Dec 2011 |
| Total Posts: 113 |
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Raiden246
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| Joined: 22 Dec 2009 |
| Total Posts: 319 |
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| 09 Jan 2012 08:11 PM |
| You can't build a CFramed car that works unless you insert it it's own driving script |
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| 09 Jan 2012 08:12 PM |
| You need to work in a ford factory or something. :3 |
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LGR100
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| Joined: 02 Jan 2011 |
| Total Posts: 922 |
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| 09 Jan 2012 08:14 PM |
Use weilds or insert a weild script or... U gotta free face? Use free DERP moddles. |
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Vastless
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| Joined: 19 Dec 2011 |
| Total Posts: 113 |
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| 09 Jan 2012 08:21 PM |
| I have the chassis, and it has cframed parts in it, yet it works, but when I add cframed parts, it doesnt work. |
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Litemare
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| Joined: 10 Jul 2011 |
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Hero981
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| Joined: 06 Apr 2009 |
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| 09 Jan 2012 08:22 PM |
| c u gets teh wheels and gets teh metalz and go vroms |
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Vastless
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| Joined: 19 Dec 2011 |
| Total Posts: 113 |
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| 10 Jan 2012 03:54 PM |
| How?!?! please help, how do i make cframe car that works? |
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| 10 Jan 2012 03:56 PM |
| Go to off topic they "might" help you. |
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LunarEden
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| Joined: 11 Jun 2010 |
| Total Posts: 19663 |
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| 10 Jan 2012 03:57 PM |
"Go to off topic they "might" help you. "
Because this totally holds no relevancy to ROBLOX. |
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| 10 Jan 2012 04:02 PM |
step 1. anchor all parts on the car step 2. make a script in the car step 3. name the largest, baseplate-like piece "BasePart" and put the BasePart in the main model of the car (in the explorer it would go workspace>car>BasePart) step 4. put this script in: function weld(x, y) if x == y then return end local w = Instance.new("Weld") w.Name = "Welding" w.Part0 = x w.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ w.C0 = C0 w.C1 = C1 w.Parent = x end
function all(start) for i,v in pairs(start:GetChildren()) do if v:IsA("BasePart") and v.Name~="BasePart" then weld(v, script.Parent.BasePart) v.Anchored=false else all(v) end end end
all(script.Parent) script.Parent.BasePart.Anchored=true script:Remove()
step 5. your car should now be welded in-tact and movable |
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