blockoo
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| Joined: 08 Nov 2007 |
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| 07 Jan 2012 05:02 PM |
I'm trying to make a texture for a sphere so it will be a planet. I found this:
http://www.roblox.com/Earth-item?id=10061209
But it's too complex to line it up with the texture I have. Is there any easier way to make it work? Here's the texture I'm working with:
http://www.roblox.com/testimg-item?id=69501367 |
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| 07 Jan 2012 05:06 PM |
| Untexture the ball to make it grey mesh and then put your decal on it. |
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blockoo
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| 07 Jan 2012 05:10 PM |
| That only applies it to one surface. |
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blockoo
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fike123
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| Joined: 27 Jun 2009 |
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| 07 Jan 2012 06:29 PM |
"that only applies it to one surface"
your doing it wrong |
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blockoo
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| 07 Jan 2012 06:30 PM |
-.- When you put a decal on something, you can only put it on one surface. |
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fike123
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| 07 Jan 2012 06:33 PM |
and you wear lua stuff....
Okay, so when go to studio,
get the ball in there.
Then open it's mesh up
Inside the mesh will have a TextureID. You want to replace this with your texture((which is a decal))
Press enter
???
profit |
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blockoo
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| Joined: 08 Nov 2007 |
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| 07 Jan 2012 06:35 PM |
*facepalm* THAT'S THE FREAKING PROBLEM
THE TEXTURE I HAVE NOW DOESN'T MATCH UP |
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fike123
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| 07 Jan 2012 06:40 PM |
If you want the texture to match up this is two ways to solve it.
1. Find the Earths texture, and edit it
or
2. take the color you want, and fill a canvas with it
upload it
then put it in the texture Id for plain |
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blockoo
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| 07 Jan 2012 06:41 PM |
| The texture isn't all one color, so I'd need option 1, but as I mentioned earlier it's way too complex to make it so it will fit. |
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fike123
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| 07 Jan 2012 06:44 PM |
then thats your fault
get a better program (not Paint.NET or GIMP, those are photo editing))
get like cindell 5, or SeoulWeaver, or plain old photoshop |
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blockoo
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| 07 Jan 2012 06:47 PM |
| I have photoshop, but I'm a total noob to it. |
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blockoo
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| 07 Jan 2012 06:54 PM |
| I have no clue on how to even go about doing this :I |
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