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Re: StudioMM

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MahPizzaIsHere is not online. MahPizzaIsHere
Joined: 30 Apr 2011
Total Posts: 7707
06 Jan 2012 07:18 PM
StudioMM is making an FPS game. Is there anything that you'd love to see included in our little project? It could be something that you enjoyed from another shooter franchise but haven't seen on Roblox before, or maybe some clever little quirk that would add to the gaming experience.

I'd love your suggestions and ideas.

Thanks!
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pauljkl is not online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
06 Jan 2012 07:20 PM
Field of view. Good luck with that one.
Well a decent ADS would be nice for once
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MahPizzaIsHere is not online. MahPizzaIsHere
Joined: 30 Apr 2011
Total Posts: 7707
06 Jan 2012 07:24 PM
Field of view? Elaborate, please.

And excuse my terrible ignorance, but what is an ADS?
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dom99 is not online. dom99
Joined: 20 May 2008
Total Posts: 524
06 Jan 2012 07:39 PM
High quality Structures.
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pauljkl is not online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
06 Jan 2012 07:42 PM
Field of view, where it is blurry where you arent focussed

ADS is aim down sight
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MahPizzaIsHere is not online. MahPizzaIsHere
Joined: 30 Apr 2011
Total Posts: 7707
06 Jan 2012 07:51 PM
Thank you. Blurry where you aren't focused, eh? That's a really interesting one... Thanks for that idea. I think that could be accomplished to some degree by a GUI, but maybe not...
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NilPirate is not online. NilPirate
Joined: 31 Jul 2010
Total Posts: 3077
06 Jan 2012 08:07 PM
Field of view is not blur, that is a thing called focus. Field of view is best described as how far away the eyes of a player are from each other on their head. It's pretty hard to explain, but one of the main things it does is expands the visible objects and pinches things in the center. You'll have to read up more on it.
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bossgeico is not online. bossgeico
Joined: 28 Apr 2010
Total Posts: 2603
06 Jan 2012 08:15 PM
k
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MahPizzaIsHere is not online. MahPizzaIsHere
Joined: 30 Apr 2011
Total Posts: 7707
06 Jan 2012 08:37 PM
What you're describing, Nil, is considerably more daunting. Hmm.
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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
06 Jan 2012 08:42 PM
How about you make an FPS that isn't completely mobbed with GUIs. I know that those are supposed to help, but they get in the way of my screen and are just bloody annoying.

Or just have a "hide" option xD.

As for suggestions, I suggest doing something on the line of BF3 and not MW3. I'd also suggest the guns to be repairable and destructible, along with the crippling of limbs.

Realistic firing would also be encouraged, but not entirely realistic because if it were too gruesome or if it killed too quickly, noobs would take up the art of spawnkilling and one-shot kills.

Have much destruction, etc...

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DrDooomBringer is not online. DrDooomBringer
Joined: 12 Dec 2011
Total Posts: 2356
06 Jan 2012 08:43 PM
By much destruction I meant that the map is destructible.

KIDS LOVE IT WHEN THINGS GO BOOM <3 ;D
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