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| 07 Jan 2012 02:50 PM |
I want it to say Respect instead of KOs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ %Tkv1yYRhpicRbxVHDZQnaf3y84n0Lv5elv/c7ydDbqHs7AxRkxCo2DrpFW9U5ytbVEMduvh721v3l4wKqDKv25ZdC+YUen9msRFjPwuvgiWRjlsgcT6QO0hD4ar9TY0yhWmyULuL5nQudmfaA3Kr0sBeesM45v8y3+hHMt45B34=%%1018966%print("LinkedLeaderboard script version 5.00 loaded")
stands = {} CTF_mode = false
function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player) end end
function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end
function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator")
-- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end
return nil end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Respect") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end end end end
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function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end
function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0
captures.Parent = stats
-- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local kills = Instance.new("IntValue") kills.Name = "Respect" kills.Value = 0
local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0
kills.Parent = stats deaths.Parent = stats
-- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Captures") if caps == nil then return end caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~SR6 |
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| 07 Jan 2012 02:51 PM |
And I have edited it and it didn't work.
~SR6 |
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| 07 Jan 2012 04:28 PM |
Those are two scripts. First I will edit your first one:
%Tkv1yYRhpicRbxVHDZQnaf3y84n0Lv5elv/c7ydDbqHs7AxRkxCo2DrpFW9U5ytbVEMduvh721v3l4wKqDKv25ZdC+YUen9msRFjPwuvgiWRjlsgcT6QO0hD4ar9TY0yhWmyULuL5nQudmfaA3Kr0sBeesM45v8y3+hHMt45B34=%%1018966%print("LinkedLeaderboard script version 5.00 loaded")
stands = {} CTF_mode = false
function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player) end end
function onPlayerRespawn(property, player) -- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end
function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator")
-- find player with name on tag if tag ~= nil then
local killer = tag.Value if Respect.Parent ~= nil then -- killer still in game return killer end end
return nil end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Respect") if killer ~= player then Respect.Value = Respect.Value + 1
else Respect.Value = Respect.Value - 1
end end end end ------------------------------------------------------------------------------------------------------------------------------- That should fix the first script, here is the other script
function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end
function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0
captures.Parent = stats
while true do if newPlayer.Character ~= nil then break end wait(5) end
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local kills = Instance.new("IntValue") kills.Name = "Respect" kills.Value = 0
local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0 kill.Parent = stats deaths.Parent = stats
while true do if newPlayer.Character ~= nil then break end wait(5) end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Respect") if caps == nil then return end caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered)
end |
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| 07 Jan 2012 04:40 PM |
How do I put it? I tryed it in two different scripts, and in the same script, and neither worked.
~SR6 |
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jdm281
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| Joined: 15 Jan 2010 |
| Total Posts: 177 |
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| 07 Jan 2012 06:26 PM |
| this reminds me that the heck is with all that crap at the beginning? |
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| 08 Jan 2012 05:23 AM |
If you read it you can see that it tells it what to do. ("Capture") = true/false. Then if you have cash on a leaderboard (like me) I have to say flag + 10 or any number. ~ Send a request for my primary group, the troll war group ~ |
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