Abillityx
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| Joined: 26 Feb 2011 |
| Total Posts: 3938 |
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| 07 Jan 2012 06:24 PM |
Geo=game.Workspace.Brick Geo.Touched:connect(OnTouch) Geo.Transparency=0.5 wait(1) Geo.Touched:connect(OnTouch) Geo.Transparency=0 wait(1) end |
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jdm281
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| Joined: 15 Jan 2010 |
| Total Posts: 177 |
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| 07 Jan 2012 06:30 PM |
You dident make a function try:
Geo=game.Workspace.Brick db = false
function OnTouch() if Geo.Transparency == 0 and db == false then db = true Geo.Transparency=0.5 wait(1) db = false elseif db == false then Geo.Transparency = 0 wait(1) end
Geo.Touched:connect(OnTouch) |
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jdm281
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| Joined: 15 Jan 2010 |
| Total Posts: 177 |
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| 07 Jan 2012 06:31 PM |
| O wait you need another db = false after the last wait |
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Chronok
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| Joined: 29 Dec 2011 |
| Total Posts: 402 |
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| 07 Jan 2012 06:31 PM |
Put this script in the brick and it should work.
local partObject = script.Parent partObject.Touched:connect(function(partItem) partObject.Transparency = .5 wait(1) partObject.Transparency = 0 end)
{ ["Chronok"] = "Intermediate scripter/programmer." } |
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Chronok
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| Joined: 29 Dec 2011 |
| Total Posts: 402 |
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| 07 Jan 2012 06:33 PM |
Ack, forgot debounce.
local deBounce = false local partObject = script.Parent partObject.Touched:connect(function(partItem) if deBounce then return end deBounce = true partObject.Transparency = .5 wait(1) partObject.Transparency = 0 deBounce = false end)
{ ["Chronok"] = "Intermediate scripter/programmer." } |
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