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Re: The Ballad of Shifted Silver ~ RPG Idea

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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
27 Dec 2011 09:51 PM
Title: The Ballad of an Adventurer

Genre: Medieval RPG

World name: Archaos

Storyline: You wake up in a dungeon in the Kingdom of Archaos. You have to escape the dungeon. You then take refuge in a small town. You meet someone you can trust, asking why you were thrown in a dungeon. He reveals to you, that you, have a sacred sword known as "Shifted Silver" since it is made from a shifting silver that pierces flesh with burning ore and turns the blood into hot molten silver. Basically from there on you battle creatures and escape your captors who are following you.
You realize the king of Archaos is greedy and wants your sword so he can continue tyranny. Oh, greed...
In the end you assassinate the king of Archaos and you take his throne, beginning a new rule of freedom and justice. [Insert Cliche Crap Here].

Map of Archaos:
> The Mouth of Mother Earth - Cave
> Tempest Peak - Moutain the Mouth of Mother Earth is in, also with a Monastery where you can learn magic/
> The City of Jalasar - Capital of Archaos
> Whicker Valley - Town you take refuge in
> Brimestone Dungeons - Dungeons outside of Whicker Valley
> Other small villages and wilderness - Places to explore/kill monsters and etc.

Terrain: Mountainous, rivers, evergreens, deciduous...

SO. ANY SUGGESTIONS AND IDEAS?

//
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AgentZann is not online. AgentZann
Joined: 09 Nov 2008
Total Posts: 139
27 Dec 2011 10:03 PM
Building suggestions or storyline/terrain/enemy ideas?
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
27 Dec 2011 10:10 PM
Anything you got.
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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
27 Dec 2011 10:15 PM
Not sure if you've seen this, but I hope it helps.

http://www.roblox.com/Forum/ShowPost.aspx?PostID=60112121


:)
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
27 Dec 2011 10:23 PM
I saw it but never really read it since I was lazy. I'll go read it now. I'm pretty sure the set up is pretty good.

I may make it an obby.
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
28 Dec 2011 08:50 AM
Humpty Bumpty.
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
28 Dec 2011 10:54 AM
I see how it is... NO ONE LOVES ME D; *Cries and hides in corner*
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benjy1293 is not online. benjy1293
Joined: 29 May 2011
Total Posts: 8105
28 Dec 2011 01:17 PM
Well, do you have NPC's?
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AgentZann is not online. AgentZann
Joined: 09 Nov 2008
Total Posts: 139
28 Dec 2011 02:15 PM
RPG building tips:

RPGs are extremely fun to build, but you have to know what your doing.

-Smooth every surface to prevent lag. Also don't use any material that isn't plastic, unless it's for your monsters.
-Get monsters that actually fight back, not the common ones that just follow your torso.
-You have to have a weapon loader script. I've got one in my models.
-Be creative!
-You only need a maximum of two monsters per type.
-Keep monster levels consistent. Not just a level 1 then all of a sudden a level 6 then a level 24.

The main thing is to be creative.
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
28 Dec 2011 03:50 PM
Whoa who F5'd o.o
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benjy1293 is not online. benjy1293
Joined: 29 May 2011
Total Posts: 8105
28 Dec 2011 03:59 PM
Whats F5 do?
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
28 Dec 2011 04:01 PM
Refresh the page to give it more views.

That's why it's starred.
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RomanIV is not online. RomanIV
Joined: 05 Nov 2010
Total Posts: 1680
28 Dec 2011 05:06 PM
Woah this is a really good RPG, but did you make special dungeons for bosses? If so, do and add a jail with some people that carry information and you have to battle.
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RomanIV is not online. RomanIV
Joined: 05 Nov 2010
Total Posts: 1680
28 Dec 2011 05:08 PM
AgentZann is so true.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
28 Dec 2011 05:15 PM
Judging by the story, I guess everyone will have/start off with the Shifted Silver?
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RomanIV is not online. RomanIV
Joined: 05 Nov 2010
Total Posts: 1680
28 Dec 2011 05:20 PM
Come to think of it Walyn actually just pointed out something bad, I think you should earn/find the Shifted Silver when you get to halfway of the story.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
28 Dec 2011 05:27 PM
Alternatively, you start with absolutely no clue how to effectively use it?
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orangegreenblue is not online. orangegreenblue
Joined: 04 Sep 2010
Total Posts: 10906
28 Dec 2011 06:05 PM
>You only need a maximum of two monsters per type

Not a good idea for the earlier monsters, there's usually 10 people killing the first monsters.

-orangegreenblue the Lua noob
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
28 Dec 2011 06:51 PM
Good point. How about a part of it is missing, and you get that part after killing a high ranking person near the middle of the RPG?
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RomanIV is not online. RomanIV
Joined: 05 Nov 2010
Total Posts: 1680
29 Dec 2011 08:22 PM
I have in interesting yet may be complicating idea, how about if you do start with Shifted Silver, it will contain different moves that you earn everytime you level up, a max of 5 moves can be in the Shifted Silver, so basically its like Pokemon, if you learn more than 4 moves and you learn a new one you must delete one of those 4.


And if you dont add the Shifted Silver at the beginning you should earn it by killing a boss at a common level for tough bosses like 20-29. I have no idea where Im going with this because I just lost track.
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AgentZann is not online. AgentZann
Joined: 09 Nov 2008
Total Posts: 139
30 Dec 2011 08:51 PM
I think I know what your saying... but I've never heard of anything like that being done before. You'd probably have to script it from scratch... which would take awhile. It's a good idea though, you mean add different attacks onto old tools, right?
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
07 Jan 2012 08:23 PM
@Roman

That's a great idea! You know how on some new gear, you can press "Q" or "X" or "Z" and it will allows you to use another move or fire a different projectile?

Well what if we took those scripts and toggled them so that you had to level up to use them.
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ColdSmoke is online. ColdSmoke
Joined: 02 Jan 2012
Total Posts: 5784
07 Jan 2012 08:30 PM
yes

Haze Executive ColdSmoke
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TheGamerTest is not online. TheGamerTest
Joined: 06 Feb 2011
Total Posts: 26
07 Jan 2012 09:02 PM
@DrDooomBringer, about using keys to do actions, simply use a tool. The sword should be based on "not clicking" functions. To fight you have to use keyboard and shift make your running, Ctrl make you crouch, etc...

I can help you making thoses scripts if you need help abou that.

-Gamer
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
07 Jan 2012 09:05 PM
@Gamer

That's what I had in mind. And yes, your help with this project would make me very grateful.
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