flame210
|
  |
| Joined: 28 Dec 2007 |
| Total Posts: 186 |
|
|
| 04 Jan 2012 11:29 PM |
| I am trying to make a perfect circle with a hallow center so i can create an arena border but idk how people combine the bricks so well togeather and get them turned correctly with out making an oblong circle. How do the good builder do this? |
|
|
| Report Abuse |
|
|
Onarec
|
  |
| Joined: 31 Dec 2011 |
| Total Posts: 17 |
|
|
| 04 Jan 2012 11:48 PM |
| It's called a circle script, look it up. |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2012 03:11 AM |
This will do the trick. Copy this ,paste into a script on a blank base and run it. play with the numbers for different sizes and shapes.
for angle = 1, 360 do local p = Instance.new('Part') p.Parent = game.Workspace p.Name = 'Brick' p.Size = Vector3.new(1,1,1) p.Anchored = true p.CFrame = CFrame.new(0, 120, 0) --Start at the center of the circle * CFrame.Angles(math.rad(angle), 0, 0) --Rotate the brick * CFrame.new(0, 0, 100) --Move it out by 100 units wait() end |
|
|
| Report Abuse |
|
|
bunne2
|
  |
| Joined: 02 Dec 2010 |
| Total Posts: 4 |
|
| |
|
rstvguy
|
  |
| Joined: 30 May 2010 |
| Total Posts: 14073 |
|
| |
|